fleas
tech: fleas - replace spores with little hoppers frame-dragging - time dilation field stops time when you aren't moving or firing, +33% defense the odds of finding this tech is low because I find it kinda annoying, but maybe you will like it molecular assembler field energy meter is yellow wormhole is lavender perfect diamagnetism is blue time dilation is green blue pilot wave is black new room in labs: hopBossMom harpoon now auto targets by default, but disabled when crouched pulse + neocognitron auto targeting also disabled when crouched bug fixes
This commit is contained in:
63
todo.txt
63
todo.txt
@@ -1,32 +1,46 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
|
||||
tech: iridescence - laser does 100% damage to mobs hit near their center
|
||||
tech: lens - laser does extra damage if you fire through a lens that revolves around you
|
||||
tech: arc length - increase the size of the lens
|
||||
tech: fleas - replace spores with little hoppers
|
||||
|
||||
virtual particles costs 4->6 research for 11% duplication
|
||||
quantum eraser has less duplication chance at higher difficulty modes
|
||||
community map temple updates
|
||||
frame-dragging - time dilation field stops time when you aren't moving or firing, +33% defense
|
||||
the odds of finding this tech is low because I find it kinda annoying, but maybe you will like it
|
||||
|
||||
molecular assembler field energy meter is yellow
|
||||
wormhole is lavender
|
||||
perfect diamagnetism is blue
|
||||
time dilation is green blue
|
||||
pilot wave is black
|
||||
|
||||
new room in labs: hopBossMom
|
||||
harpoon now auto targets by default, but disabled when crouched
|
||||
pulse + neocognitron auto targeting also disabled when crouched
|
||||
|
||||
bug fixes
|
||||
|
||||
*********************************************************** TODO *****************************************************
|
||||
|
||||
give laser gun _____ if you fire in an angle range
|
||||
draw angle range as a slowly rotation circle arc around player
|
||||
effect:
|
||||
bonus damage
|
||||
extra beams
|
||||
extra reflections
|
||||
fleas
|
||||
add very short (2 cycle) delay after each landing -> hop
|
||||
zero velocity while on short delay? try it?
|
||||
flea tech:
|
||||
add a delay to flea jumping also +dmg
|
||||
reduce lifespan after hitting mob, like drones
|
||||
but add in a long cooldown after a hit
|
||||
mid flight attraction towards nearby mobs?
|
||||
if close to mob and line of sight: set isAttached flag = true
|
||||
draw a line to mob, attraction
|
||||
reset isAttached to false after: 1-2s or distance gets too big
|
||||
tech for shotgun?
|
||||
|
||||
laser tech: critical hits do _______ damage?
|
||||
name? polarized light, iridescence
|
||||
anti-shear topology apply to grenades too? and other less useful bullets
|
||||
then open up tech requirements
|
||||
|
||||
hopBossMom
|
||||
spawns lots of small hopBullets
|
||||
drops eggs, that hatch into hopBullets
|
||||
like sporangium
|
||||
normally runs away from player, but goes closer to drop eggs
|
||||
menagerie: sporangium release a variety of things
|
||||
spores, worms, hoppers, drones, iceIX?, foam?, missiles?
|
||||
benefit: they release more stuff than normal
|
||||
|
||||
swim through slime
|
||||
hold up to float while in slime?
|
||||
|
||||
level element: exploding barrels
|
||||
|
||||
@@ -34,22 +48,12 @@ improve mob invincible graphic
|
||||
opacity oscillates from 100% to 0%?
|
||||
make different from stun
|
||||
|
||||
junk tech give strange CSS to a keyword
|
||||
@keyframes bounce-munch {
|
||||
0% {vertical-align: -40px;}
|
||||
100% {vertical-align: 40px;}
|
||||
}
|
||||
|
||||
make plasma ball power up and block pick up still work when you have no no energy
|
||||
make a unique CD var for plasma ball?
|
||||
|
||||
wormhole tech: entropic gravity - gain defense for each research
|
||||
requires wormhole or negative mass field or pilot wave
|
||||
|
||||
shrapnel: a new bullet type: a very small bullet with no targeting that has a high gravity arc
|
||||
maybe 1 bounce or no bounce before it ends on map or mob collision
|
||||
often spawns in groups
|
||||
|
||||
testChamber2
|
||||
mechanics
|
||||
companion cube
|
||||
@@ -184,6 +188,7 @@ tech expansion: should also make other fields do things
|
||||
perfect diamagnetism moves forward when you hold down the shield
|
||||
it's great, but maybe annoying?
|
||||
maybe only with crouch?
|
||||
perfect diamagnetism just replace Messier effect
|
||||
time dilation drains 1/2 as much energy when paused
|
||||
grow plasma torch as you hold it down
|
||||
negative mass effects much more space
|
||||
|
||||
Reference in New Issue
Block a user