"
- // //output current mod, field, and gun info when paused
- // if (mech.fieldMode !== 0) text += "
" + mech.fieldUpgrades[mech.fieldMode].name + "
" + mech.fieldUpgrades[mech.fieldMode].description + "
"
- // if (b.mod !== null) text += "
" + b.mods[b.mod].name + "
" + b.mods[b.mod].description + "
"
- // if (b.activeGun !== null) text += "
" + b.guns[b.activeGun].name + "
" + b.guns[b.activeGun].description + "
"
- // text += "
"
- // game.makeTextLog(text, 1);
+ // game.makeTextLog("