This commit is contained in:
landgreen
2021-07-09 19:14:49 -07:00
parent 1668972156
commit 8b0acb4c56
3 changed files with 4 additions and 31 deletions

View File

@@ -371,10 +371,7 @@ const powerUps = {
if (tech.isAmmoForGun && b.inventory.length > 0 && b.activeGun) {
const target = b.guns[b.activeGun]
if (target.ammo !== Infinity) {
// const ammoAdded = Math.ceil(Math.random() * target.ammoPack) + Math.ceil(0.7 * Math.random() * target.ammoPack)
// const ammoAdded = Math.ceil((Math.random() + 0.5 * Math.random()) * target.ammoPack)
const ammoAdded = Math.ceil((0.5 * Math.random() + 0.4 * Math.random()) * target.ammoPack)
const ammoAdded = Math.ceil((0.82 * Math.random() + 0.8 * Math.random()) * target.ammoPack)
target.ammo += ammoAdded
simulation.makeTextLog(`${target.name}.<span class='color-gun'>ammo</span> <span class='color-symbol'>+=</span> ${ammoAdded}`)
}

View File

@@ -169,7 +169,7 @@
if (tech.isEnergyDamage) dmg *= 1 + m.energy / 9;
if (tech.isDamageFromBulletCount) dmg *= 1 + bullet.length * 0.0038
if (tech.isRerollDamage) dmg *= 1 + 0.042 * powerUps.research.count
if (tech.isOneGun && b.inventory.length < 2) dmg *= 1.35
if (tech.isOneGun && b.inventory.length < 2) dmg *= 1.3
if (tech.isNoFireDamage && m.cycle > m.fireCDcycle + 120) dmg *= 1.9
if (tech.isSpeedDamage) dmg *= 1 + Math.min(0.43, player.speed * 0.015)
if (tech.isBotDamage) dmg *= 1 + 0.06 * b.totalBots()
@@ -195,7 +195,7 @@
},
tech: [{
name: "integrated armament",
description: `increase <strong class='color-d'>damage</strong> by <strong>35%</strong><br>your inventory can only hold 1 <strong class='color-g'>gun</strong>`,
description: `increase <strong class='color-d'>damage</strong> by <strong>30%</strong><br>your inventory can only hold 1 <strong class='color-g'>gun</strong>`,
maxCount: 1,
count: 0,
frequency: 2,
@@ -360,7 +360,7 @@
},
{
name: "logistics",
description: "<strong class='color-g'>ammo</strong> power ups give <strong>200%</strong> <strong class='color-g'>ammo</strong><br>but <strong class='color-g'>ammo</strong> is only added to your current <strong class='color-g'>gun</strong>",
description: "<strong class='color-g'>ammo</strong> power ups give <strong>80%</strong> more <strong class='color-g'>ammo</strong><br>but <strong class='color-g'>ammo</strong> is only added to your current <strong class='color-g'>gun</strong>",
maxCount: 1,
count: 0,
frequency: 2,

View File

@@ -1,29 +1,5 @@
******************************************************** NEXT PATCH ********************************************************
"gamma-ray laser" renamed "free-electron laser" to make more scientific sense
since gamma rays would go right through walls
laser diode now makes lasers blue
free-electron laser can no longer work with laser diode
pressure wave has a bit more damage
crouch mode works different (much higher fire rate, low arc)
integrated armament gives 35% dmg (was 22%)
but I fixed a bug where it gave an extra 33% ammo
mine gun gets 25% less ammo
all mines do 30% more damage
trying to make shotgun better at close range and worse at distance
shotgun slug is much slower, but does 60% more damage
nail shot has a 20% wider spread, and is 20% slower, but does 20% more damage
finalBoss has 15% less health
to balance all the buffs
ammo power ups give 15% less ammo
damage done by mobs now scales up a bit faster each level
damage done by you now scales down a bit faster each level
******************************************************** TODO ********************************************************