dmg bug fix

This commit is contained in:
landgreen
2020-03-13 19:33:19 -07:00
parent acaa12b556
commit 582314cdd0
2 changed files with 1 additions and 10 deletions

View File

@@ -1391,7 +1391,7 @@ const mech = {
} else if ((keys[32] || game.mouseDownRight) && mech.fieldCDcycle < mech.cycle) { //push away } else if ((keys[32] || game.mouseDownRight) && mech.fieldCDcycle < mech.cycle) { //push away
const DRAIN = 0.00035 const DRAIN = 0.00035
if (mech.energy > DRAIN) { if (mech.energy > DRAIN) {
mech.fieldDamageResistance = 0.66; mech.fieldDamageResistance = 0.33; // 1 - 0.66
mech.grabPowerUp(); mech.grabPowerUp();
mech.lookForPickUp(); mech.lookForPickUp();
// mech.pushMobs360(); // mech.pushMobs360();

View File

@@ -1,12 +1,3 @@
new patch
throwing blocks works better for larger blocks, even with no mods
new mod - mass driver: blocks do 3x damage and charge 3x faster
negative mass field
moves faster horizontally
doesn't increase throw speed (but still lets you move with huge blocks)
can't block
take 66% less damage while field is active
bremsstrahlung radiation only applies to the harmonic field
************** TODO - n-gon ************** ************** TODO - n-gon **************