you can now jump off mobs while invulnerable
includes time dilated
pause display text updated with details menus
difficulty parameters
0.82->0.84x damage done per level
1.25->1.23x damage taken per level
tungsten carbide 300->400 health, but 0.08->0.02 seconds of coyote time and longer crouch time
nitinol 0.08->0.17 seconds of coyote time and much less crouching on hard landings, but 0.8->1 damage taken
mass-energy equivalence no longer costs 2 research
long power up spawns, like from interest or supply chain:
will pause new spawns until total power ups are below 300 to reduce lag
stop spawning if you take damage
bug fixes