tech supertemporal - fire your super balls at the same place in space, but delayed in time
super ball starts with 3 not 4 balls, but they are is 25% larger, 10% faster, and 25% lower divergence
(this makes adding more balls much stronger)
gun - super balls has 15% less ammo
standing wave harmonics - still has no block cooldown, but now it has a cooldown for how often it can drain energy
this should make rapidly blocking drain upto 10x less energy
base blocking cost have increased by 25%
wormhole gets 10% duplication (was 7%)
ice-IX does 15% more damage
new level element - toggle(x, y, isLockOn = false)
similar to a button but doesn't require a block
used on the level highrise
can toggle "off and on" or "lock on"