dielectric polarization
mod rail gun: dielectric polarization - firing the rail gun damages nearby mobs block hole mobs are no longer visible before they activate striker mobs teleport more often final boss: laser does no damage for 2 seconds after it begins spawns 2 waves of mobs each spawn cycle (was 3)
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12
js/level.js
12
js/level.js
@@ -13,14 +13,14 @@ const level = {
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start() {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// game.enableConstructMode() //used to build maps in testing mode
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// level.difficultyIncrease(26)
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// level.difficultyIncrease(8)
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// game.zoomScale = 1000;
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// game.setZoom();
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// mech.setField("wormhole")
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// b.giveGuns("missiles")
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// b.giveGuns("rail gun")
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// mod.is3Missiles = true
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// mod.giveMod("neutron bomb")
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// mod.giveMod("super ball")
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// mod.giveMod("dielectric polarization")
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// mod.giveMod("capacitor bank")
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level.intro(); //starting level
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// level.testing(); //not in rotation
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@@ -145,7 +145,7 @@ const level = {
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// spawn.bomberBoss(2900, -500)
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// spawn.launcherBoss(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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// spawn.spawner(1600, -500)
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spawn.striker(1600, -500)
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// spawn.shooter(1700, -120)
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// spawn.bomberBoss(1400, -500)
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// spawn.sniper(1800, -120)
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@@ -156,7 +156,7 @@ const level = {
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// spawn.nodeBoss(1200, -500, "launcher")
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// spawn.snakeBoss(1200, -500)
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spawn.powerUpBoss(2900, -500)
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// spawn.powerUpBoss(2900, -500)
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// spawn.randomMob(1600, -500)
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},
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template() {
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