invulnerable

tech: anyon - 2x energy after duplicating a power up, +6% duplication chance
tech: Abelian group - 4x damage while invulnerable
tech: fermion - become invulnerable for 5 seconds after a mob dies
tech: entropic gravity - crouching pulls MACHO towards the player, and 1.5x to all MACHO effects (damage, damage reduction, AoE damage)
tech: modified Newtonian dynamics - +20 speed for all Newtonian law tech

choice, MACHO, invulnerable, speed - have text keyword CSS style
removed chance to find a random tech in early levels from mobs
  this reduces tech per full game by about 2
tower level has a few changes
options exchange only works once per level, but it gives 3x choices after randomizing
dark star has a 1.2->1.3x MACHO radius
autocannon fires 1->2 extra super balls, but balls have higher gravity
grappling hook field starts with 0.6x damage reduction
super balls + uncertainty principle makes all balls start in the same spot and only separate after teleporting
ablative drones spawns 50% more drones on collision
von Neumann probe gives 40% more drones per block mass
  also added text clarification that it uses 5 energy
tech lens rotates 50% faster
ghoster mobs are more aggressive once they have lost 20% health
sneakBoss doesn't start accelerating until it is partly uncloaked, but it spawns sneaker mobs after cloaking

fixed bug with 2 different boost power up sizes
paradigm shift doesn't do damage while player is invulnerable
random internet JUNK images disabled because some of the images are bad
entanglement bug fix, maybe
This commit is contained in:
landgreen
2024-05-11 09:52:56 -07:00
parent a1164eddae
commit 507b0605d6
15 changed files with 652 additions and 760 deletions

117
todo.txt
View File

@@ -1,34 +1,85 @@
******************************************************** NEXT PATCH **************************************************
newLevel - towers
please give feedback
boost level elements can now be pointed at any angle
tech: anyon - 2x energy after duplicating a power up, +6% duplication chance
tech: Abelian group - 4x damage while invulnerable
tech: fermion - become invulnerable for 5 seconds after a mob dies
tech: entropic gravity - crouching pulls MACHO towards the player, and 1.5x to all MACHO effects (damage, damage reduction, AoE damage)
tech: modified Newtonian dynamics - +20 speed for all Newtonian law tech
paradigm shift costs 1 health, but cost increases after each use
ejecting with paradigm shift tech sets their frequency to zero, so they don't show up again
polyurethane foam - makes more foam from super balls
bubble fusion - now works with any shield, but only once per mob
so it triggers from the shieldingBoss
collider - has a higher chance to form tech vs. other power ups
choice, MACHO, invulnerable, speed - have text keyword CSS style
removed chance to find a random tech in early levels from mobs
this reduces tech per full game by about 2
tower level has a few changes
options exchange only works once per level, but it gives 3x choices after randomizing
dark star has a 1.2->1.3x MACHO radius
autocannon fires 1->2 extra super balls, but balls have higher gravity
grappling hook field starts with 0.6x damage reduction
super balls + uncertainty principle makes all balls start in the same spot and only separate after teleporting
ablative drones spawns 50% more drones on collision
von Neumann probe gives 40% more drones per block mass
also added text clarification that it uses 5 energy
tech lens rotates 50% faster
ghoster mobs are more aggressive once they have lost 20% health
sneakBoss doesn't start accelerating until it is partly uncloaked, but it spawns sneaker mobs after cloaking
removed all ON/OFF tech
I just don't think they are fun
fixed bug with 2 different boost power up sizes
paradigm shift doesn't do damage while player is invulnerable
random internet JUNK images disabled because some of the images are bad
entanglement bug fix, maybe
JUNK tech - wall jump
******************************************************* DESIGN ******************************************************
fixed some bugs
priorities
synergies between tech
difficult to achieve synergies that feel so powerful they are game breaking / changing
randomized content adds repeatability
bosses, mobs, levels, tech
graphical indicators of tech effects and quantity
subtle lore woven into unexpected places
player damage reduction adjustment: 0.9x -> 0.89x per level per difficulty mode (1,2,4,5)
on easy that's 0.28 -> 0.245 by level 12 (a 12% player damage nerf)
on why a 50% player damage nerf by level 12
add more randomize sub level map content
left/right sides of lock
small lab rooms
powerful synergies
CPT + high energy regen
research + bot fabrication + ersatz bots + various bot upgrades
harpoon + high fire rate + alternator + time dilation
duplication 100%
interest + coupling, research + (peer review? or Bayesian statistics)
electronegativity and high energy?
electronegativity + anyon + duplication + Maxwells demon + interest
chain reaction + invulnerable + Abelian group + parasitism = clear all mobs on level
*********************************************************** TODO *****************************************************
increase difficulty
make each difficulty level have specific listed changes
to motivate people to try that difficulty to see the difference
make difficulty easier to see
in pause menu
before game begins
automatically increase difficulty when player wins?
difficulty based changes (maybe in the order)
more bosses
more mobs
mobs attack faster
mobs move faster
reduced heals
reduced damage done
increased damage taken
mobs regen health
-1 choice for tech, field, gun
no starting power ups (heal, research)
starting JUNK chance?
quantum physics lecture notes:
https://www.scottaaronson.com/democritus/lec9.html
Quantum mechanics is what you would inevitably come up with if you started from probability theory, and then said, let's try to generalize it so that the numbers we used to call "probabilities" can be negative numbers.
bug Newton's 1st law image not showing up on github server
shows up on n-gon, and landgreen github, but webp file isn't loading onto server?
try name change,
wait and see if next patch fixes it
Boss mob - takes a snapshot of the positions of all mobs, player, blocks, power ups. Then 3 seconds later it teleports everything back to those spots.
after snap shot is stored draw outline of body positions for a second to show the change
immune after snapshot? or immune after teleport?
flip player upside down
how
@@ -37,15 +88,10 @@ flip player upside down
flip player crouch direction
redraw legs, orb
flip gravity
when to use?
fieldTech: negative mass?
effect in level
tech - while immune to damage taken:
3x damage
no ammo costs?
tech - immune to damage taken after killing a mob
tech - after a power up is duplicated
update text to random effect after choosing tech, or after each trigger, or on first display of tech
pick 1 effect at random
@@ -53,11 +99,13 @@ tech - after a power up is duplicated
summon JUNK bots for 10 seconds
2x current energy
gain 1.01x damage permanently
cool name:
field tech: negative mass - quickly pull/teleport in all nearby blocks and then fire them away from player
what triggers effect?
auto aim blocks?
how does player triggers effect?
picking up a block pulls in all nearby blocks, throwing block fires all nearby blocks
taking damage
auto aim 50% of blocks at mobs
after picking up heals gain ____
0.1x damage taken for 12s
@@ -1220,17 +1268,8 @@ possible names for tech
Upon infection with a retrovirus, a cell converts the retroviral RNA into DNA and sometimes the DNA will be passed on to progeny as JUNK DNA
amalgam, amalgamation - the action, process, or result of combining or uniting.
thermoplastic - the stuff in 3-D printers, use for molecular assembler tech
******************************************************** DESIGN ********************************************************
List of ways to break the game
options exchange + paradigm shift + CPT to undo health cost = repeatable cancel triggers
CPT + high energy regen
research -> bot fabrication -> ersatz bots -> various bot upgrades
grappling hook + high fire rate + alternator + time dilation
duplication 100%
interest + coupling, research + peer review?
electronegativity and high energy?
ergosphere - region of a spinning black hole that might allow FTL or alternate realities.
equivalence principle - gravity and acceleration are the same
******************************************************** IMAGES ********************************************************