fleas
tech: fleas - replace spores with little hoppers frame-dragging - time dilation field stops time when you aren't moving or firing, +33% defense the odds of finding this tech is low because I find it kinda annoying, but maybe you will like it molecular assembler field energy meter is yellow wormhole is lavender perfect diamagnetism is blue time dilation is green blue pilot wave is black new room in labs: hopBossMom harpoon now auto targets by default, but disabled when crouched pulse + neocognitron auto targeting also disabled when crouched bug fixes
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@@ -263,9 +263,8 @@ ${simulation.isCheating ? "<br><br><em>lore disabled</em>": ""}
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text += `<div class="pause-grid-module"><div class="grid-title"><div class="circle-grid gun"></div> ${build.nameLink(b.guns[b.inventory[i]].name)} - <span style="font-size:100%;font-weight: 100;">${b.guns[b.inventory[i]].ammo}</span></div> ${b.guns[b.inventory[i]].description}</div>`
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}
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let el = document.getElementById("pause-grid-left")
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el.style.display = "grid"
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el.style.display = tech.isNoDraftPause ? "none" : "grid" //disabled for eternalism because eternalism lets the player play while this menu is up but the menu doesn't update
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el.innerHTML = text
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//right side
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text = "";
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if (tech.isPauseSwitchField && !simulation.isChoosing) {
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@@ -304,7 +303,7 @@ ${simulation.isCheating ? "<br><br><em>lore disabled</em>": ""}
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}
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}
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el = document.getElementById("pause-grid-right")
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el.style.display = "grid"
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el.style.display = tech.isNoDraftPause ? "none" : "grid" //disabled for eternalism because eternalism lets the player play while this menu is up but the menu doesn't update
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el.innerHTML = text
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document.getElementById("tech").style.display = "none"
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@@ -933,7 +932,7 @@ window.addEventListener("keydown", function(event) {
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if (m.alive && localSettings.loreCount > 0) {
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if (simulation.difficultyMode > 4) {
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simulation.makeTextLog("<em>testing mode disabled for this difficulty</em>");
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break
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// break
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}
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if (simulation.testing) {
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simulation.testing = false;
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