bug fix
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@@ -31,7 +31,7 @@ const level = {
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// tech.tech[297].frequency = 100
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// tech.tech[297].frequency = 100
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// simulation.enableConstructMode() //used to build maps in testing mode
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// simulation.enableConstructMode() //used to build maps in testing mode
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// level.reservoir();
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// level.vats();
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// level.testing(); //not in rotation, used for testing
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// level.testing(); //not in rotation, used for testing
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if (simulation.isTraining) { level.walk(); } else { level.intro(); }
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if (simulation.isTraining) { level.walk(); } else { level.intro(); }
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@@ -7506,7 +7506,6 @@ const level = {
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ctx.fillStyle = "#d4f4f4"
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ctx.fillStyle = "#d4f4f4"
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ctx.fillRect(3500, 675, 600, 450)
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ctx.fillRect(3500, 675, 600, 450)
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level.exit.draw()
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level.enter.draw()
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level.enter.draw()
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}
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}
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2
todo.txt
2
todo.txt
@@ -1,7 +1,5 @@
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******************************************************** NEXT PATCH **************************************************
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******************************************************** NEXT PATCH **************************************************
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removed about 80 !m.isBodiesAsleep
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this could cause some bugs for bullets or mobs when time is dilated
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******************************************************** TODO ********************************************************
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******************************************************** TODO ********************************************************
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