general balance (also removed some unused files)

This commit is contained in:
landgreen
2019-09-22 18:55:52 -07:00
parent 8aa9189049
commit 47feed19e5
35 changed files with 172 additions and 3865 deletions

View File

@@ -793,7 +793,7 @@ const spawn = {
me.collisionFilter.mask = 0x001100; //move through walls
spawn.shield(me, x, y);
me.onDeath = function () {
if (Math.random() < 0.2 || mech.fieldMode === 0) powerUps.spawn(this.position.x, this.position.y, "field"); //bosss spawn field upgrades
if (Math.random() < 0.35 || mech.fieldMode === 0) powerUps.spawn(this.position.x, this.position.y, "field"); //bosss spawn field upgrades
};
me.do = function () {
this.healthBar();
@@ -844,7 +844,7 @@ const spawn = {
Matter.Body.setDensity(me, 0.001 + 0.0005 * Math.sqrt(game.levelsCleared)); //extra dense //normal is 0.001 //makes effective life much larger
spawn.shield(me, x, y);
me.onDeath = function () {
if (Math.random() < 0.2 || mech.fieldMode === 0) powerUps.spawn(this.position.x, this.position.y, "field"); //boss spawns field upgrades
if (Math.random() < 0.35 || mech.fieldMode === 0) powerUps.spawn(this.position.x, this.position.y, "field"); //boss spawns field upgrades
};
me.do = function () {
this.healthBar();
@@ -944,7 +944,7 @@ const spawn = {
spawn.shield(me, x, y);
if (Math.random() < Math.min((game.levelsCleared - 1) * 0.1, 0.7)) spawn.shield(me, x, y);
me.onDeath = function () {
if (Math.random() < 0.2 || mech.fieldMode === 0) powerUps.spawn(this.position.x, this.position.y, "field"); //boss spawns field upgrades
if (Math.random() < 0.35 || mech.fieldMode === 0) powerUps.spawn(this.position.x, this.position.y, "field"); //boss spawns field upgrades
};
me.do = function () {
this.healthBar();
@@ -988,7 +988,7 @@ const spawn = {
if (Math.random() < Math.min((game.levelsCleared - 1) * 0.1, 0.7)) spawn.shield(me, x, y);
me.onDeath = function () {
if (Math.random() < 0.2 || mech.fieldMode === 0) powerUps.spawn(this.position.x, this.position.y, "field"); //boss spawns field upgrades
if (Math.random() < 0.35 || mech.fieldMode === 0) powerUps.spawn(this.position.x, this.position.y, "field"); //boss spawns field upgrades
this.removeCons(); //remove constraint
};
me.do = function () {
@@ -1649,7 +1649,7 @@ const spawn = {
propsHoist: {
inertia: Infinity, //prevents rotation
frictionAir: 0.001,
friction: 0,
friction: 0.0001,
frictionStatic: 0,
restitution: 0,
isNotHoldable: true