double jump
tech: working mass - in midair molecular assembler or pilot wave prints a block to jump off buckling: 100%->50% chance to spawn a power up from any block that kills a mob no longer requires the block to be thrown mobs: powerUpBoss, snakeBoss tails, cellBoss, ghoster, sucker - all collide with blocks now added a few more blocks to towers level deprecated: 1.05->1.07 damage per removed tech laserLayerBoss has 33% less health and has fewer lasers at higher difficulties bugfix disabled spawnDelay stopping on damage because it had too many negative tech interactions metastability + paradigm shift no longer makes all ejected tech explode
This commit is contained in:
@@ -3312,8 +3312,8 @@ const b = {
|
||||
const distB = Vector.magnitude(Vector.sub(this.position, b.position))
|
||||
return distA < distB ? a : b
|
||||
})
|
||||
if (found && m.energy > 0.05) {
|
||||
m.energy -= 0.05
|
||||
if (found && m.energy > 0.041) {
|
||||
m.energy -= 0.04
|
||||
//remove the body and spawn a new drone
|
||||
Composite.remove(engine.world, found)
|
||||
body.splice(body.indexOf(found), 1)
|
||||
@@ -3552,8 +3552,8 @@ const b = {
|
||||
const distB = Vector.magnitude(Vector.sub(this.position, b.position))
|
||||
return distA < distB ? a : b
|
||||
})
|
||||
if (found && m.energy > 0.05) {
|
||||
m.energy -= 0.1
|
||||
if (found && m.energy > 0.091) {
|
||||
m.energy -= 0.09
|
||||
//remove the body and spawn a new drone
|
||||
Composite.remove(engine.world, found)
|
||||
body.splice(body.indexOf(found), 1)
|
||||
|
||||
Reference in New Issue
Block a user