diff --git a/js/level.js b/js/level.js index 72913db..931d416 100644 --- a/js/level.js +++ b/js/level.js @@ -55,7 +55,7 @@ const level = { // for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech"); // for (let i = 0; i < 1; i++) powerUps.directSpawn(-50, -70, "difficulty", false); // spawn.mapRect(575, -700, 25, 425); //block mob line of site on testing - level.testing(); + // level.testing(); // for (let i = 0; i < 1; ++i) spawn.snakeBoss(1400, -500) // for (let i = 0; i < 2; i++) powerUps.directSpawn(800, -100, "coupling"); @@ -68,7 +68,7 @@ const level = { // spawn.tetherBoss(1900, -500, { x: 1900, y: -500 }) // for (let i = 0; i < 40; ++i) tech.giveTech() - // level[simulation.isTraining ? "walk" : "initial"]() //normal starting level ************************************************** + level[simulation.isTraining ? "walk" : "initial"]() //normal starting level ************************************************** // for (let i = 0; i < 1; ++i) spawn.laserLayerBoss(1900, -500) // for (let i = 0; i < 2; i++) spawn.ghoster(level.exit.x, level.exit.y) //ghosters need to spawn after the map loads