pause graphics upgrade

This commit is contained in:
landgreen
2020-01-20 14:22:55 -08:00
parent 27373d22e6
commit 2c287368a1
9 changed files with 180 additions and 73 deletions

View File

@@ -175,7 +175,7 @@ function collisionChecks(event) {
//mob + bullet collisions
if (obj.classType === "bullet" && obj.speed > obj.minDmgSpeed) {
// const dmg = b.dmgScale * (obj.dmg + 0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity)));
let dmg = b.dmgScale * (obj.dmg + b.modAcidDmg * b.isModAcidDmg + 0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity)))
let dmg = b.dmgScale * (obj.dmg + b.modAcidDmg + 0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity)))
if (b.isModCrit && !mob[k].seePlayer.recall && !mob[k].shield) dmg *= 5
mob[k].foundPlayer();
mob[k].damage(dmg);
@@ -193,7 +193,7 @@ function collisionChecks(event) {
if (obj.classType === "body" && obj.speed > 5) {
const v = Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity));
if (v > 8) {
let dmg = b.dmgScale * (b.modAcidDmg * b.isModAcidDmg + v * Math.sqrt(obj.mass) * 0.07);
let dmg = b.dmgScale * (b.modAcidDmg + v * Math.sqrt(obj.mass) * 0.07);
mob[k].damage(dmg);
if (mob[k].distanceToPlayer2() < 1000000) mob[k].foundPlayer();
game.drawList.push({