wording
This commit is contained in:
@@ -666,7 +666,7 @@ const b = {
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},
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},
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{
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{
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name: "catabolism",
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name: "catabolism",
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description: "convert <strong>3%</strong> of current health into <strong>ammo</strong><br>when you <strong>fire</strong> while <strong>out</strong> of <strong>ammo</strong>",
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description: "when you <strong>fire</strong> while <strong>out</strong> of <strong>ammo</strong><br>convert <strong>3%</strong> of current health into <strong>ammo</strong>",
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maxCount: 1,
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maxCount: 1,
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count: 0,
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count: 0,
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allowed() {
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allowed() {
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@@ -14,11 +14,11 @@ const level = {
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start() {
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start() {
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if (level.levelsCleared === 0) {
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if (level.levelsCleared === 0) {
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// level.difficultyIncrease(9)
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// level.difficultyIncrease(9)
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b.giveGuns("shotgun")
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// b.giveGuns("shotgun")
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// mech.setField("nano-scale manufacturing")
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// mech.setField("nano-scale manufacturing")
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// for (let i = 0; i < 9; i++) {
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// for (let i = 0; i < 9; i++) {
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// b.giveMod("mycelium manufacturing");
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// b.giveMod("mycelium manufacturing");
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b.giveMod("shotgun spin-statistics");
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// b.giveMod("basidio-stomp");
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// b.giveMod("acute stress response");
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// b.giveMod("acute stress response");
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// }
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// }
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5
todo.txt
5
todo.txt
@@ -1,8 +1,8 @@
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************** TODO - n-gon **************
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************** TODO - n-gon **************
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mod - mines return ammo if they don't fire
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disable automatic zoom if you have pressed + or -
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mod - firing shotgun makes player collision immune for one second.
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mod - mines return ammo if they don't fire
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gun - buff vacuum bomb
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gun - buff vacuum bomb
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its weak late game
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its weak late game
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@@ -13,7 +13,6 @@ gun - buff vacuum bomb
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mod - double explosions?
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mod - double explosions?
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mod - doesn't suck player in?
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mod - doesn't suck player in?
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mod - negative mass field does damage to mobs in zone
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mod - negative mass field does damage to mobs in zone
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mod - rail gun burst on impact into nails
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mod - rail gun burst on impact into nails
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