field balancing

This commit is contained in:
lilgreenland
2019-10-02 14:12:53 -07:00
parent 1181bc8a19
commit 498157a183
2 changed files with 4 additions and 4 deletions

View File

@@ -1087,7 +1087,7 @@ const mech = {
ctx.fill();
mech.grabPowerUp();
mech.pushMobs360(mech.grabRange + 25);
mech.lookForPickUp();
mech.lookForPickUp(180);
} else if (mech.holdingTarget && mech.fireCDcycle < game.cycle) { //holding, but field button is released
mech.pickUp();
} else {
@@ -1146,9 +1146,9 @@ const mech = {
mech.fieldMeter -= DRAIN;
if (mech.crouch) {
mech.grabRange = mech.grabRange * 0.96 + 100 * 0.04;
mech.grabRange = mech.grabRange * 0.96 + 240 * 0.04;
} else {
mech.grabRange = mech.grabRange * 0.96 + 220 * 0.04;
mech.grabRange = mech.grabRange * 0.96 + 160 * 0.04;
}
ctx.beginPath();