dmg bug fix
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@@ -1391,7 +1391,7 @@ const mech = {
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} else if ((keys[32] || game.mouseDownRight) && mech.fieldCDcycle < mech.cycle) { //push away
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const DRAIN = 0.00035
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if (mech.energy > DRAIN) {
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mech.fieldDamageResistance = 0.66;
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mech.fieldDamageResistance = 0.33; // 1 - 0.66
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mech.grabPowerUp();
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mech.lookForPickUp();
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// mech.pushMobs360();
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