diff --git a/js/bullets.js b/js/bullets.js
index 1b22bfb..52d974d 100644
--- a/js/bullets.js
+++ b/js/bullets.js
@@ -666,7 +666,7 @@ const b = {
},
{
name: "catabolism",
- description: "convert 3% of current health into ammo
when you fire while out of ammo",
+ description: "when you fire while out of ammo
convert 3% of current health into ammo",
maxCount: 1,
count: 0,
allowed() {
diff --git a/js/level.js b/js/level.js
index 8557454..494b6da 100644
--- a/js/level.js
+++ b/js/level.js
@@ -14,11 +14,11 @@ const level = {
start() {
if (level.levelsCleared === 0) {
// level.difficultyIncrease(9)
- b.giveGuns("shotgun")
+ // b.giveGuns("shotgun")
// mech.setField("nano-scale manufacturing")
// for (let i = 0; i < 9; i++) {
// b.giveMod("mycelium manufacturing");
- b.giveMod("shotgun spin-statistics");
+ // b.giveMod("basidio-stomp");
// b.giveMod("acute stress response");
// }
diff --git a/todo.txt b/todo.txt
index 51d8897..b9bc8ef 100644
--- a/todo.txt
+++ b/todo.txt
@@ -1,8 +1,8 @@
************** TODO - n-gon **************
-mod - mines return ammo if they don't fire
+disable automatic zoom if you have pressed + or -
-mod - firing shotgun makes player collision immune for one second.
+mod - mines return ammo if they don't fire
gun - buff vacuum bomb
its weak late game
@@ -13,7 +13,6 @@ gun - buff vacuum bomb
mod - double explosions?
mod - doesn't suck player in?
-
mod - negative mass field does damage to mobs in zone
mod - rail gun burst on impact into nails