general balance (also removed some unused files)

This commit is contained in:
landgreen
2019-09-22 18:55:52 -07:00
parent 8aa9189049
commit 47feed19e5
35 changed files with 172 additions and 3865 deletions

View File

@@ -2,6 +2,18 @@
/* TODO: *******************************************
*****************************************************
field power up effects
field produces a whirlpool effect of force around player
field allows player to hold and throw living mobs
field puts a circle of "something" each time right click is pressed
null gravity
damage
high friction
other power up ideas
killing a mob triggers: a spore bullet
maybe you could replace the power method with a new one to get this to work
have mob acceleration and look frequency scale with difficulty level
this will speed up the responses of later mobs
this should provide a feeling of difficulty without inflating the life of mobs