planning
This commit is contained in:
26
js/index.js
26
js/index.js
@@ -2,9 +2,15 @@
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/* TODO: *******************************************
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*****************************************************
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add a key that player picks up and needs to set on the exit door to open it
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Boss level
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boss grows and spilt, if you don't kill it fast
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sensor that locks you in after you enter the boss room
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boss that eats other mobs and gains stats from them
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chance to spawn on any level (past level 5)
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boss that knows how to shoot (player) bullets that collide with player
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overwrite custom engine collision bullet mob function.
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add Boss levels
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add a key that player picks up and needs to set on the exit door to open it
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add modular difficulty settings
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take reduced dmg
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@@ -13,8 +19,6 @@ add modular difficulty settings
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fewer mobs
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make a new var to scale number of mobs and stop using levels cleared var
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get text output to show multiple notifications at once by queuing them vertically
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make power ups keep moving to player if the pickup field is turned off before they get picked up
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not sure how to do this without adding a constant check
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@@ -26,9 +30,6 @@ new map with repeating endlessness
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I tried it, but had trouble getting the camera to adjust to the teleportation
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this can apply to blocks mobs, and power ups as well
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Find a diegetic way to see player damage (and or field meter too)
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a health meter, like the field meter above player? (doesn't work with the field meter)
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field power up effects
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field allows player to hold and throw living mobs
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@@ -65,17 +66,6 @@ game mechanics
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low friction ground
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bouncy ground
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track foot positions with velocity better as the player walks/crouch/runs
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Boss ideas
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boss grows and spilt, if you don't kill it fast
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sensor that locks you in after you enter the boss room
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boss that eats other mobs and gains stats from them
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chance to spawn on any level (past level 5)
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boss that knows how to shoot (player) bullets that collide with player
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overwrite custom engine collision bullet mob function.
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// collision info:
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category mask
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@@ -934,7 +934,7 @@ const level = {
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// });
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powerUps.spawn(-4300, -700, "heal");
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powerUps.spawn(-4200, -700, "ammo");
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powerUps.spawn(-4100, -700, "gun");
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powerUps.spawn(-4000, -700, "ammo");
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spawn.mapRect(-4450, -1000, 100, 500);
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spawn.bodyRect(-3576, -750, 150, 150);
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