Update level.js

This commit is contained in:
landgreen
2023-07-27 10:19:18 -07:00
committed by GitHub
parent 3d423a58d6
commit 4933ef596d

View File

@@ -48,7 +48,7 @@ const level = {
// for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech"); // for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research"); // for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling"); // for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");
level.diamagnetism(); // level.diamagnetism();
// for (let i = 0; i < 1; ++i) spawn.slasher(1900, -500) // for (let i = 0; i < 1; ++i) spawn.slasher(1900, -500)
// for (let i = 0; i < 1; ++i) spawn.slasher2(1900, -500) // for (let i = 0; i < 1; ++i) spawn.slasher2(1900, -500)
// for (let i = 0; i < 1; ++i) spawn.shooterBoss(1900, -2500) // for (let i = 0; i < 1; ++i) spawn.shooterBoss(1900, -2500)
@@ -61,7 +61,7 @@ const level = {
// spawn.tetherBoss(1900, -500, { x: 1900, y: -500 }) // spawn.tetherBoss(1900, -500, { x: 1900, y: -500 })
// for (let i = 0; i < 40; ++i) tech.giveTech() // for (let i = 0; i < 40; ++i) tech.giveTech()
// level[simulation.isTraining ? "walk" : "intro"]() //normal starting level ************************************************** level[simulation.isTraining ? "walk" : "intro"]() //normal starting level **************************************************
// simulation.isAutoZoom = false; //look in close // simulation.isAutoZoom = false; //look in close
// simulation.zoomScale *= 0.5; // simulation.zoomScale *= 0.5;
@@ -29294,4 +29294,4 @@ const level = {
spawn.mapRect(1600, -1200, 500, 850); //exit roof spawn.mapRect(1600, -1200, 500, 850); //exit roof
spawn.mapRect(1600, -400, 50, 225); //exit room left upper wall spawn.mapRect(1600, -400, 50, 225); //exit room left upper wall
}, },
}; };