general balance (also removed some unused files)
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12
js/index.js
12
js/index.js
@@ -2,6 +2,18 @@
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/* TODO: *******************************************
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*****************************************************
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field power up effects
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field produces a whirlpool effect of force around player
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field allows player to hold and throw living mobs
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field puts a circle of "something" each time right click is pressed
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null gravity
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damage
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high friction
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other power up ideas
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killing a mob triggers: a spore bullet
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maybe you could replace the power method with a new one to get this to work
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have mob acceleration and look frequency scale with difficulty level
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this will speed up the responses of later mobs
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this should provide a feeling of difficulty without inflating the life of mobs
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