This commit is contained in:
lilgreenland
2019-11-05 13:56:53 -08:00
parent 3c6e67f77c
commit 404c40196a
2 changed files with 9 additions and 19 deletions

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@@ -2,9 +2,15 @@
/* TODO: ******************************************* /* TODO: *******************************************
***************************************************** *****************************************************
add a key that player picks up and needs to set on the exit door to open it Boss level
boss grows and spilt, if you don't kill it fast
sensor that locks you in after you enter the boss room
boss that eats other mobs and gains stats from them
chance to spawn on any level (past level 5)
boss that knows how to shoot (player) bullets that collide with player
overwrite custom engine collision bullet mob function.
add Boss levels add a key that player picks up and needs to set on the exit door to open it
add modular difficulty settings add modular difficulty settings
take reduced dmg take reduced dmg
@@ -13,8 +19,6 @@ add modular difficulty settings
fewer mobs fewer mobs
make a new var to scale number of mobs and stop using levels cleared var make a new var to scale number of mobs and stop using levels cleared var
get text output to show multiple notifications at once by queuing them vertically
make power ups keep moving to player if the pickup field is turned off before they get picked up make power ups keep moving to player if the pickup field is turned off before they get picked up
not sure how to do this without adding a constant check not sure how to do this without adding a constant check
@@ -26,9 +30,6 @@ new map with repeating endlessness
I tried it, but had trouble getting the camera to adjust to the teleportation I tried it, but had trouble getting the camera to adjust to the teleportation
this can apply to blocks mobs, and power ups as well this can apply to blocks mobs, and power ups as well
Find a diegetic way to see player damage (and or field meter too)
a health meter, like the field meter above player? (doesn't work with the field meter)
field power up effects field power up effects
field allows player to hold and throw living mobs field allows player to hold and throw living mobs
@@ -65,17 +66,6 @@ game mechanics
low friction ground low friction ground
bouncy ground bouncy ground
track foot positions with velocity better as the player walks/crouch/runs
Boss ideas
boss grows and spilt, if you don't kill it fast
sensor that locks you in after you enter the boss room
boss that eats other mobs and gains stats from them
chance to spawn on any level (past level 5)
boss that knows how to shoot (player) bullets that collide with player
overwrite custom engine collision bullet mob function.
// collision info: // collision info:
category mask category mask

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@@ -934,7 +934,7 @@ const level = {
// }); // });
powerUps.spawn(-4300, -700, "heal"); powerUps.spawn(-4300, -700, "heal");
powerUps.spawn(-4200, -700, "ammo"); powerUps.spawn(-4200, -700, "ammo");
powerUps.spawn(-4100, -700, "gun"); powerUps.spawn(-4000, -700, "ammo");
spawn.mapRect(-4450, -1000, 100, 500); spawn.mapRect(-4450, -1000, 100, 500);
spawn.bodyRect(-3576, -750, 150, 150); spawn.bodyRect(-3576, -750, 150, 150);