balance
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10
js/player.js
10
js/player.js
@@ -1057,7 +1057,8 @@ const mech = {
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mech.fieldMode = 6;
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game.makeTextLog("<strong style='font-size:30px;'>Metamaterial Refractive Optics</strong><br> (right mouse or space bar) <p>localized invisibility field</p>", 1000);
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mech.setHoldDefaults();
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mech.fieldArc = 1; //field covers full 360 degrees
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// mech.grabRange = 100;
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// mech.fieldArc = 1; //field covers full 360 degrees
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mech.calculateFieldThreshold();
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mech.hold = function () {
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@@ -1074,12 +1075,11 @@ const mech = {
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mech.isStealth = true //isStealth is checked in mob foundPlayer()
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//draw stealth field
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// ctx.fillStyle = "rgba(255,255,155,0.9)";
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// ctx.fillStyle = "rgba(255,255,255,1)";
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ctx.fillStyle = "rgba(255,255,255,0.5)";
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ctx.fill();
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ctx.beginPath();
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ctx.arc(mech.pos.x, mech.pos.y + 25, 110, 0, 2 * Math.PI);
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ctx.globalCompositeOperation = "destination-in";
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ctx.arc(mech.pos.x, mech.pos.y + 25, mech.grabRange, 0, 2 * Math.PI);
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ctx.globalCompositeOperation = "destination-in"; //in or atop
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ctx.fill();
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ctx.globalCompositeOperation = "source-over";
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