diff --git a/js/bullets.js b/js/bullets.js index 1b22bfb..52d974d 100644 --- a/js/bullets.js +++ b/js/bullets.js @@ -666,7 +666,7 @@ const b = { }, { name: "catabolism", - description: "convert 3% of current health into ammo
when you fire while out of ammo", + description: "when you fire while out of ammo
convert 3% of current health into ammo", maxCount: 1, count: 0, allowed() { diff --git a/js/level.js b/js/level.js index 8557454..494b6da 100644 --- a/js/level.js +++ b/js/level.js @@ -14,11 +14,11 @@ const level = { start() { if (level.levelsCleared === 0) { // level.difficultyIncrease(9) - b.giveGuns("shotgun") + // b.giveGuns("shotgun") // mech.setField("nano-scale manufacturing") // for (let i = 0; i < 9; i++) { // b.giveMod("mycelium manufacturing"); - b.giveMod("shotgun spin-statistics"); + // b.giveMod("basidio-stomp"); // b.giveMod("acute stress response"); // } diff --git a/todo.txt b/todo.txt index 51d8897..b9bc8ef 100644 --- a/todo.txt +++ b/todo.txt @@ -1,8 +1,8 @@ ************** TODO - n-gon ************** -mod - mines return ammo if they don't fire +disable automatic zoom if you have pressed + or - -mod - firing shotgun makes player collision immune for one second. +mod - mines return ammo if they don't fire gun - buff vacuum bomb its weak late game @@ -13,7 +13,6 @@ gun - buff vacuum bomb mod - double explosions? mod - doesn't suck player in? - mod - negative mass field does damage to mobs in zone mod - rail gun burst on impact into nails