difficulty
difficulty rework difficulty adjusted through a power up on the initial level difficulty parameters are more precisely explained JUNK tech: difficulty - spawns a difficulty power up (only works before level 6) bots no longer benefit from increased fireRate shields have a chance spawn on almost all mobs (but not stealth mobs) level exit door animation is 33% faster power ups have fewer sides. It might improve game performance, but I can't tell the difference. 1.15x base wave bullets damage (bots, particles, and phonon) metamaterial absorber 25->30% chance to get power ups from mobs left alive apomixis is now a JUNK tech, and it requires duplication > 99% pilot wave field 2->3 extra choices plasma torch slows mobs more, and don't push mobs back as much fixed bug where plasma torch didn't get tech degenerate matter laserLayerBoss and layerLayer do 33% less damage mines aren't triggered by invulnerable mobs bug fixes
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132
style.css
132
style.css
@@ -587,6 +587,17 @@ summary {
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background-color: #fff;
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}
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#dmg {
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position: absolute;
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z-index: 2;
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@@ -1501,4 +1512,125 @@ summary {
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stroke-dasharray: 300;
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stroke-dashoffset: 300;
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animation: dash 2.5s ease-in forwards;
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}
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.grid-container {
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display: grid;
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grid-template-columns: 0fr 5fr 0fr;
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line-height: 150%;
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background-color: #fff;
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padding: 15px 0 14px 0;
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border-radius: 5px;
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}
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.far-right-column {
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display: grid;
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grid-template-rows: repeat(6, 1fr);
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font-size: 2rem;
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font-family: monospace;
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align-self: center;
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justify-self: center;
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width: 22px;
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}
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.far-right-column>div {
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padding-top: 50px;
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}
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#difficulty-slider {
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margin-top: 2.3rem;
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height: 26.3rem;
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width: 2rem;
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writing-mode: vertical-lr;
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}
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.left-column {
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grid-row: 1 / span 6
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}
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.right-column {
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display: grid;
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grid-template-rows: repeat(6, 1fr);
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/* to adjust the width of this column edit the "gridTemplateColumns" in the difficulty power up js code*/
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}
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.row {
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transition: opacity 0.4s ease-out;
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/* border: 2px #444 solid; */
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/* margin-top: -2px; */
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font-size: 1.2rem;
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padding: 10px;
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}
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#constraint-1 {
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background-color: hsl(240, 18%, 95%);
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border-radius: 7px 7px 0 0;
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}
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#constraint-2 {
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background-color: hsl(240, 18%, 93%);
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}
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#constraint-3 {
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background-color: hsl(240, 18%, 89%);
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}
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#constraint-4 {
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background-color: hsl(240, 18%, 85%);
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}
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#constraint-5 {
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background-color: hsl(240, 18%, 81%);
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}
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#constraint-6 {
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background-color: hsl(240, 18%, 77%);
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border-radius: 0 0 7px 7px;
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}
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#constraint-1:hover {
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background-color: hsl(240, 18%, 93%);
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border: 1px #444 solid;
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padding: 9px;
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}
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#constraint-2:hover {
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background-color: hsl(240, 18%, 91%);
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border: 1px #444 solid;
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padding: 9px;
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}
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#constraint-3:hover {
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background-color: hsl(240, 18%, 87%);
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border: 1px #444 solid;
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padding: 9px;
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}
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#constraint-4:hover {
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background-color: hsl(240, 18%, 83%);
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border: 1px #444 solid;
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padding: 9px;
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}
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#constraint-5:hover {
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background-color: hsl(240, 18%, 79%);
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border: 1px #444 solid;
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padding: 9px;
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}
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#constraint-6:hover {
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background-color: hsl(240, 18%, 75%);
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border: 1px #444 solid;
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padding: 9px;
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}
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#choose-difficulty {
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text-align: center;
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font-size: 1.1em;
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padding: 5px;
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margin-top: 10px;
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color: #333;
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border-radius: 5px;
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}
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