pause graphics upgrade
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@@ -72,13 +72,13 @@ const b = {
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b.mods[i].count = 0
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}
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},
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acidModSetCheck() {
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if (mech.health > 0.9) {
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modOnHealthChange() {
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if (b.isModAcidDmg && mech.health > 0.9) {
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game.playerDmgColor = "rgba(0,80,80,0.9)"
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b.isModAcidDmg = true;
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b.modAcidDmg = 1.4
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} else {
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game.playerDmgColor = "rgba(0,0,0,0.7)"
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b.isModAcidDmg = false;
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b.modAcidDmg = 0
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}
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},
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mods: [{
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@@ -96,8 +96,8 @@ const b = {
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maxCount: 1,
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count: 0,
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effect() {
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b.modAcidDmg = 0.9
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b.acidModSetCheck();
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b.isModAcidDmg = true;
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b.modOnHealthChange();
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}
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},
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{
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@@ -320,7 +320,7 @@ const b = {
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maxCount: 1,
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count: 0,
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effect: () => {
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b.isModMassEnergy = true // used in mech.usePowerUp
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b.isModMassEnergy = true // used in mech.grabPowerUp
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mech.fieldMeter = mech.fieldEnergyMax
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}
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},
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