diff --git a/js/index.js b/js/index.js
index 633155b..c735631 100644
--- a/js/index.js
+++ b/js/index.js
@@ -985,8 +985,8 @@ ${simulation.isCheating ? "
lore disabled" : ""}
// document.getElementById(`tech-${i}`).setAttribute('title', tech.tech[i].requires); //add tooltip
}
}
- //highlight selected
+ requestAnimationFrame(() => { document.getElementById("sort-input").focus(); });
},
nameLink(text) { //converts text into a clickable wikipedia search
return `${text}`
diff --git a/js/tech.js b/js/tech.js
index 533ba52..acd5cda 100644
--- a/js/tech.js
+++ b/js/tech.js
@@ -169,7 +169,7 @@ const tech = {
console.log(tech.tech[index].cycle)
tech.totalCount++ //used in power up randomization
//move new tech to the top of the tech list
- if (index > 0) {
+ if (index > 0 && !build.isExperimentSelection) {
// Remove the element from the array
const [item] = tech.tech.splice(index, 1);
// Add the element to the front of the array
@@ -2928,7 +2928,7 @@ const tech = {
},
requires: "",
effect() {
- tech.bonusEnergy += 0.66
+ tech.bonusEnergy += 0.88
m.setMaxEnergy()
this.refundAmount += tech.addJunkTechToPool(0.05)
},
diff --git a/todo.txt b/todo.txt
index 651378c..d852bbd 100644
--- a/todo.txt
+++ b/todo.txt
@@ -1,31 +1,6 @@
******************************************************** NEXT PATCH **************************************************
-new tech are sorted to the top of the tech list
- pause menu tech list matches the tech list in game
-JUNK tech icons are properly displayed in pause
-Sort interface works with enter key
-bug fix: you can no longer pause or enter testing in experiment selection on text input
-pressing P in power up selection menu brings up the pause menu
- so you can see your tech and stats
-blocks stuck in vertical portals have a bit of randomness added to their velocity to help them escape
-
-JUNK tech chance is a raw percent chance to display a random JUNK
- it was previously a specific JUNK tech directly added to the pool
- this might cause bugs
-JUNK tech: beforeunload - asks if you want to cancel if you exit game, if you cancel gain 25% damage, but there is a 25% chance to exit anyways
-JUNK tech: what the block? - trying to throw a block, throws you instead
-reinforcement learning converted into a JUNK tech
-JUNK DNA - scale damage by 100->200% of JUNK pool tech percent
-dark patterns 33->22% JUNK
-replication 33->22% JUNK
-
-overcharge 66->88 max energy
-residual dipolar coupling 6->8 coupling per cancel
-futures exchange 4.7->5% duplication per cancel
-hyperpolarization reduces polarization time by 1->1.25 seconds
-reel +75->100 energy
-
-updated physics engine to matter.js 0.19 (from 0.18)
+bug fix for experiment mode
*********************************************************** TODO *****************************************************