From 596739cbd1ec5aec90055bc835d945e183484cf1 Mon Sep 17 00:00:00 2001 From: landgreen Date: Mon, 2 Mar 2020 06:02:56 -0800 Subject: [PATCH] wording --- js/mobs.js | 2 +- todo.txt | 4 ++++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/js/mobs.js b/js/mobs.js index 324c8de..b29ed60 100644 --- a/js/mobs.js +++ b/js/mobs.js @@ -357,7 +357,7 @@ const mobs = { if (!mech.isStealth) vertexCollision(this.position, look, [player]); // hitting player if (best.who === player) { - dmg = 0.0015 * game.dmgScale; + dmg = 0.0012 * game.dmgScale; mech.damage(dmg); //draw damage ctx.fillStyle = "#f00"; diff --git a/todo.txt b/todo.txt index a4b6d25..2aea42b 100644 --- a/todo.txt +++ b/todo.txt @@ -1,5 +1,9 @@ ************** TODO - n-gon ************** +mobs - add in a function to the main loops that does injected code for each mob + each mob would get an object with a game.cycle for ending and a method to run each cycle until the end is met + this could be a DOT, graphics, slow + mod - get your next recursive mod 3 times are players aware of what a recursive mod is? too much of a nova drift rip off?