This commit is contained in:
landgreen
2022-01-18 20:28:08 -08:00
parent 728e33aaad
commit 083eb83e69
2 changed files with 1 additions and 4 deletions

View File

@@ -31,7 +31,7 @@ const level = {
// tech.tech[297].frequency = 100 // tech.tech[297].frequency = 100
// simulation.enableConstructMode() //used to build maps in testing mode // simulation.enableConstructMode() //used to build maps in testing mode
// level.reservoir(); // level.vats();
// level.testing(); //not in rotation, used for testing // level.testing(); //not in rotation, used for testing
if (simulation.isTraining) { level.walk(); } else { level.intro(); } if (simulation.isTraining) { level.walk(); } else { level.intro(); }
@@ -7506,7 +7506,6 @@ const level = {
ctx.fillStyle = "#d4f4f4" ctx.fillStyle = "#d4f4f4"
ctx.fillRect(3500, 675, 600, 450) ctx.fillRect(3500, 675, 600, 450)
level.exit.draw()
level.enter.draw() level.enter.draw()
} }

View File

@@ -1,7 +1,5 @@
******************************************************** NEXT PATCH ************************************************** ******************************************************** NEXT PATCH **************************************************
removed about 80 !m.isBodiesAsleep
this could cause some bugs for bullets or mobs when time is dilated
******************************************************** TODO ******************************************************** ******************************************************** TODO ********************************************************