bug fixes
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27
todo.txt
27
todo.txt
@@ -1,31 +1,6 @@
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******************************************************** NEXT PATCH **************************************************
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new tech are sorted to the top of the tech list
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pause menu tech list matches the tech list in game
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JUNK tech icons are properly displayed in pause
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Sort interface works with enter key
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bug fix: you can no longer pause or enter testing in experiment selection on text input
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pressing P in power up selection menu brings up the pause menu
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so you can see your tech and stats
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blocks stuck in vertical portals have a bit of randomness added to their velocity to help them escape
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JUNK tech chance is a raw percent chance to display a random JUNK
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it was previously a specific JUNK tech directly added to the pool
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this might cause bugs
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JUNK tech: beforeunload - asks if you want to cancel if you exit game, if you cancel gain 25% damage, but there is a 25% chance to exit anyways
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JUNK tech: what the block? - trying to throw a block, throws you instead
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reinforcement learning converted into a JUNK tech
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JUNK DNA - scale damage by 100->200% of JUNK pool tech percent
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dark patterns 33->22% JUNK
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replication 33->22% JUNK
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overcharge 66->88 max energy
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residual dipolar coupling 6->8 coupling per cancel
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futures exchange 4.7->5% duplication per cancel
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hyperpolarization reduces polarization time by 1->1.25 seconds
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reel +75->100 energy
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updated physics engine to matter.js 0.19 (from 0.18)
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bug fix for experiment mode
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*********************************************************** TODO *****************************************************
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