wording
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@@ -357,7 +357,7 @@ const mobs = {
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if (!mech.isStealth) vertexCollision(this.position, look, [player]);
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if (!mech.isStealth) vertexCollision(this.position, look, [player]);
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// hitting player
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// hitting player
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if (best.who === player) {
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if (best.who === player) {
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dmg = 0.0015 * game.dmgScale;
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dmg = 0.0012 * game.dmgScale;
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mech.damage(dmg);
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mech.damage(dmg);
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//draw damage
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//draw damage
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ctx.fillStyle = "#f00";
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ctx.fillStyle = "#f00";
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4
todo.txt
4
todo.txt
@@ -1,5 +1,9 @@
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************** TODO - n-gon **************
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************** TODO - n-gon **************
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mobs - add in a function to the main loops that does injected code for each mob
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each mob would get an object with a game.cycle for ending and a method to run each cycle until the end is met
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this could be a DOT, graphics, slow
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mod - get your next recursive mod 3 times
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mod - get your next recursive mod 3 times
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are players aware of what a recursive mod is?
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are players aware of what a recursive mod is?
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too much of a nova drift rip off?
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too much of a nova drift rip off?
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