dmg bug fix
This commit is contained in:
@@ -1391,7 +1391,7 @@ const mech = {
|
|||||||
} else if ((keys[32] || game.mouseDownRight) && mech.fieldCDcycle < mech.cycle) { //push away
|
} else if ((keys[32] || game.mouseDownRight) && mech.fieldCDcycle < mech.cycle) { //push away
|
||||||
const DRAIN = 0.00035
|
const DRAIN = 0.00035
|
||||||
if (mech.energy > DRAIN) {
|
if (mech.energy > DRAIN) {
|
||||||
mech.fieldDamageResistance = 0.66;
|
mech.fieldDamageResistance = 0.33; // 1 - 0.66
|
||||||
mech.grabPowerUp();
|
mech.grabPowerUp();
|
||||||
mech.lookForPickUp();
|
mech.lookForPickUp();
|
||||||
// mech.pushMobs360();
|
// mech.pushMobs360();
|
||||||
|
|||||||
9
todo.txt
9
todo.txt
@@ -1,12 +1,3 @@
|
|||||||
new patch
|
|
||||||
throwing blocks works better for larger blocks, even with no mods
|
|
||||||
new mod - mass driver: blocks do 3x damage and charge 3x faster
|
|
||||||
negative mass field
|
|
||||||
moves faster horizontally
|
|
||||||
doesn't increase throw speed (but still lets you move with huge blocks)
|
|
||||||
can't block
|
|
||||||
take 66% less damage while field is active
|
|
||||||
bremsstrahlung radiation only applies to the harmonic field
|
|
||||||
|
|
||||||
************** TODO - n-gon **************
|
************** TODO - n-gon **************
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user