bug fixes
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@@ -985,8 +985,8 @@ ${simulation.isCheating ? "<br><br><em>lore disabled</em>" : ""}
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// document.getElementById(`tech-${i}`).setAttribute('title', tech.tech[i].requires); //add tooltip
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}
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}
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//highlight selected
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requestAnimationFrame(() => { document.getElementById("sort-input").focus(); });
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},
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nameLink(text) { //converts text into a clickable wikipedia search
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return `<a target="_blank" href='https://en.wikipedia.org/w/index.php?search=${encodeURIComponent(text).replace(/'/g, '%27')}&title=Special:Search' class="link">${text}</a>`
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@@ -169,7 +169,7 @@ const tech = {
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console.log(tech.tech[index].cycle)
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tech.totalCount++ //used in power up randomization
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//move new tech to the top of the tech list
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if (index > 0) {
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if (index > 0 && !build.isExperimentSelection) {
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// Remove the element from the array
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const [item] = tech.tech.splice(index, 1);
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// Add the element to the front of the array
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@@ -2928,7 +2928,7 @@ const tech = {
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},
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requires: "",
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effect() {
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tech.bonusEnergy += 0.66
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tech.bonusEnergy += 0.88
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m.setMaxEnergy()
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this.refundAmount += tech.addJunkTechToPool(0.05)
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},
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27
todo.txt
27
todo.txt
@@ -1,31 +1,6 @@
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******************************************************** NEXT PATCH **************************************************
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new tech are sorted to the top of the tech list
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pause menu tech list matches the tech list in game
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JUNK tech icons are properly displayed in pause
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Sort interface works with enter key
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bug fix: you can no longer pause or enter testing in experiment selection on text input
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pressing P in power up selection menu brings up the pause menu
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so you can see your tech and stats
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blocks stuck in vertical portals have a bit of randomness added to their velocity to help them escape
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JUNK tech chance is a raw percent chance to display a random JUNK
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it was previously a specific JUNK tech directly added to the pool
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this might cause bugs
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JUNK tech: beforeunload - asks if you want to cancel if you exit game, if you cancel gain 25% damage, but there is a 25% chance to exit anyways
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JUNK tech: what the block? - trying to throw a block, throws you instead
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reinforcement learning converted into a JUNK tech
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JUNK DNA - scale damage by 100->200% of JUNK pool tech percent
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dark patterns 33->22% JUNK
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replication 33->22% JUNK
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overcharge 66->88 max energy
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residual dipolar coupling 6->8 coupling per cancel
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futures exchange 4.7->5% duplication per cancel
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hyperpolarization reduces polarization time by 1->1.25 seconds
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reel +75->100 energy
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updated physics engine to matter.js 0.19 (from 0.18)
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bug fix for experiment mode
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*********************************************************** TODO *****************************************************
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