pause graphics upgrade
This commit is contained in:
57
js/index.js
57
js/index.js
@@ -2,6 +2,9 @@
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/* TODO: *******************************************
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*****************************************************
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missiles don't explode reliably enough
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they can bounce, which is cool, but they should still explode right after a bounce
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mod: do something when at full health
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extra damage (seems too simple)
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power up drop rate? (hard to see directly)
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@@ -191,9 +194,9 @@ const build = {
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makeGrid() {
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let text = `
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<div style="display: flex; justify-content: space-around; align-items: center;">
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<svg class="SVG-button" onclick="build.startBuildRun()" width="105" height="55">
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<svg class="SVG-button" onclick="build.startBuildRun()" width="115" height="55">
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<g stroke='none' fill='#333' stroke-width="2" font-size="40px" font-family="Ariel, sans-serif">
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<text x="13" y="40">start</text>
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<text x="18" y="40">start</text>
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</g>
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</svg>
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<svg class="SVG-button" onclick="build.reset()" width="70" height="35">
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@@ -202,7 +205,7 @@ const build = {
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</g>
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</svg>
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</div>
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<div class="build-grid-module" style="text-align:center; font-size: 1.00em; line-height: 175%;background-color:#c4ccd8;">
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<div style="align-items: center; text-align:center; font-size: 1.00em; line-height: 220%;background-color:#c4ccd8;">
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<div id="starting-level"></div>
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<label for="difficulty-select" title="effects: number of mobs, damage done by mobs, damage done to mobs, mob speed, heal effects">difficulty:</label>
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<select name="difficulty-select" id="difficulty-select-custom">
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@@ -244,6 +247,42 @@ const build = {
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build.calculateCustomDifficulty()
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document.getElementById("difficulty-select-custom").value = localSettings.difficultyMode
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},
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pauseGrid() {
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// let text = `<div class="pause-grid-module" style="border:0px;background:none;"></div>`
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let text = `<div class="pause-grid-module"><span style="font-size:1.5em;font-weight: 600;">PAUSED</span> Press P to unpause</div>`;
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let countGuns = 0
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let countMods = 0
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for (let i = 0, len = b.guns.length; i < len; i++) {
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if (b.guns[i].have) {
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text += `<div class="pause-grid-module"><div class="grid-title"><div class="circle-grid gun"></div> ${b.guns[i].name}</div> ${b.guns[i].description}</div>`
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countGuns++
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}
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}
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let el = document.getElementById("pause-grid-left")
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el.style.display = "grid"
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el.innerHTML = text
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text = "";
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text += `<div class="pause-grid-module"><div class="grid-title"><div class="circle-grid field"></div> ${mech.fieldUpgrades[mech.fieldMode].name}</div> ${mech.fieldUpgrades[mech.fieldMode].description}</div>`
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for (let i = 0, len = b.mods.length; i < len; i++) {
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if (b.mods[i].count > 0) {
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text += `<div class="pause-grid-module"><div class="grid-title"><div class="circle-grid mod"></div> ${b.mods[i].name}</div> ${b.mods[i].description}</div>`
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countMods++
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}
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}
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el = document.getElementById("pause-grid-right")
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el.style.display = "grid"
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el.innerHTML = text
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if (countMods > 5 || countGuns > 6) {
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document.body.style.overflowY = "scroll";
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document.body.style.overflowX = "hidden";
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}
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},
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unPauseGrid() {
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document.body.style.overflow = "hidden"
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document.getElementById("pause-grid-left").style.display = "none"
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document.getElementById("pause-grid-right").style.display = "none"
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},
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calculateCustomDifficulty() {
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let difficulty = build.list.length * game.difficultyMode
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if (game.difficultyMode === 0) difficulty = build.list.length * 1 - 6
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@@ -380,7 +419,7 @@ document.body.addEventListener("mousedown", (e) => {
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const keys = [];
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document.body.addEventListener("keydown", (e) => {
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keys[e.keyCode] = true;
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game.keyPress();
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if (mech.alive) game.keyPress();
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});
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document.body.addEventListener("keyup", (e) => {
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@@ -388,10 +427,12 @@ document.body.addEventListener("keyup", (e) => {
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});
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document.body.addEventListener("wheel", (e) => {
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if (e.deltaY > 0) {
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game.nextGun();
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} else {
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game.previousGun();
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if (!game.paused) {
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if (e.deltaY > 0) {
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game.nextGun();
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} else {
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game.previousGun();
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}
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}
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}, {
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passive: true
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