field balancing
This commit is contained in:
@@ -1087,7 +1087,7 @@ const mech = {
|
||||
ctx.fill();
|
||||
mech.grabPowerUp();
|
||||
mech.pushMobs360(mech.grabRange + 25);
|
||||
mech.lookForPickUp();
|
||||
mech.lookForPickUp(180);
|
||||
} else if (mech.holdingTarget && mech.fireCDcycle < game.cycle) { //holding, but field button is released
|
||||
mech.pickUp();
|
||||
} else {
|
||||
@@ -1146,9 +1146,9 @@ const mech = {
|
||||
mech.fieldMeter -= DRAIN;
|
||||
|
||||
if (mech.crouch) {
|
||||
mech.grabRange = mech.grabRange * 0.96 + 100 * 0.04;
|
||||
mech.grabRange = mech.grabRange * 0.96 + 240 * 0.04;
|
||||
} else {
|
||||
mech.grabRange = mech.grabRange * 0.96 + 220 * 0.04;
|
||||
mech.grabRange = mech.grabRange * 0.96 + 160 * 0.04;
|
||||
}
|
||||
|
||||
ctx.beginPath();
|
||||
|
||||
Reference in New Issue
Block a user