Update level.js
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@@ -48,7 +48,7 @@ const level = {
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// for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");
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level.diamagnetism();
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// level.diamagnetism();
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// for (let i = 0; i < 1; ++i) spawn.slasher(1900, -500)
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// for (let i = 0; i < 1; ++i) spawn.slasher(1900, -500)
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// for (let i = 0; i < 1; ++i) spawn.slasher2(1900, -500)
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// for (let i = 0; i < 1; ++i) spawn.slasher2(1900, -500)
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// for (let i = 0; i < 1; ++i) spawn.shooterBoss(1900, -2500)
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// for (let i = 0; i < 1; ++i) spawn.shooterBoss(1900, -2500)
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@@ -61,7 +61,7 @@ const level = {
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// spawn.tetherBoss(1900, -500, { x: 1900, y: -500 })
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// spawn.tetherBoss(1900, -500, { x: 1900, y: -500 })
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// for (let i = 0; i < 40; ++i) tech.giveTech()
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// for (let i = 0; i < 40; ++i) tech.giveTech()
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// level[simulation.isTraining ? "walk" : "intro"]() //normal starting level **************************************************
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level[simulation.isTraining ? "walk" : "intro"]() //normal starting level **************************************************
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// simulation.isAutoZoom = false; //look in close
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// simulation.isAutoZoom = false; //look in close
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// simulation.zoomScale *= 0.5;
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// simulation.zoomScale *= 0.5;
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@@ -29294,4 +29294,4 @@ const level = {
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spawn.mapRect(1600, -1200, 500, 850); //exit roof
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spawn.mapRect(1600, -1200, 500, 850); //exit roof
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spawn.mapRect(1600, -400, 50, 225); //exit room left upper wall
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spawn.mapRect(1600, -400, 50, 225); //exit room left upper wall
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},
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},
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};
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};
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