dielectric polarization

mod rail gun: dielectric polarization - firing the rail gun damages nearby mobs

block hole mobs are no longer visible before they activate
striker mobs teleport more often
final boss:
  laser does no damage for 2 seconds after it begins
  spawns 2 waves of mobs each spawn cycle  (was 3)
This commit is contained in:
landgreen
2020-11-21 08:13:15 -08:00
parent 4c040b073a
commit 463bacc977
5 changed files with 94 additions and 87 deletions

View File

@@ -13,14 +13,14 @@ const level = {
start() {
if (level.levelsCleared === 0) { //this code only runs on the first level
// game.enableConstructMode() //used to build maps in testing mode
// level.difficultyIncrease(26)
// level.difficultyIncrease(8)
// game.zoomScale = 1000;
// game.setZoom();
// mech.setField("wormhole")
// b.giveGuns("missiles")
// b.giveGuns("rail gun")
// mod.is3Missiles = true
// mod.giveMod("neutron bomb")
// mod.giveMod("super ball")
// mod.giveMod("dielectric polarization")
// mod.giveMod("capacitor bank")
level.intro(); //starting level
// level.testing(); //not in rotation
@@ -145,7 +145,7 @@ const level = {
// spawn.bomberBoss(2900, -500)
// spawn.launcherBoss(1200, -500)
// spawn.laserTargetingBoss(1600, -400)
// spawn.spawner(1600, -500)
spawn.striker(1600, -500)
// spawn.shooter(1700, -120)
// spawn.bomberBoss(1400, -500)
// spawn.sniper(1800, -120)
@@ -156,7 +156,7 @@ const level = {
// spawn.nodeBoss(1200, -500, "launcher")
// spawn.snakeBoss(1200, -500)
spawn.powerUpBoss(2900, -500)
// spawn.powerUpBoss(2900, -500)
// spawn.randomMob(1600, -500)
},
template() {