text aliases for adding powerups
text aliases for adding powerups phase field deaggros more cleanly working on ground stomp
This commit is contained in:
12
js/level.js
12
js/level.js
@@ -13,15 +13,15 @@ const level = {
|
||||
levelsCleared: 0,
|
||||
start() {
|
||||
if (level.levelsCleared === 0) {
|
||||
level.difficultyIncrease(7)
|
||||
// b.giveGuns(0)
|
||||
// mech.setField(3)
|
||||
// b.giveMod(0);
|
||||
// level.difficultyIncrease(7)
|
||||
// b.giveGuns("flak")
|
||||
// mech.setField("phase decoherence field")
|
||||
// b.giveMod("ground stomp");
|
||||
|
||||
// level.intro(); //starting level
|
||||
level.intro(); //starting level
|
||||
// level.testingMap();
|
||||
// level.bosses();
|
||||
level.satellite();
|
||||
// level.satellite();
|
||||
// level.skyscrapers();
|
||||
// level.aerie();
|
||||
// level.rooftops();
|
||||
|
||||
Reference in New Issue
Block a user