level.js wrong level
bug fix
This commit is contained in:
@@ -55,7 +55,7 @@ const level = {
|
||||
// for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech");
|
||||
// for (let i = 0; i < 1; i++) powerUps.directSpawn(-50, -70, "difficulty", false);
|
||||
// spawn.mapRect(575, -700, 25, 425); //block mob line of site on testing
|
||||
level.testing();
|
||||
// level.testing();
|
||||
|
||||
// for (let i = 0; i < 1; ++i) spawn.snakeBoss(1400, -500)
|
||||
// for (let i = 0; i < 2; i++) powerUps.directSpawn(800, -100, "coupling");
|
||||
@@ -68,7 +68,7 @@ const level = {
|
||||
// spawn.tetherBoss(1900, -500, { x: 1900, y: -500 })
|
||||
// for (let i = 0; i < 40; ++i) tech.giveTech()
|
||||
|
||||
// level[simulation.isTraining ? "walk" : "initial"]() //normal starting level **************************************************
|
||||
level[simulation.isTraining ? "walk" : "initial"]() //normal starting level **************************************************
|
||||
|
||||
// for (let i = 0; i < 1; ++i) spawn.laserLayerBoss(1900, -500)
|
||||
// for (let i = 0; i < 2; i++) spawn.ghoster(level.exit.x, level.exit.y) //ghosters need to spawn after the map loads
|
||||
|
||||
Reference in New Issue
Block a user