dielectric polarization

mod rail gun: dielectric polarization - firing the rail gun damages nearby mobs

block hole mobs are no longer visible before they activate
striker mobs teleport more often
final boss:
  laser does no damage for 2 seconds after it begins
  spawns 2 waves of mobs each spawn cycle  (was 3)
This commit is contained in:
landgreen
2020-11-21 08:13:15 -08:00
parent 4c040b073a
commit 463bacc977
5 changed files with 94 additions and 87 deletions

View File

@@ -2448,6 +2448,22 @@ const mod = {
mod.isRailEnergyGain = false;
}
},
{
name: "dielectric polarization",
description: "firing the <strong>rail gun</strong> <strong class='color-d'>damages</strong> nearby <strong>mobs</strong>",
maxCount: 1,
count: 0,
allowed() {
return mod.haveGunCheck("rail gun")
},
requires: "rail gun",
effect() {
mod.isRailAreaDamage = true;
},
remove() {
mod.isRailAreaDamage = false;
}
},
{
name: "capacitor bank",
description: "the <strong>rail gun</strong> no longer takes time to <strong>charge</strong><br><strong>rail gun</strong> rods are <strong>66%</strong> less massive",
@@ -3298,5 +3314,6 @@ const mod = {
isMineSentry: null,
isIncendiary: null,
overfillDrain: null,
isNeutronSlow: null
isNeutronSlow: null,
isRailAreaDamage: null
}