From 582314cdd00797729b57f3f09350c1812acf7092 Mon Sep 17 00:00:00 2001 From: landgreen Date: Fri, 13 Mar 2020 19:33:19 -0700 Subject: [PATCH] dmg bug fix --- js/player.js | 2 +- todo.txt | 9 --------- 2 files changed, 1 insertion(+), 10 deletions(-) diff --git a/js/player.js b/js/player.js index 7c95fad..b926ef6 100644 --- a/js/player.js +++ b/js/player.js @@ -1391,7 +1391,7 @@ const mech = { } else if ((keys[32] || game.mouseDownRight) && mech.fieldCDcycle < mech.cycle) { //push away const DRAIN = 0.00035 if (mech.energy > DRAIN) { - mech.fieldDamageResistance = 0.66; + mech.fieldDamageResistance = 0.33; // 1 - 0.66 mech.grabPowerUp(); mech.lookForPickUp(); // mech.pushMobs360(); diff --git a/todo.txt b/todo.txt index 74b1631..7019ba4 100644 --- a/todo.txt +++ b/todo.txt @@ -1,12 +1,3 @@ -new patch -throwing blocks works better for larger blocks, even with no mods -new mod - mass driver: blocks do 3x damage and charge 3x faster -negative mass field - moves faster horizontally - doesn't increase throw speed (but still lets you move with huge blocks) - can't block - take 66% less damage while field is active -bremsstrahlung radiation only applies to the harmonic field ************** TODO - n-gon **************