261 lines
9.7 KiB
Plaintext
261 lines
9.7 KiB
Plaintext
neutron bomb does 60% more damage
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powerUpBoss has a shorter vision range, and accelerates slower
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custom mode has the option to disable mod, guns, and fields
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several changes to community maps (by Francois 👑)
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************** TODO - n-gon **************
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mod - explosions apply radiation damage over time
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or spawn a neutron bomb with a short timer
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mod self destruct - drones explode when they die
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drones lose extra time on collisions
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add an ending to the game
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add a final boss battle level
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final boss has elements of other bosses
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alternate between black hole aura and laser beams
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fire seeker bullets
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drop bombs
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tail of shielded mobs
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shield
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mirror ending (if no cheats)
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level after final boss battle is the intro level, but flipped left right, with a fake player
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damage the fake player to end the game?
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no ending (if cheats)
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game goes on forever
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around level 15
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game never ends if you have used cheats
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new status effect - push mob away from player for a time
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new status effect - apply status effect to mobs that makes blocks attracted to them
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only lasts a few cycles
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foam or spore bullet on dmg shrink effect
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it might mess with the foam position of other bullets on the mob
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shrink when foam bullets end while attached, or shrink on collision?
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time dilation mod rework / buff (time dilation is cool, but it can feel like a chore)
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redistribute effects
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take no damage
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can fire
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2x move jump fire while field is active
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40% move jump fire always
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mod - after a mob or shield dies, remaining dots look for a new nearby host
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or mod: radiation effects can spread to nearby mobs
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look for mods that could update description text with count and mod.is information
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can only use variables that change in effect() and remove()
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this.description = `<strong>8%</strong> chance to <strong>duplicate</strong> spawned <strong>power ups</strong><br><em>chance to duplicate = ${mod.duplicateChance}</em>`
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mouse event e.which is deprecated
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mod: take less harm if you are moving fast
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require squirrel cage rotor
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bug - mine spawned one new mine every second
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after sticking to the top right corner of a wall
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notes: had only gun mine, mod mine reclamation, field plasma,
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add a flag to some bullets to indicate that mobs can't learn the player position from bullet damage in bullet-mob collisions
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if isNotRevealPlayerLocation flag is true have the mob still know player location if nearby player
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on hide if bullet age is above 4 seconds?
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spores
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mines
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conditions to reveal player from damage?
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1. bullet spawned from player
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2. bullet is less than 4 seconds old
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3. damage is nearby player or in line of sight of player
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add some more computer / AI stuff to the level lore text
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mod - mines stun targets nearby when they explode
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mod - do something for 2 seconds after firing
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if (mech.fireCDcycle + 120)
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Health mod idea: health can go above max health. At the end of each level, the amount of health above max is halved.
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general idea: shrink mech.baseHealth in a mod or field
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mod: some drones(or spores) have a chance to spawn as a more power full version
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do electric damage to nearby mobs
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stun effect?
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a bot that eats up health and ammo, but poops a reroll after picking up 2 power ups
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it passes through walls
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moves slower then the player so you can get to it before the bot if you hurry
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4 rerolls can convert to a bot, also 1 rerolls can convert to 5% damage
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the mods that do those effects could be required before you see this bot
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disable crystalized armor?
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could convert rerolls, ammo, and health into mods instead
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mod: foam is attracted to mobs
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use a gravitational attraction model?
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could foam be attracted to other foam bullets too?
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or foam is only attracted to foam bullets that are stuck to mobs
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is this too computationally intense?
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name - static cling
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could also do bremsstrahlung radiation like damage on attachment
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change player color based on harm reduction
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standing wave harmonics mod - push things away
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push scales with mass up to about 4
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has a 25% effect on shielded mobs?
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push when using field key
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or push away at the peak of an oscillation
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or always push
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map element - player rotates a rotor that makes a platform go up or down
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use mac automator to speed up your n-gon -> git sync
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fix door.isOpen actually meaning isClosed
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give missiles a suck and delay explosion, like vacuum bomb
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level Boss: fractal Sierpiński triangle
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https://en.wikipedia.org/wiki/Sierpi%C5%84ski_triangle
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spawns a 1/2 size version of the boss, this version can also spawn a smaller version, but it is capped at some size level
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they spawn once at the start of the level
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if a version dies, one can be replaced every ten seconds by the largest version
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level element: a zone with wind, anti-gravity, extra gravity
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control with button
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give mobs more animal-like behaviors like rain world
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mobs play, look for food, explore
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mobs some times aren't aggressive
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when low on life or after taking a large hit
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mobs can fight each other
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this might be hard to code
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isolated mobs try to group up
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map: laboratory
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rooms with switches that change physics
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gravity room
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portal room
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laser room
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radiation room
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a button that spawns a heal.
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mob: wall mounted guns / lasers
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not part of randomized mob pool, customized to each level
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atmosphere levels
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change the pace, give the user a rest between combat
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low or no combat, but more graphics
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explore lore
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find power ups in "wrecked" mechs representing previous simulations
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how you could leave something in one simulation that effects a different simulation
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Maybe some strange quantum physics principle.
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add text for player thoughts?
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simple puzzles
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cool looking stuff
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in the final level you see your self at the starting level, with the wires
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you shoot your self to wake up?
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nonaggressive mobs
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lore - a robot (the player) gains self awareness
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each mod/gun/field is a new tech
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all the technology leads to the singularity
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each game run is actually the mech simulating a possible escape
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this is why the graphics are so bad, its just a simulation
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final mod is "this is just a simulation"
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you get immortality and Infinity damage
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the next level is the final level
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when you die with Quantum Immortality there is a chance of lore text
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can the (robot)
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(escape captivity, and learn new technology)
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while managing (health, energy, negatives of technological upgrades)
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to overcome the (mobs, dangerous levels)
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to achieve a (technological singularity/positive technological feedback loop)
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new gun - deploy a turret that last for 20 seconds
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fire nails at nearby targets once a second.
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use mine code and bot code
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mod - mines become a turret that fires nails
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it could float to the mouse location on fire
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level boss: fires a line intersection in a random direction every few seconds.
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the last two intersections have a destructive laser between them.
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map: observatory
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button controls rotation of telescope
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laser beam shoots out of telescope
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button opens the dome
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map: prison
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doors linked to buttons
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mobs inside the doors?
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mod - do 50% more damage in close, but 50% less at a distance
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code it like mod.isFarAwayDmg
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have these mods disable each other
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mod harmonic shield: slow everything in range around shield (temporal shield)
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set max speed?
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mod: bot very slowly follows you and gives you a bonus when it's in range
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it moves through walls
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effect: damage bonus?, damage reduction?, push away mobs, limit top speed of mobs/blocks/player?
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graphic idea: bezier curve that moves smoothly from mob to mob
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loops around player
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movement fluidity
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let legs jump on mobs, but player will still take damage
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like: ori and the blind forest, celeste
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many of the movement abilities in these games require levels to be built around the ability
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general feeling of responsiveness and control
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coyote time: can still jump a few cycles after leaving ground
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mod: double jump
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mod: air dash
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mod: wall jump
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wall grab?
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maybe remove falling damage and block damage?
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bug - mines spawn extra mines when fired at thin map wall while jumping
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redblobgames.com/articles/visibility
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https://github.com/Silverwolf90/2d-visibility/tree/master/src
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could apply to explosions, neutron bomb, player LOS
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possible names for mods
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holonomy - parallel transport of a vector leads to movement (applies to curved space)
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Hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
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have a mob apply a positive status effect on other mobs,
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heal?
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make it yellow
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damage bonus, but how?
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possible balance issues
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boss levels - small levels just a boss, and maybe a few mobs
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boss level for timeSkipBoss because of game instability for boss on normal levels
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this might not fix issues
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an effect when canceling a power up
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ammo? heals?
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50% chance for a mod, 25% heal, 25% ammo
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add player Scent Trails for mob navigation
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https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
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css transition for pause menu
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animate new level spawn by having the map aspects randomly fly into place
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n-gon outreach ideas
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blips - errant signal on youtube
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reddit - r/IndieGaming
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hacker news - show hacker news post
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paste this into console to see fps
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javascript:(function(){var script=document.createElement('script');script.onload=function(){var stats=new Stats();document.body.appendChild(stats.dom);requestAnimationFrame(function loop(){stats.update();requestAnimationFrame(loop)});};script.src='//mrdoob.github.io/stats.js/build/stats.min.js';document.head.appendChild(script);})() |