dielectric polarization
mod rail gun: dielectric polarization - firing the rail gun damages nearby mobs block hole mobs are no longer visible before they activate striker mobs teleport more often final boss: laser does no damage for 2 seconds after it begins spawns 2 waves of mobs each spawn cycle (was 3)
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19
js/mods.js
19
js/mods.js
@@ -2448,6 +2448,22 @@ const mod = {
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mod.isRailEnergyGain = false;
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}
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},
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{
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name: "dielectric polarization",
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description: "firing the <strong>rail gun</strong> <strong class='color-d'>damages</strong> nearby <strong>mobs</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return mod.haveGunCheck("rail gun")
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},
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requires: "rail gun",
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effect() {
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mod.isRailAreaDamage = true;
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},
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remove() {
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mod.isRailAreaDamage = false;
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}
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},
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{
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name: "capacitor bank",
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description: "the <strong>rail gun</strong> no longer takes time to <strong>charge</strong><br><strong>rail gun</strong> rods are <strong>66%</strong> less massive",
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@@ -3298,5 +3314,6 @@ const mod = {
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isMineSentry: null,
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isIncendiary: null,
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overfillDrain: null,
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isNeutronSlow: null
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isNeutronSlow: null,
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isRailAreaDamage: null
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}
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