level.js wrong level

bug fix
This commit is contained in:
landgreen
2024-06-30 13:53:42 -07:00
committed by GitHub
parent f43a5e3231
commit 022e2fa80f

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@@ -55,7 +55,7 @@ const level = {
// for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech"); // for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech");
// for (let i = 0; i < 1; i++) powerUps.directSpawn(-50, -70, "difficulty", false); // for (let i = 0; i < 1; i++) powerUps.directSpawn(-50, -70, "difficulty", false);
// spawn.mapRect(575, -700, 25, 425); //block mob line of site on testing // spawn.mapRect(575, -700, 25, 425); //block mob line of site on testing
level.testing(); // level.testing();
// for (let i = 0; i < 1; ++i) spawn.snakeBoss(1400, -500) // for (let i = 0; i < 1; ++i) spawn.snakeBoss(1400, -500)
// for (let i = 0; i < 2; i++) powerUps.directSpawn(800, -100, "coupling"); // for (let i = 0; i < 2; i++) powerUps.directSpawn(800, -100, "coupling");
@@ -68,7 +68,7 @@ const level = {
// spawn.tetherBoss(1900, -500, { x: 1900, y: -500 }) // spawn.tetherBoss(1900, -500, { x: 1900, y: -500 })
// for (let i = 0; i < 40; ++i) tech.giveTech() // for (let i = 0; i < 40; ++i) tech.giveTech()
// level[simulation.isTraining ? "walk" : "initial"]() //normal starting level ************************************************** level[simulation.isTraining ? "walk" : "initial"]() //normal starting level **************************************************
// for (let i = 0; i < 1; ++i) spawn.laserLayerBoss(1900, -500) // for (let i = 0; i < 1; ++i) spawn.laserLayerBoss(1900, -500)
// for (let i = 0; i < 2; i++) spawn.ghoster(level.exit.x, level.exit.y) //ghosters need to spawn after the map loads // for (let i = 0; i < 2; i++) spawn.ghoster(level.exit.x, level.exit.y) //ghosters need to spawn after the map loads