tech: fleas - replace spores with little hoppers

frame-dragging - time dilation field stops time when you aren't moving or firing, +33% defense
  the odds of finding this tech is low because I find it kinda annoying, but maybe you will like it

molecular assembler field energy meter is yellow
  wormhole is lavender
  perfect diamagnetism is blue
  time dilation is green blue
  pilot wave is black

new room in labs:  hopBossMom
harpoon now auto targets by default, but disabled when crouched
pulse + neocognitron auto targeting also disabled when crouched

bug fixes
This commit is contained in:
landgreen
2022-07-12 07:52:13 -07:00
parent fc12f85f17
commit 4e29a517fc
10 changed files with 738 additions and 270 deletions

View File

@@ -1,32 +1,46 @@
******************************************************** NEXT PATCH **************************************************
tech: iridescence - laser does 100% damage to mobs hit near their center
tech: lens - laser does extra damage if you fire through a lens that revolves around you
tech: arc length - increase the size of the lens
tech: fleas - replace spores with little hoppers
virtual particles costs 4->6 research for 11% duplication
quantum eraser has less duplication chance at higher difficulty modes
community map temple updates
frame-dragging - time dilation field stops time when you aren't moving or firing, +33% defense
the odds of finding this tech is low because I find it kinda annoying, but maybe you will like it
molecular assembler field energy meter is yellow
wormhole is lavender
perfect diamagnetism is blue
time dilation is green blue
pilot wave is black
new room in labs: hopBossMom
harpoon now auto targets by default, but disabled when crouched
pulse + neocognitron auto targeting also disabled when crouched
bug fixes
*********************************************************** TODO *****************************************************
give laser gun _____ if you fire in an angle range
draw angle range as a slowly rotation circle arc around player
effect:
bonus damage
extra beams
extra reflections
fleas
add very short (2 cycle) delay after each landing -> hop
zero velocity while on short delay? try it?
flea tech:
add a delay to flea jumping also +dmg
reduce lifespan after hitting mob, like drones
but add in a long cooldown after a hit
mid flight attraction towards nearby mobs?
if close to mob and line of sight: set isAttached flag = true
draw a line to mob, attraction
reset isAttached to false after: 1-2s or distance gets too big
tech for shotgun?
laser tech: critical hits do _______ damage?
name? polarized light, iridescence
anti-shear topology apply to grenades too? and other less useful bullets
then open up tech requirements
hopBossMom
spawns lots of small hopBullets
drops eggs, that hatch into hopBullets
like sporangium
normally runs away from player, but goes closer to drop eggs
menagerie: sporangium release a variety of things
spores, worms, hoppers, drones, iceIX?, foam?, missiles?
benefit: they release more stuff than normal
swim through slime
hold up to float while in slime?
level element: exploding barrels
@@ -34,22 +48,12 @@ improve mob invincible graphic
opacity oscillates from 100% to 0%?
make different from stun
junk tech give strange CSS to a keyword
@keyframes bounce-munch {
0% {vertical-align: -40px;}
100% {vertical-align: 40px;}
}
make plasma ball power up and block pick up still work when you have no no energy
make a unique CD var for plasma ball?
wormhole tech: entropic gravity - gain defense for each research
requires wormhole or negative mass field or pilot wave
shrapnel: a new bullet type: a very small bullet with no targeting that has a high gravity arc
maybe 1 bounce or no bounce before it ends on map or mob collision
often spawns in groups
testChamber2
mechanics
companion cube
@@ -184,6 +188,7 @@ tech expansion: should also make other fields do things
perfect diamagnetism moves forward when you hold down the shield
it's great, but maybe annoying?
maybe only with crouch?
perfect diamagnetism just replace Messier effect
time dilation drains 1/2 as much energy when paused
grow plasma torch as you hold it down
negative mass effects much more space