From 083eb83e69d01b2b4bb88e902b36bc8ce3b330ba Mon Sep 17 00:00:00 2001 From: landgreen Date: Tue, 18 Jan 2022 20:28:08 -0800 Subject: [PATCH] bug fix --- js/level.js | 3 +-- todo.txt | 2 -- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/js/level.js b/js/level.js index 0ffa148..72210ca 100644 --- a/js/level.js +++ b/js/level.js @@ -31,7 +31,7 @@ const level = { // tech.tech[297].frequency = 100 // simulation.enableConstructMode() //used to build maps in testing mode - // level.reservoir(); + // level.vats(); // level.testing(); //not in rotation, used for testing if (simulation.isTraining) { level.walk(); } else { level.intro(); } @@ -7506,7 +7506,6 @@ const level = { ctx.fillStyle = "#d4f4f4" ctx.fillRect(3500, 675, 600, 450) - level.exit.draw() level.enter.draw() } diff --git a/todo.txt b/todo.txt index a9f7d42..7f6271a 100644 --- a/todo.txt +++ b/todo.txt @@ -1,7 +1,5 @@ ******************************************************** NEXT PATCH ************************************************** -removed about 80 !m.isBodiesAsleep - this could cause some bugs for bullets or mobs when time is dilated ******************************************************** TODO ********************************************************