This commit is contained in:
landgreen
2020-03-02 06:02:56 -08:00
parent c9084484c0
commit 596739cbd1
2 changed files with 5 additions and 1 deletions

View File

@@ -357,7 +357,7 @@ const mobs = {
if (!mech.isStealth) vertexCollision(this.position, look, [player]);
// hitting player
if (best.who === player) {
dmg = 0.0015 * game.dmgScale;
dmg = 0.0012 * game.dmgScale;
mech.damage(dmg);
//draw damage
ctx.fillStyle = "#f00";

View File

@@ -1,5 +1,9 @@
************** TODO - n-gon **************
mobs - add in a function to the main loops that does injected code for each mob
each mob would get an object with a game.cycle for ending and a method to run each cycle until the end is met
this could be a DOT, graphics, slow
mod - get your next recursive mod 3 times
are players aware of what a recursive mod is?
too much of a nova drift rip off?