tech: coupling - +1 coupling, coupling is a new stat that provides different buffs for each field releasing this early for feedback about balance and bugs removed tech Pauli exclusion now the perfect diamagnatism coupling effect snakeBoss tails are closer together some bosses have a higher vision memory and response time phonon gets 10% less ammo and 10% less damage meta-analysis gives 2 research per use energy drain rework in many situations drain no longer scales with regen this might have some bad side effects, let me know bug fixes made several tech effects not an arrow function timeSkip graphical glitches might be improved
1461 lines
73 KiB
JavaScript
1461 lines
73 KiB
JavaScript
"use strict";
|
|
|
|
//convert text into numbers for seed
|
|
Math.hash = s => { for (var i = 0, h = 9; i < s.length;) h = Math.imul(h ^ s.charCodeAt(i++), 9 ** 9); return h ^ h >>> 9 }
|
|
|
|
// const date1 = new Date()
|
|
// console.log(date1.getUTCHours())
|
|
// document.getElementById("seed").placeholder = Math.initialSeed = String(date1.getUTCDate() * date1.getUTCFullYear()) // daily seed, day + year
|
|
|
|
// document.getElementById("seed").placeholder = Math.initialSeed = Math.floor(Date.now() % 100000) //random every time: just the time in milliseconds UTC
|
|
|
|
document.getElementById("seed").placeholder = Math.initialSeed = String(Math.floor(Date.now() % 100000))
|
|
Math.seed = Math.abs(Math.hash(Math.initialSeed)) //update randomizer seed in case the player changed it
|
|
Math.seededRandom = function(min = 0, max = 1) { // in order to work 'Math.seed' must NOT be undefined
|
|
Math.seed = (Math.seed * 9301 + 49297) % 233280;
|
|
return min + Math.seed / 233280 * (max - min);
|
|
}
|
|
//Math.seed is set to document.getElementById("seed").value in level.populate level at the start of runs
|
|
// console.log(Math.seed)
|
|
|
|
|
|
function shuffle(array) {
|
|
var currentIndex = array.length,
|
|
temporaryValue,
|
|
randomIndex;
|
|
// While there remain elements to shuffle...
|
|
while (0 !== currentIndex) {
|
|
// Pick a remaining element...
|
|
// randomIndex = Math.floor(Math.random() * currentIndex);
|
|
randomIndex = Math.floor(Math.seededRandom(0, currentIndex)) //Math.floor(Math.random() * currentIndex);
|
|
currentIndex -= 1;
|
|
// And swap it with the current element.
|
|
temporaryValue = array[currentIndex];
|
|
array[currentIndex] = array[randomIndex];
|
|
array[randomIndex] = temporaryValue;
|
|
}
|
|
return array;
|
|
}
|
|
|
|
//collision groups
|
|
// cat.player | cat.map | cat.body | cat.bullet | cat.powerUp | cat.mob | cat.mobBullet | cat.mobShield | cat.phased
|
|
const cat = {
|
|
player: 0x1,
|
|
map: 0x10,
|
|
body: 0x100,
|
|
bullet: 0x1000,
|
|
powerUp: 0x10000,
|
|
mob: 0x100000,
|
|
mobBullet: 0x1000000,
|
|
mobShield: 0x10000000,
|
|
phased: 0x100000000,
|
|
}
|
|
|
|
const color = { //light
|
|
// background: "#ddd", // used instead: document.body.style.backgroundColor
|
|
block: "rgba(140,140,140,0.85)",
|
|
blockS: "#222",
|
|
map: "#444",
|
|
bullet: "#000"
|
|
}
|
|
|
|
// const color = { //dark
|
|
// background: "#333",
|
|
// block: "#444",
|
|
// blockS: "#aab",
|
|
// map: "#556",
|
|
// bullet: "#fff"
|
|
// }
|
|
|
|
// const color = { //dark
|
|
// background: "#999",
|
|
// block: "#888",
|
|
// blockS: "#111",
|
|
// map: "#444",
|
|
// }
|
|
|
|
// shrink power up selection menu
|
|
// if (screen.height < 800) {
|
|
// document.getElementById("choose-grid").style.fontSize = "1em"; //1.3em is normal
|
|
// if (screen.height < 600) document.getElementById("choose-grid").style.fontSize = "0.8em"; //1.3em is normal
|
|
// }
|
|
|
|
|
|
//**********************************************************************
|
|
// check for URL parameters to load an experimental game
|
|
//**********************************************************************
|
|
|
|
//example https://landgreen.github.io/sidescroller/index.html?
|
|
// &gun1=minigun&gun2=laser
|
|
// &tech1=laser-bot&tech2=mass%20driver&tech3=overcharge&tech4=laser-bot&tech5=laser-bot&field=phase%20decoherence%20field&difficulty=2
|
|
//add ? to end of url then for each power up add
|
|
// &gun1=name&gun2=name
|
|
// &tech1=laser-bot&tech2=mass%20driver&tech3=overcharge&tech4=laser-bot&tech5=laser-bot
|
|
// &field=phase%20decoherence%20field
|
|
// &difficulty=2
|
|
//use %20 for spaces
|
|
//difficulty is 0 easy, 1 normal, 2 hard, 4 why
|
|
function getUrlVars() {
|
|
let vars = {};
|
|
window.location.href.replace(/[?&]+([^=&]+)=([^&]*)/gi, function(m, k, v) {
|
|
vars[k] = v;
|
|
});
|
|
return vars;
|
|
}
|
|
window.addEventListener('load', () => {
|
|
const set = getUrlVars()
|
|
if (Object.keys(set).length !== 0) {
|
|
build.populateGrid() //trying to solve a bug with this, but maybe it doesn't help
|
|
openExperimentMenu();
|
|
//add experimental selections based on url
|
|
for (const property in set) {
|
|
set[property] = set[property].replace(/%20/g, " ")
|
|
set[property] = set[property].replace(/%27/g, "'")
|
|
set[property] = set[property].replace(/%CE%A8/g, "Ψ")
|
|
if (property === "field") {
|
|
let found = false
|
|
let index
|
|
for (let i = 0; i < m.fieldUpgrades.length; i++) {
|
|
if (set[property] === m.fieldUpgrades[i].name) {
|
|
index = i;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (found) build.choosePowerUp(document.getElementById(`field-${index}`), index, 'field')
|
|
}
|
|
if (property.substring(0, 3) === "gun") {
|
|
let found = false
|
|
let index
|
|
for (let i = 0; i < b.guns.length; i++) {
|
|
if (set[property] === b.guns[i].name) {
|
|
index = i;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (found) build.choosePowerUp(document.getElementById(`gun-${index}`), index, 'gun')
|
|
}
|
|
if (property.substring(0, 4) === "tech") {
|
|
for (let i = 0; i < tech.tech.length; i++) {
|
|
if (set[property] === tech.tech[i].name) {
|
|
build.choosePowerUp(document.getElementById(`tech-${i}`), i, 'tech', true)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (property === "difficulty") {
|
|
simulation.difficultyMode = Number(set[property])
|
|
lore.setTechGoal()
|
|
document.getElementById("difficulty-select-experiment").value = Number(set[property])
|
|
}
|
|
if (property === "level") document.getElementById("starting-level").value = Math.max(Number(set[property]) - 1, 0)
|
|
if (property === "noPower") document.getElementById("no-power-ups").checked = Number(set[property])
|
|
if (property === "molMode") {
|
|
simulation.molecularMode = Number(set[property])
|
|
const i = 4 //update experiment text
|
|
m.fieldUpgrades[i].description = m.fieldUpgrades[i].setDescription()
|
|
document.getElementById(`field-${i}`).innerHTML = `<div class="grid-title"><div class="circle-grid field"></div> ${build.nameLink(m.fieldUpgrades[i].name)}</div> ${m.fieldUpgrades[i].description}`
|
|
}
|
|
// if (property === "seed") {
|
|
// document.getElementById("seed").placeholder = Math.initialSeed = String(set[property])
|
|
// Math.seed = Math.abs(Math.hash(Math.initialSeed))
|
|
// level.populateLevels()
|
|
// }
|
|
}
|
|
} else if (localSettings.isTrainingNotAttempted && localSettings.runCount < 30) { //make training button more obvious for new players
|
|
// document.getElementById("training-button").style.border = "0px #333 solid";
|
|
// document.getElementById("training-button").style.fill = "rgb(0, 150, 235)" //"#fff";
|
|
// document.getElementById("training-button").style.background = "rgb(0, 200, 255)";
|
|
|
|
//css classes not working for some reason
|
|
// document.getElementById("training-button").classList.add('lore-text');
|
|
|
|
let myanim = document.createElementNS("http://www.w3.org/2000/svg", 'animate');
|
|
myanim.setAttribute("id", "myAnimation");
|
|
myanim.setAttribute("attributeType", "XML");
|
|
myanim.setAttribute("attributeName", "fill");
|
|
// myanim.setAttribute("values", "#f55;#cc5;#5c5;#5dd;#66f;#5dd;#5c5;#cc5;#f55"); //rainbow
|
|
myanim.setAttribute("values", "#5dd;#66f;#5dd");
|
|
// myanim.setAttribute("values", "#333;rgb(0, 170, 255);#333");
|
|
myanim.setAttribute("dur", "3s");
|
|
myanim.setAttribute("repeatCount", "indefinite");
|
|
document.getElementById("training-button").appendChild(myanim);
|
|
document.getElementById("myAnimation").beginElement();
|
|
}
|
|
});
|
|
|
|
|
|
//**********************************************************************
|
|
//set up canvas
|
|
//**********************************************************************
|
|
const canvas = document.getElementById("canvas");
|
|
//using "const" causes problems in safari when an ID shares the same name.
|
|
const ctx = canvas.getContext("2d");
|
|
// const ctx = canvas.getContext('2d', { alpha: false }); //optimization, this works if you wipe with the background color of each level
|
|
|
|
document.body.style.backgroundColor = "#fff";
|
|
|
|
//disable pop up menu on right click
|
|
document.oncontextmenu = function() {
|
|
return false;
|
|
}
|
|
|
|
function setupCanvas() {
|
|
canvas.width = window.innerWidth;
|
|
canvas.height = window.innerHeight;
|
|
canvas.width2 = canvas.width / 2; //precalculated because I use this often (in mouse look)
|
|
canvas.height2 = canvas.height / 2;
|
|
ctx.font = "25px Arial";
|
|
ctx.lineJoin = "round";
|
|
ctx.lineCap = "round";
|
|
simulation.setZoom();
|
|
}
|
|
setupCanvas();
|
|
window.onresize = () => {
|
|
setupCanvas();
|
|
};
|
|
|
|
//**********************************************************************
|
|
// experimental build grid display and pause
|
|
//**********************************************************************
|
|
//set wikipedia link
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (!tech.tech[i].link) tech.tech[i].link = `<a target="_blank" href='https://en.wikipedia.org/w/index.php?search=${encodeURIComponent(tech.tech[i].name).replace(/'/g, '%27')}&title=Special:Search' class="link">${tech.tech[i].name}</a>`
|
|
}
|
|
const build = {
|
|
pauseGrid() {
|
|
|
|
//used for junk estimation
|
|
let junkCount = 0
|
|
let totalCount = 0
|
|
for (let i = 0; i < tech.tech.length; i++) {
|
|
if (tech.tech[i].count < tech.tech[i].maxCount && tech.tech[i].allowed() && !tech.tech[i].isBanished) {
|
|
totalCount += tech.tech[i].frequency
|
|
if (tech.tech[i].isJunk) junkCount += tech.tech[i].frequency
|
|
}
|
|
}
|
|
// ${m.coupling> 0 ? '<br>'+m.couplingDescription(): ""}
|
|
//left side
|
|
let botText = ""
|
|
if (tech.nailBotCount) botText += `<br>nail-bots: ${tech.nailBotCount}`
|
|
if (tech.orbitBotCount) botText += `<br>orbital-bots: ${tech.orbitBotCount}`
|
|
if (tech.boomBotCount) botText += `<br>boom-bots: ${tech.boomBotCount}`
|
|
if (tech.laserBotCount) botText += `<br>laser-bots: ${tech.laserBotCount}`
|
|
if (tech.foamBotCount) botText += `<br>foam-bots: ${tech.foamBotCount}`
|
|
if (tech.dynamoBotCount) botText += `<br>dynamo-bots: ${tech.dynamoBotCount}`
|
|
if (tech.plasmaBotCount) botText += `<br>plasma-bots: ${tech.plasmaBotCount}`
|
|
if (tech.missileBotCount) botText += `<br>missile-bots: ${tech.missileBotCount}`
|
|
|
|
let text = `<div class="pause-grid-module" style = "font-size: 13px;line-height: 120%;padding: 5px;">`
|
|
if (!simulation.isChoosing) text += `<br><span style="font-size:1.5em;font-weight: 600;">PAUSED</span> press P to resume
|
|
<br><br><svg class="SVG-button" onclick="build.shareURL(false)" width="92" height="20" style="padding:0px; margin: 1px;">
|
|
<g stroke='none' fill='#333' stroke-width="2" font-size="14px" font-family="Ariel, sans-serif"> <text x="5" y="15">copy build url</text></g>
|
|
</svg><br>`
|
|
text += `
|
|
<br><strong class='color-d'>damage</strong>: ${((tech.damageFromTech())).toPrecision(3)} difficulty: ${((m.dmgScale)).toPrecision(3)}
|
|
<br><strong class='color-defense'>defense</strong>: ${(1-m.harmReduction()).toPrecision(3)} difficulty: ${(1/simulation.dmgScale).toPrecision(3)}
|
|
<br><strong><em>fire rate</em></strong>: ${((1-b.fireCDscale)*100).toFixed(b.fireCDscale < 0.1 ? 2 : 0)}%
|
|
<br><strong class='color-dup'>duplication</strong>: ${(tech.duplicationChance()*100).toFixed(0)}%
|
|
<br><strong class='color-coupling'>coupling</strong>: ${(m.coupling).toFixed(2)}
|
|
|
|
${botText}
|
|
<br>
|
|
<br><strong class='color-h'>health</strong>: (${(m.health*100).toFixed(0)} / ${(m.maxHealth*100).toFixed(0)})
|
|
<br><strong class='color-f'>energy</strong>: (${(m.energy*100).toFixed(0)} / ${(m.maxEnergy*100).toFixed(0)}) +(${(m.fieldRegen*6000).toFixed(0)}/s)
|
|
<br><strong class='color-g'>gun</strong>: ${b.activeGun === null || b.activeGun === undefined ? "undefined":b.guns[b.activeGun].name} <strong class='color-g'>ammo</strong>: ${b.activeGun === null || b.activeGun === undefined ? "0":b.guns[b.activeGun].ammo}
|
|
<br><strong class='color-m'>tech</strong>: ${tech.totalCount} <strong class='color-r'>research</strong>: ${powerUps.research.count}
|
|
<br><strong class='color-j'>JUNK</strong>: ${(junkCount / totalCount * 100).toFixed(1)}%
|
|
<br>
|
|
<br>seed: ${Math.initialSeed}
|
|
<br>level: ${level.levels[level.onLevel]} (${level.difficultyText()}) ${m.cycle} cycles
|
|
<br>${mob.length} mobs, ${body.length} blocks, ${bullet.length} bullets, ${powerUp.length} power ups
|
|
<br>position: (${player.position.x.toFixed(1)}, ${player.position.y.toFixed(1)}) velocity: (${player.velocity.x.toFixed(1)}, ${player.velocity.y.toFixed(1)})
|
|
<br>mouse: (${simulation.mouseInGame.x.toFixed(1)}, ${simulation.mouseInGame.y.toFixed(1)}) mass: ${player.mass.toFixed(1)}
|
|
${simulation.isCheating ? "<br><br><em>lore disabled</em>": ""}
|
|
</div>`;
|
|
for (let i = 0, len = b.inventory.length; i < len; i++) {
|
|
text += `<div class="pause-grid-module"><div class="grid-title"><div class="circle-grid gun"></div> ${build.nameLink(b.guns[b.inventory[i]].name)} - <span style="font-size:100%;font-weight: 100;">${b.guns[b.inventory[i]].ammo}</span></div> ${b.guns[b.inventory[i]].description}</div>`
|
|
}
|
|
let el = document.getElementById("pause-grid-left")
|
|
el.style.display = tech.isNoDraftPause ? "none" : "grid" //disabled for eternalism because eternalism lets the player play while this menu is up but the menu doesn't update
|
|
el.innerHTML = text
|
|
//right side
|
|
text = "";
|
|
if (tech.isPauseSwitchField && !simulation.isChoosing) {
|
|
text += `<div class="pause-grid-module" id ="pause-field" style="animation: fieldColorCycle 1s linear infinite alternate;"><div class="grid-title"><div class="circle-grid field"></div> ${build.nameLink(m.fieldUpgrades[m.fieldMode].name)}</div> ${m.fieldUpgrades[m.fieldMode].description}</div>`
|
|
} else {
|
|
text += `<div class="pause-grid-module" id ="pause-field"><div class="grid-title"><div class="circle-grid field"></div> ${build.nameLink(m.fieldUpgrades[m.fieldMode].name)}</div> ${m.fieldUpgrades[m.fieldMode].description}</div>`
|
|
}
|
|
|
|
const style = (tech.isPauseEjectTech && !simulation.isChoosing) ? 'style="animation: techColorCycle 1s linear infinite alternate;"' : ''
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (tech.tech[i].count > 0) {
|
|
const techCountText = tech.tech[i].count > 1 ? `(${tech.tech[i].count}x)` : "";
|
|
if (tech.tech[i].isNonRefundable) {
|
|
text += `<div class="pause-grid-module" id ="${i}-pause-tech" onclick="powerUps.pauseEjectTech(${i})" style = "border: 0px; opacity:0.5; font-size: 60%; line-height: 130%; margin: 1px; padding-top: 6px; padding-bottom: 6px;"><div class="grid-title">${tech.tech[i].link} ${techCountText}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div></div>`
|
|
} else if (tech.tech[i].isFieldTech) {
|
|
text += `<div class="pause-grid-module" id ="${i}-pause-tech" onclick="powerUps.pauseEjectTech(${i})" ${style}><div class="grid-title">
|
|
<span style="position:relative;">
|
|
<div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
|
|
<div class="circle-grid field" style="position:absolute; top:0; left:10px;opacity:0.65;"></div>
|
|
</span>
|
|
${tech.tech[i].link} ${techCountText}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div></div>`
|
|
} else if (tech.tech[i].isGunTech) {
|
|
text += `<div class="pause-grid-module" id ="${i}-pause-tech" onclick="powerUps.pauseEjectTech(${i})" ${style}><div class="grid-title">
|
|
<span style="position:relative;">
|
|
<div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
|
|
<div class="circle-grid gun" style="position:absolute; top:0; left:10px; opacity:0.65;"></div>
|
|
</span>
|
|
${tech.tech[i].link} ${techCountText}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div></div>`
|
|
} else if (tech.tech[i].isLore) {
|
|
text += `<div class="pause-grid-module"><div class="grid-title lore-text"><div class="circle-grid lore"></div> ${tech.tech[i].name} ${techCountText}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div></div>`
|
|
} else {
|
|
text += `<div class="pause-grid-module" id ="${i}-pause-tech" onclick="powerUps.pauseEjectTech(${i})" ${style}><div class="grid-title"><div class="circle-grid tech"></div> ${tech.tech[i].link} ${techCountText}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div></div>`
|
|
}
|
|
} else if (tech.tech[i].isLost) {
|
|
text += `<div class="pause-grid-module" style="text-decoration: line-through;"><div class="grid-title">${tech.tech[i].link}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div></div>`
|
|
}
|
|
}
|
|
el = document.getElementById("pause-grid-right")
|
|
el.style.display = tech.isNoDraftPause ? "none" : "grid" //disabled for eternalism because eternalism lets the player play while this menu is up but the menu doesn't update
|
|
el.innerHTML = text
|
|
|
|
document.getElementById("tech").style.display = "none"
|
|
document.getElementById("guns").style.display = "none"
|
|
document.getElementById("field").style.display = "none"
|
|
document.getElementById("health").style.display = "none"
|
|
document.getElementById("health-bg").style.display = "none"
|
|
},
|
|
unPauseGrid() {
|
|
document.getElementById("tech").style.display = "inline"
|
|
document.getElementById("guns").style.display = "inline"
|
|
document.getElementById("field").style.display = "inline"
|
|
if (tech.isEnergyHealth) {
|
|
document.getElementById("health").style.display = "none"
|
|
document.getElementById("health-bg").style.display = "none"
|
|
} else {
|
|
document.getElementById("health").style.display = "inline"
|
|
document.getElementById("health-bg").style.display = "inline"
|
|
}
|
|
// document.body.style.overflow = "hidden"
|
|
document.getElementById("pause-grid-left").style.display = "none"
|
|
document.getElementById("pause-grid-right").style.display = "none"
|
|
document.getElementById("pause-grid-right").style.opacity = "1"
|
|
document.getElementById("pause-grid-left").style.opacity = "1"
|
|
window.scrollTo(0, 0);
|
|
},
|
|
isExperimentSelection: false,
|
|
isExperimentRun: false,
|
|
choosePowerUp(who, index, type, isAllowed = false) {
|
|
if (type === "gun") {
|
|
let isDeselect = false
|
|
for (let i = 0, len = b.inventory.length; i < len; i++) { //look for selection in inventory
|
|
if (b.guns[b.inventory[i]].name === b.guns[index].name) { //if already clicked, remove gun
|
|
isDeselect = true
|
|
who.classList.remove("build-gun-selected");
|
|
//remove gun
|
|
b.inventory.splice(i, 1)
|
|
b.guns[index].count = 0;
|
|
b.guns[index].have = false;
|
|
if (b.guns[index].ammo != Infinity) b.guns[index].ammo = 0;
|
|
if (b.inventory.length === 0) b.activeGun = null;
|
|
simulation.makeGunHUD();
|
|
break
|
|
}
|
|
}
|
|
if (!isDeselect) { //add gun
|
|
who.classList.add("build-gun-selected");
|
|
b.giveGuns(index)
|
|
}
|
|
} else if (type === "field") {
|
|
if (m.fieldMode !== index) {
|
|
document.getElementById("field-" + m.fieldMode).classList.remove("build-field-selected");
|
|
m.setField(index)
|
|
who.classList.add("build-field-selected");
|
|
} else if (m.fieldMode === 4) {
|
|
const i = 4 //update experiment text
|
|
simulation.molecularMode++
|
|
if (simulation.molecularMode > i - 1) simulation.molecularMode = 0
|
|
m.fieldUpgrades[i].description = m.fieldUpgrades[i].setDescription()
|
|
document.getElementById(`field-${i}`).innerHTML = `<div class="grid-title"><div class="circle-grid field"></div> ${build.nameLink(m.fieldUpgrades[i].name)}</div> ${m.fieldUpgrades[i].description}`
|
|
}
|
|
|
|
// if (m.fieldMode === 4 && simulation.molecularMode < 3) {
|
|
// simulation.molecularMode++
|
|
// m.fieldUpgrades[4].description = m.fieldUpgrades[4].setDescription()
|
|
// } else {
|
|
// m.setField((m.fieldMode === m.fieldUpgrades.length - 1) ? 1 : m.fieldMode + 1) //cycle to next field
|
|
|
|
// if (m.fieldMode === 4) {
|
|
// simulation.molecularMode = 0
|
|
// m.fieldUpgrades[4].description = m.fieldUpgrades[4].setDescription()
|
|
// }
|
|
// }
|
|
|
|
|
|
} else if (type === "tech") {
|
|
if (tech.tech[index].count < tech.tech[index].maxCount) {
|
|
// if (!tech.tech[index].isLore && !tech.tech[index].isNonRefundable && !who.classList.contains("build-tech-selected")) who.classList.add("build-tech-selected");
|
|
if (!who.classList.contains("build-tech-selected")) who.classList.add("build-tech-selected");
|
|
tech.giveTech(index)
|
|
} else if (!tech.tech[index].isNonRefundable) {
|
|
// tech.totalCount -= tech.tech[index].count
|
|
tech.removeTech(index);
|
|
who.classList.remove("build-tech-selected");
|
|
} else {
|
|
// for non refundable tech this makes it flash off for a second, but return to on to show that it can't be set off
|
|
who.classList.remove("build-tech-selected")
|
|
setTimeout(() => {
|
|
who.classList.add("build-tech-selected")
|
|
}, 50);
|
|
}
|
|
}
|
|
|
|
// } else if (type === "tech") { //remove tech if you have too many
|
|
// if (tech.tech[index].count < tech.tech[index].maxCount) {
|
|
// if (!who.classList.contains("build-tech-selected")) who.classList.add("build-tech-selected");
|
|
// tech.giveTech(index)
|
|
// } else if (!tech.tech[index].isNonRefundable) {
|
|
// tech.totalCount -= tech.tech[index].count
|
|
// tech.removeTech(index);
|
|
// who.classList.remove("build-tech-selected");
|
|
// } else {
|
|
// who.classList.remove("build-tech-selected")
|
|
// setTimeout(() => { //return energy
|
|
// who.classList.add("build-tech-selected")
|
|
// }, 50);
|
|
// }
|
|
// }
|
|
|
|
//update tech text //disable not allowed tech
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
const techID = document.getElementById("tech-" + i)
|
|
if (!tech.tech[i].isExperimentHide && !tech.tech[i].isNonRefundable && (!tech.tech[i].isJunk || tech.tech[i].isExperimentalMode || localSettings.isJunkExperiment)) {
|
|
if (tech.tech[i].allowed() || isAllowed || tech.tech[i].count > 0) {
|
|
const techCountText = tech.tech[i].count > 1 ? `(${tech.tech[i].count}x)` : "";
|
|
// <div class="circle-grid-small research" style="position:absolute; top:13px; left:30px;opacity:0.85;"></div>
|
|
if (tech.tech[i].isFieldTech) {
|
|
techID.classList.remove('experiment-grid-hide');
|
|
techID.innerHTML = `
|
|
<div class="grid-title">
|
|
<span style="position:relative;">
|
|
<div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
|
|
<div class="circle-grid field" style="position:absolute; top:0; left:10px;opacity:0.65;"></div>
|
|
</span>
|
|
${tech.tech[i].link} ${techCountText}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}
|
|
</div>`
|
|
// <div class="circle-grid gun" style="position:absolute; top:-3px; left:-3px; opacity:1; height: 33px; width:33px;"></div>
|
|
// <div class="circle-grid tech" style="position:absolute; top:5px; left:5px;opacity:1;height: 20px; width:20px;border: #fff solid 2px;"></div>
|
|
// border: #fff solid 0px;
|
|
} else if (tech.tech[i].isGunTech) {
|
|
techID.classList.remove('experiment-grid-hide');
|
|
techID.innerHTML = `
|
|
<div class="grid-title">
|
|
<span style="position:relative;">
|
|
<div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
|
|
<div class="circle-grid gun" style="position:absolute; top:0; left:10px; opacity:0.65;"></div>
|
|
</span>
|
|
${tech.tech[i].link} ${techCountText}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}
|
|
</div>`
|
|
} else if (tech.tech[i].isJunk) {
|
|
techID.innerHTML = `<div class="grid-title"><div class="circle-grid junk"></div> ${tech.tech[i].link} ${techCountText}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() : tech.tech[i].description}</div>`
|
|
} else if (tech.tech[i].isExperimentalMode) {
|
|
techID.innerHTML = `<div class="grid-title">${tech.tech[i].name}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div>`
|
|
} else {
|
|
techID.innerHTML = `<div class="grid-title"><div class="circle-grid tech"></div> ${tech.tech[i].link} ${techCountText}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() : tech.tech[i].description}</div>`
|
|
}
|
|
//deselect selected tech options if you don't have the tech any more // for example: when bot techs are converted after a bot upgrade tech is taken
|
|
if (tech.tech[i].count === 0 && techID.classList.contains("build-tech-selected")) techID.classList.remove("build-tech-selected");
|
|
|
|
if (techID.classList.contains("experiment-grid-disabled")) {
|
|
techID.classList.remove("experiment-grid-disabled");
|
|
techID.setAttribute("onClick", `javascript: build.choosePowerUp(this,${i},'tech')`);
|
|
}
|
|
// } else if (tech.tech[i].isGunTech || tech.tech[i].isFieldTech) {
|
|
// techID.classList.add('experiment-grid-hide');
|
|
} else { //disabled color
|
|
// techID.innerHTML = `<div class="grid-title"> ${tech.tech[i].name}</div><span style="color:#666;">requires: ${tech.tech[i].requires}</span></div>`
|
|
// techID.innerHTML = `<div class="grid-title"> ${tech.tech[i].name}</div><span style="color:#666;">requires: ${tech.tech[i].requires}</span></div>`
|
|
techID.innerHTML = `<div class="grid-title">${tech.tech[i].name}</div>${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div>`
|
|
// console.log(techID)
|
|
if (!techID.classList.contains("experiment-grid-disabled")) {
|
|
techID.classList.add("experiment-grid-disabled");
|
|
techID.onclick = null
|
|
}
|
|
if (tech.tech[i].count > 0) tech.removeTech(i)
|
|
if (techID.classList.contains("build-tech-selected")) techID.classList.remove("build-tech-selected");
|
|
}
|
|
}
|
|
}
|
|
},
|
|
populateGrid() {
|
|
let text = `
|
|
<div style="display: flex; justify-content: space-around; align-items: center;">
|
|
<svg class="SVG-button" onclick="build.startExperiment()" width="115" height="51">
|
|
<g stroke='none' fill='#333' stroke-width="2" font-size="40px" font-family="Ariel, sans-serif">
|
|
<text x="18" y="38">start</text>
|
|
</g>
|
|
</svg>
|
|
<svg class="SVG-button" onclick="build.reset()" width="50" height="25">
|
|
<g stroke='none' fill='#333' stroke-width="2" font-size="17px" font-family="Ariel, sans-serif">
|
|
<text x="5" y="18">reset</text>
|
|
</g>
|
|
</svg>
|
|
<svg class="SVG-button" onclick="build.shareURL(true)" width="52" height="25">
|
|
<g stroke='none' fill='#333' stroke-width="2" font-size="17px" font-family="Ariel, sans-serif">
|
|
<text x="5" y="18">share</text>
|
|
</g>
|
|
</svg>
|
|
</div>
|
|
<div style="align-items: center; text-align:center; font-size: 1.00em; line-height: 190%;background-color:var(--build-bg-color);">
|
|
<div>starting level: <input id='starting-level' type="number" step="1" value="1" min="0" max="99"></div>
|
|
<div>
|
|
<label for="difficulty-select" title="effects: number of mobs, damage done by mobs, damage done to mobs, mob speed, heal effects">difficulty:</label>
|
|
<select name="difficulty-select" id="difficulty-select-experiment">
|
|
<option value="1">easy</option>
|
|
<option value="2" selected>normal</option>
|
|
<option value="4">hard</option>
|
|
<option value="6">why?</option>
|
|
</select>
|
|
</div>
|
|
<div>
|
|
<label for="no-power-ups" title="no tech, fields, or guns will spawn">no power ups:</label>
|
|
<input type="checkbox" id="no-power-ups" name="no-power-ups" style="width:17px; height:17px;">
|
|
</div>
|
|
</div>`
|
|
for (let i = 0, len = m.fieldUpgrades.length; i < len; i++) {
|
|
text += `<div id ="field-${i}" class="experiment-grid-module" onclick="build.choosePowerUp(this,${i},'field')"><div class="grid-title"><div class="circle-grid field"></div> ${build.nameLink(m.fieldUpgrades[i].name)}</div> ${m.fieldUpgrades[i].description}</div>`
|
|
}
|
|
for (let i = 0, len = b.guns.length; i < len; i++) {
|
|
text += `<div id = "gun-${i}" class="experiment-grid-module" onclick="build.choosePowerUp(this,${i},'gun')"><div class="grid-title"><div class="circle-grid gun"></div> ${build.nameLink(b.guns[i].name)}</div> ${b.guns[i].description}</div>`
|
|
}
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (!tech.tech[i].isExperimentHide && (!tech.tech[i].isJunk || localSettings.isJunkExperiment)) { //&& (!tech.tech[i].isNonRefundable || tech.tech[i].isExperimentalMode)) {
|
|
if (tech.tech[i].allowed() && (!tech.tech[i].isNonRefundable || tech.tech[i].isExperimentalMode || localSettings.isJunkExperiment)) { // || tech.tech[i].name === "+1 cardinality") { //|| tech.tech[i].name === "leveraged investment"
|
|
if (tech.tech[i].isExperimentalMode) {
|
|
text += `<div id="tech-${i}" class="experiment-grid-module" onclick="build.choosePowerUp(this,${i},'tech')"><div class="grid-title">${tech.tech[i].name}</div> ${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div>`
|
|
} else if (tech.tech[i].isJunk) {
|
|
text += `<div id="tech-${i}" class="experiment-grid-module" onclick="build.choosePowerUp(this,${i},'tech')"><div class="grid-title"><div class="circle-grid junk"></div> ${tech.tech[i].link}</div> ${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div>`
|
|
} else {
|
|
text += `<div id="tech-${i}" class="experiment-grid-module" onclick="build.choosePowerUp(this,${i},'tech')"><div class="grid-title"><div class="circle-grid tech"></div> ${tech.tech[i].link}</div> ${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div>`
|
|
}
|
|
} else {
|
|
text += `<div id="tech-${i}" class="experiment-grid-module experiment-grid-disabled"><div class="grid-title"> ${tech.tech[i].name}</div> ${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div>`
|
|
// text += `<div id="tech-${i}" class="experiment-grid-module experiment-grid-disabled"><div class="grid-title"> ${tech.tech[i].name}</div> ${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() :tech.tech[i].description}</div>`
|
|
}
|
|
}
|
|
}
|
|
document.getElementById("experiment-grid").innerHTML = text
|
|
document.getElementById("difficulty-select-experiment").value = document.getElementById("difficulty-select").value
|
|
document.getElementById("difficulty-select-experiment").addEventListener("input", () => {
|
|
simulation.difficultyMode = Number(document.getElementById("difficulty-select-experiment").value)
|
|
lore.setTechGoal()
|
|
localSettings.difficultyMode = Number(document.getElementById("difficulty-select-experiment").value)
|
|
document.getElementById("difficulty-select").value = document.getElementById("difficulty-select-experiment").value
|
|
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
|
|
});
|
|
//add tooltips
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (document.getElementById(`tech-${i}`)) {
|
|
document.getElementById(`tech-${i}`).setAttribute('data-descr', tech.tech[i].requires); //add tooltip
|
|
// document.getElementById(`tech-${i}`).setAttribute('title', tech.tech[i].requires); //add tooltip
|
|
}
|
|
}
|
|
},
|
|
nameLink(text) { //converts text into a clickable wikipedia search
|
|
return `<a target="_blank" href='https://en.wikipedia.org/w/index.php?search=${encodeURIComponent(text).replace(/'/g, '%27')}&title=Special:Search' class="link">${text}</a>`
|
|
},
|
|
reset() {
|
|
build.isExperimentSelection = true;
|
|
build.isExperimentRun = true;
|
|
simulation.startGame(true); //starts game, but pauses it
|
|
build.isExperimentSelection = true;
|
|
build.isExperimentRun = true;
|
|
simulation.paused = true;
|
|
b.inventory = []; //removes guns and ammo
|
|
for (let i = 0, len = b.guns.length; i < len; ++i) {
|
|
b.guns[i].count = 0;
|
|
b.guns[i].have = false;
|
|
if (b.guns[i].ammo != Infinity) b.guns[i].ammo = 0;
|
|
}
|
|
b.activeGun = null;
|
|
simulation.makeGunHUD();
|
|
tech.setupAllTech();
|
|
build.populateGrid();
|
|
document.getElementById("field-0").classList.add("build-field-selected");
|
|
document.getElementById("experiment-grid").style.display = "grid"
|
|
},
|
|
shareURL(isCustom = false) {
|
|
let url = "https://landgreen.github.io/sidescroller/index.html?"
|
|
url += `&seed=${Math.initialSeed}`
|
|
let count = 0;
|
|
for (let i = 0; i < b.inventory.length; i++) {
|
|
if (b.guns[b.inventory[i]].have) {
|
|
url += `&gun${count}=${encodeURIComponent(b.guns[b.inventory[i]].name.trim())}`
|
|
count++
|
|
}
|
|
}
|
|
count = 0;
|
|
for (let i = 0; i < tech.tech.length; i++) {
|
|
for (let j = 0; j < tech.tech[i].count; j++) {
|
|
if (!tech.tech[i].isLore && !tech.tech[i].isJunk && !tech.tech[i].isNonRefundable && !tech.tech[i].isExperimentHide) {
|
|
url += `&tech${count}=${encodeURIComponent(tech.tech[i].name.trim())}`
|
|
count++
|
|
}
|
|
}
|
|
}
|
|
url += `&molMode=${encodeURIComponent(simulation.molecularMode)}`
|
|
// if (property === "molMode") {
|
|
// simulation.molecularMode = Number(set[property])
|
|
// m.fieldUpgrades[i].description = m.fieldUpgrades[i].setDescription()
|
|
// document.getElementById(`field-${i}`).innerHTML = `<div class="grid-title"><div class="circle-grid field"></div> ${build.nameLink(m.fieldUpgrades[i].name)}</div> ${m.fieldUpgrades[i].description}`
|
|
// }
|
|
|
|
url += `&field=${encodeURIComponent(m.fieldUpgrades[m.fieldMode].name.trim())}`
|
|
url += `&difficulty=${simulation.difficultyMode}`
|
|
if (isCustom) {
|
|
url += `&level=${Math.abs(Number(document.getElementById("starting-level").value))}`
|
|
url += `&noPower=${Number(document.getElementById("no-power-ups").checked)}`
|
|
// alert('n-gon build URL copied to clipboard.\nPaste into browser address bar.')
|
|
} else {
|
|
simulation.makeTextLog("n-gon build URL copied to clipboard.<br>Paste into browser address bar.")
|
|
}
|
|
console.log('n-gon build URL copied to clipboard.\nPaste into browser address bar.')
|
|
console.log(url)
|
|
navigator.clipboard.writeText(url).then(function() {
|
|
/* clipboard successfully set */
|
|
if (isCustom) {
|
|
setTimeout(function() { alert('n-gon build URL copied to clipboard.\nPaste into browser address bar.') }, 300);
|
|
}
|
|
}, function() {
|
|
/* clipboard write failed */
|
|
if (isCustom) {
|
|
setTimeout(function() { alert('copy failed') }, 300);
|
|
}
|
|
console.log('copy failed')
|
|
});
|
|
|
|
},
|
|
hasExperimentalMode: false,
|
|
startExperiment() { //start playing the game after exiting the experiment menu
|
|
build.isExperimentSelection = false;
|
|
spawn.setSpawnList(); //gives random mobs, not starter mobs
|
|
spawn.setSpawnList();
|
|
if (b.inventory.length > 0) {
|
|
b.activeGun = b.inventory[0] //set first gun to active gun
|
|
simulation.makeGunHUD();
|
|
}
|
|
for (let i = 0; i < bullet.length; ++i) Matter.Composite.remove(engine.world, bullet[i]);
|
|
bullet = []; //remove any bullets that might have spawned from tech
|
|
const levelsCleared = Math.abs(Number(document.getElementById("starting-level").value) - 1)
|
|
level.difficultyIncrease(Math.min(99, levelsCleared * simulation.difficultyMode)) //increase difficulty based on modes
|
|
level.levelsCleared += levelsCleared;
|
|
simulation.isNoPowerUps = document.getElementById("no-power-ups").checked
|
|
if (simulation.isNoPowerUps) { //remove tech, guns, and fields
|
|
function removeOne() { //recursive remove one at a time to avoid array problems
|
|
for (let i = 0; i < powerUp.length; i++) {
|
|
if (powerUp[i].name === "tech" || powerUp[i].name === "gun" || powerUp[i].name === "field") {
|
|
Matter.Composite.remove(engine.world, powerUp[i]);
|
|
powerUp.splice(i, 1);
|
|
removeOne();
|
|
break
|
|
}
|
|
}
|
|
}
|
|
removeOne();
|
|
}
|
|
build.hasExperimentalMode = false
|
|
if (!simulation.isCheating) {
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (tech.tech[i].count > 0) {
|
|
if (tech.tech[i].isExperimentalMode) {
|
|
build.hasExperimentalMode = true
|
|
} else if (!tech.tech[i].isLore) {
|
|
simulation.isCheating = true;
|
|
}
|
|
}
|
|
}
|
|
if (b.inventory.length !== 0 || m.fieldMode !== 0) simulation.isCheating = true;
|
|
}
|
|
if (simulation.isCheating) { //if you are cheating remove any lore you might have gotten
|
|
lore.techCount = 0;
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (tech.tech[i].isLore) {
|
|
tech.tech[i].frequency = 0; //remove lore power up chance
|
|
tech.tech[i].count = 0; //remove lore power up chance
|
|
}
|
|
}
|
|
simulation.updateTechHUD();
|
|
} else { //if you have no tech (not cheating) remove all power ups that might have spawned from tech
|
|
for (let i = 0; i < powerUp.length; ++i) Matter.Composite.remove(engine.world, powerUp[i]);
|
|
powerUp = [];
|
|
// if (build.hasExperimentalMode) {
|
|
// for (let i = 0; i < 7; i++) tech.giveTech("undefined")
|
|
// }
|
|
}
|
|
document.body.style.cursor = "none";
|
|
document.body.style.overflow = "hidden"
|
|
document.getElementById("experiment-grid").style.display = "none"
|
|
simulation.paused = false;
|
|
requestAnimationFrame(cycle);
|
|
}
|
|
}
|
|
|
|
function openExperimentMenu() {
|
|
document.getElementById("experiment-button").style.display = "none";
|
|
document.getElementById("training-button").style.display = "none";
|
|
const el = document.getElementById("experiment-grid")
|
|
el.style.display = "grid"
|
|
document.body.style.overflowY = "scroll";
|
|
document.body.style.overflowX = "hidden";
|
|
document.getElementById("info").style.display = 'none'
|
|
build.reset();
|
|
}
|
|
|
|
//record settings so they can be reproduced in the experimental menu
|
|
document.getElementById("experiment-button").addEventListener("click", () => { //setup build run
|
|
// let field = 0;
|
|
// let inventory = [];
|
|
// let techList = [];
|
|
// if (!simulation.firstRun) {
|
|
// field = m.fieldMode
|
|
// inventory = [...b.inventory]
|
|
// for (let i = 0; i < tech.tech.length; i++) {
|
|
// techList.push(tech.tech[i].count)
|
|
// }
|
|
// }
|
|
openExperimentMenu();
|
|
});
|
|
|
|
|
|
// ************************************************************************************************
|
|
// inputs
|
|
// ************************************************************************************************
|
|
const input = {
|
|
fire: false, // left mouse
|
|
field: false, // right mouse
|
|
up: false, // jump
|
|
down: false, // crouch
|
|
left: false,
|
|
right: false,
|
|
isPauseKeyReady: true,
|
|
key: {
|
|
fire: "KeyF",
|
|
field: "Space",
|
|
up: "KeyW", // jump
|
|
down: "KeyS", // crouch
|
|
left: "KeyA",
|
|
right: "KeyD",
|
|
pause: "KeyP",
|
|
nextGun: "KeyE",
|
|
previousGun: "KeyQ",
|
|
testing: "KeyT"
|
|
},
|
|
setDefault() {
|
|
input.key = {
|
|
fire: "KeyF",
|
|
field: "Space",
|
|
up: "KeyW", // jump
|
|
down: "KeyS", // crouch
|
|
left: "KeyA",
|
|
right: "KeyD",
|
|
pause: "KeyP",
|
|
nextGun: "KeyE",
|
|
previousGun: "KeyQ",
|
|
testing: "KeyT"
|
|
}
|
|
input.controlTextUpdate()
|
|
},
|
|
controlTextUpdate() {
|
|
function cleanText(text) {
|
|
return text.replace('Key', '').replace('Digit', '')
|
|
}
|
|
if (!input.key.fire) input.key.fire = "KeyF"
|
|
document.getElementById("key-fire").innerHTML = cleanText(input.key.fire)
|
|
document.getElementById("key-field").innerHTML = cleanText(input.key.field)
|
|
document.getElementById("key-up").innerHTML = cleanText(input.key.up)
|
|
document.getElementById("key-down").innerHTML = cleanText(input.key.down)
|
|
document.getElementById("key-left").innerHTML = cleanText(input.key.left)
|
|
document.getElementById("key-right").innerHTML = cleanText(input.key.right)
|
|
document.getElementById("key-pause").innerHTML = cleanText(input.key.pause)
|
|
document.getElementById("key-next-gun").innerHTML = cleanText(input.key.nextGun)
|
|
document.getElementById("key-previous-gun").innerHTML = cleanText(input.key.previousGun)
|
|
document.getElementById("key-testing").innerHTML = cleanText(input.key.testing) //if (localSettings.loreCount > 0)
|
|
|
|
document.getElementById("splash-up").innerHTML = cleanText(input.key.up)[0]
|
|
document.getElementById("splash-down").innerHTML = cleanText(input.key.down)[0]
|
|
document.getElementById("splash-left").innerHTML = cleanText(input.key.left)[0]
|
|
document.getElementById("splash-right").innerHTML = cleanText(input.key.right)[0]
|
|
document.getElementById("splash-next-gun").innerHTML = cleanText(input.key.nextGun)[0]
|
|
document.getElementById("splash-previous-gun").innerHTML = cleanText(input.key.previousGun)[0]
|
|
|
|
localSettings.key = input.key
|
|
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
|
|
},
|
|
focus: null,
|
|
setTextFocus() {
|
|
const backgroundColor = "#fff"
|
|
document.getElementById("key-fire").style.background = backgroundColor
|
|
document.getElementById("key-field").style.background = backgroundColor
|
|
document.getElementById("key-up").style.background = backgroundColor
|
|
document.getElementById("key-down").style.background = backgroundColor
|
|
document.getElementById("key-left").style.background = backgroundColor
|
|
document.getElementById("key-right").style.background = backgroundColor
|
|
document.getElementById("key-pause").style.background = backgroundColor
|
|
document.getElementById("key-next-gun").style.background = backgroundColor
|
|
document.getElementById("key-previous-gun").style.background = backgroundColor
|
|
document.getElementById("key-testing").style.background = backgroundColor
|
|
if (input.focus) input.focus.style.background = 'rgb(0, 200, 255)';
|
|
},
|
|
setKeys(event) {
|
|
//check for duplicate keys
|
|
if (event.code && !(
|
|
event.code === "ArrowRight" ||
|
|
event.code === "ArrowLeft" ||
|
|
event.code === "ArrowUp" ||
|
|
event.code === "ArrowDown" ||
|
|
event.code === input.key.fire ||
|
|
event.code === input.key.field ||
|
|
event.code === input.key.up ||
|
|
event.code === input.key.down ||
|
|
event.code === input.key.left ||
|
|
event.code === input.key.right ||
|
|
event.code === input.key.pause ||
|
|
event.code === input.key.nextGun ||
|
|
event.code === input.key.previousGun ||
|
|
event.code === input.key.testing
|
|
)) {
|
|
switch (input.focus.id) {
|
|
case "key-fire":
|
|
input.key.fire = event.code
|
|
break;
|
|
case "key-field":
|
|
input.key.field = event.code
|
|
break;
|
|
case "key-up":
|
|
input.key.up = event.code
|
|
break;
|
|
case "key-down":
|
|
input.key.down = event.code
|
|
break;
|
|
case "key-left":
|
|
input.key.left = event.code
|
|
break;
|
|
case "key-right":
|
|
input.key.right = event.code
|
|
break;
|
|
case "key-pause":
|
|
input.key.pause = event.code
|
|
break;
|
|
case "key-next-gun":
|
|
input.key.nextGun = event.code
|
|
break;
|
|
case "key-previous-gun":
|
|
input.key.previousGun = event.code
|
|
break;
|
|
case "key-testing":
|
|
input.key.testing = event.code
|
|
break;
|
|
}
|
|
}
|
|
input.controlTextUpdate()
|
|
input.endKeySensing()
|
|
},
|
|
endKeySensing() {
|
|
window.removeEventListener("keydown", input.setKeys);
|
|
input.focus = null
|
|
input.setTextFocus()
|
|
}
|
|
}
|
|
|
|
document.getElementById("control-table").addEventListener('click', (event) => {
|
|
if (event.target.className === 'key-input') {
|
|
input.focus = event.target
|
|
input.setTextFocus()
|
|
window.addEventListener("keydown", input.setKeys);
|
|
}
|
|
});
|
|
document.getElementById("control-details").addEventListener("toggle", function() {
|
|
input.controlTextUpdate()
|
|
input.endKeySensing();
|
|
})
|
|
|
|
document.getElementById("control-reset").addEventListener('click', input.setDefault);
|
|
|
|
window.addEventListener("keyup", function(event) {
|
|
switch (event.code) {
|
|
case input.key.right:
|
|
case "ArrowRight":
|
|
input.right = false
|
|
break;
|
|
case input.key.left:
|
|
case "ArrowLeft":
|
|
input.left = false
|
|
break;
|
|
case input.key.up:
|
|
case "ArrowUp":
|
|
input.up = false
|
|
break;
|
|
case input.key.down:
|
|
case "ArrowDown":
|
|
input.down = false
|
|
break;
|
|
case input.key.fire:
|
|
input.fire = false
|
|
break
|
|
case input.key.field:
|
|
input.field = false
|
|
break
|
|
}
|
|
});
|
|
|
|
window.addEventListener("keydown", function(event) {
|
|
switch (event.code) {
|
|
case input.key.right:
|
|
case "ArrowRight":
|
|
input.right = true
|
|
break;
|
|
case input.key.left:
|
|
case "ArrowLeft":
|
|
input.left = true
|
|
break;
|
|
case input.key.up:
|
|
case "ArrowUp":
|
|
input.up = true
|
|
break;
|
|
case input.key.down:
|
|
case "ArrowDown":
|
|
input.down = true
|
|
break;
|
|
case input.key.fire:
|
|
// event.preventDefault();
|
|
input.fire = true
|
|
break
|
|
case input.key.field:
|
|
// event.preventDefault();
|
|
input.field = true
|
|
break
|
|
case input.key.nextGun:
|
|
simulation.nextGun();
|
|
break
|
|
case input.key.previousGun:
|
|
simulation.previousGun();
|
|
break
|
|
case input.key.pause:
|
|
if (!simulation.isChoosing && input.isPauseKeyReady && m.alive) {
|
|
input.isPauseKeyReady = false
|
|
setTimeout(function() {
|
|
input.isPauseKeyReady = true
|
|
}, 300);
|
|
if (simulation.paused) {
|
|
build.unPauseGrid()
|
|
simulation.paused = false;
|
|
// level.levelAnnounce();
|
|
document.body.style.cursor = "none";
|
|
requestAnimationFrame(cycle);
|
|
} else if (!tech.isNoDraftPause) {
|
|
simulation.paused = true;
|
|
build.pauseGrid()
|
|
document.body.style.cursor = "auto";
|
|
|
|
if (tech.isPauseSwitchField || simulation.testing) {
|
|
document.getElementById("pause-field").addEventListener("click", () => {
|
|
const energy = m.energy
|
|
if (m.fieldMode === 4 && simulation.molecularMode < 3) {
|
|
simulation.molecularMode++
|
|
m.fieldUpgrades[4].description = m.fieldUpgrades[4].setDescription()
|
|
} else {
|
|
m.setField((m.fieldMode === m.fieldUpgrades.length - 1) ? 1 : m.fieldMode + 1) //cycle to next field
|
|
if (m.fieldMode === 4) {
|
|
simulation.molecularMode = 0
|
|
m.fieldUpgrades[4].description = m.fieldUpgrades[4].setDescription()
|
|
}
|
|
}
|
|
m.energy = energy
|
|
document.getElementById("pause-field").innerHTML = `<div class="grid-title"><div class="circle-grid field"></div> ${m.fieldUpgrades[m.fieldMode].name}</div> ${m.fieldUpgrades[m.fieldMode].description}`
|
|
});
|
|
}
|
|
}
|
|
}
|
|
break
|
|
case input.key.testing:
|
|
if (m.alive && localSettings.loreCount > 0) {
|
|
if (simulation.difficultyMode > 4) {
|
|
simulation.makeTextLog("<em>testing mode disabled for this difficulty</em>");
|
|
break
|
|
}
|
|
if (simulation.testing) {
|
|
simulation.testing = false;
|
|
simulation.loop = simulation.normalLoop
|
|
if (simulation.isConstructionMode) document.getElementById("construct").style.display = 'none'
|
|
simulation.makeTextLog("", 0);
|
|
} else { //if (keys[191])
|
|
simulation.testing = true;
|
|
simulation.loop = simulation.testingLoop
|
|
if (simulation.isConstructionMode) document.getElementById("construct").style.display = 'inline'
|
|
if (simulation.testing) tech.setCheating();
|
|
simulation.makeTextLog(
|
|
`<table class="pause-table">
|
|
<tr>
|
|
<td class='key-input-pause'>T</td>
|
|
<td class='key-used'><strong>toggle testing</strong></td>
|
|
</tr>
|
|
<tr>
|
|
<td class='key-input-pause'>R</td>
|
|
<td class='key-used'>teleport to mouse</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='key-input-pause'>F</td>
|
|
<td class='key-used'>cycle field</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='key-input-pause'>G</td>
|
|
<td class='key-used'>all guns</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='key-input-pause'>H</td>
|
|
<td class='key-used'>+100% defense</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='key-input-pause'>B</td>
|
|
<td class='key-used'>damage, research</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='key-input-pause'>N</td>
|
|
<td class='key-used'>fill health, energy</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='key-input-pause'>Y</td>
|
|
<td class='key-used'>random tech</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='key-input-pause'>U</td>
|
|
<td class='key-used'>next level</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='key-input-pause'>J</td>
|
|
<td class='key-used'>clear mobs</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='key-input-pause'>I/O</td>
|
|
<td class='key-used'>zoom in / out</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='key-input-pause'>1-8</td>
|
|
<td class='key-used'>spawn things</td>
|
|
</tr>
|
|
<tr>
|
|
<td class='key-input-pause'>⇧X</td>
|
|
<td class='key-used'>restart</td>
|
|
</tr>
|
|
</table>`, Infinity);
|
|
}
|
|
}
|
|
break
|
|
}
|
|
if (simulation.testing) {
|
|
if (event.key === "X") m.death(); //only uppercase
|
|
switch (event.key.toLowerCase()) {
|
|
case "o":
|
|
simulation.isAutoZoom = false;
|
|
simulation.zoomScale /= 0.9;
|
|
simulation.setZoom();
|
|
break;
|
|
case "i":
|
|
simulation.isAutoZoom = false;
|
|
simulation.zoomScale *= 0.9;
|
|
simulation.setZoom();
|
|
break
|
|
case "`":
|
|
powerUps.directSpawn(simulation.mouseInGame.x, simulation.mouseInGame.y, "research");
|
|
break
|
|
case "1":
|
|
powerUps.directSpawn(simulation.mouseInGame.x, simulation.mouseInGame.y, "heal");
|
|
break
|
|
case "2":
|
|
powerUps.directSpawn(simulation.mouseInGame.x, simulation.mouseInGame.y, "ammo");
|
|
break
|
|
case "3":
|
|
powerUps.directSpawn(simulation.mouseInGame.x, simulation.mouseInGame.y, "gun");
|
|
break
|
|
case "4":
|
|
powerUps.directSpawn(simulation.mouseInGame.x, simulation.mouseInGame.y, "field");
|
|
break
|
|
case "5":
|
|
powerUps.directSpawn(simulation.mouseInGame.x, simulation.mouseInGame.y, "tech");
|
|
break
|
|
case "6":
|
|
const index = body.length
|
|
spawn.bodyRect(simulation.mouseInGame.x, simulation.mouseInGame.y, 50, 50);
|
|
body[index].collisionFilter.category = cat.body;
|
|
body[index].collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.mob | cat.mobBullet
|
|
body[index].classType = "body";
|
|
Composite.add(engine.world, body[index]); //add to world
|
|
break
|
|
case "7":
|
|
const pick = spawn.fullPickList[Math.floor(Math.random() * spawn.fullPickList.length)];
|
|
spawn[pick](simulation.mouseInGame.x, simulation.mouseInGame.y);
|
|
break
|
|
case "8":
|
|
spawn.randomLevelBoss(simulation.mouseInGame.x, simulation.mouseInGame.y);
|
|
break
|
|
case "f":
|
|
const mode = (m.fieldMode === m.fieldUpgrades.length - 1) ? 0 : m.fieldMode + 1
|
|
m.setField(mode)
|
|
break
|
|
case "g":
|
|
b.giveGuns("all", 1000)
|
|
break
|
|
case "h":
|
|
// m.health = Infinity
|
|
if (m.immuneCycle === Infinity) {
|
|
m.immuneCycle = 0 //you can't take damage
|
|
} else {
|
|
m.immuneCycle = Infinity //you can't take damage
|
|
}
|
|
|
|
// m.energy = Infinity
|
|
// document.getElementById("health").style.display = "none"
|
|
// document.getElementById("health-bg").style.display = "none"
|
|
break
|
|
case "n":
|
|
m.addHealth(Infinity)
|
|
m.energy = m.maxEnergy
|
|
break
|
|
case "y":
|
|
tech.giveTech()
|
|
break
|
|
case "b":
|
|
tech.isRerollDamage = true
|
|
powerUps.research.changeRerolls(100000)
|
|
break
|
|
case "r":
|
|
m.resetHistory();
|
|
Matter.Body.setPosition(player, simulation.mouseInGame);
|
|
Matter.Body.setVelocity(player, {
|
|
x: 0,
|
|
y: 0
|
|
});
|
|
// move bots to player
|
|
for (let i = 0; i < bullet.length; i++) {
|
|
if (bullet[i].botType) {
|
|
Matter.Body.setPosition(bullet[i], Vector.add(player.position, {
|
|
x: 250 * (Math.random() - 0.5),
|
|
y: 250 * (Math.random() - 0.5)
|
|
}));
|
|
Matter.Body.setVelocity(bullet[i], {
|
|
x: 0,
|
|
y: 0
|
|
});
|
|
}
|
|
}
|
|
break
|
|
case "u":
|
|
level.nextLevel();
|
|
break
|
|
case "j":
|
|
for (let i = 0, len = mob.length; i < len; ++i) mob[i].damage(Infinity, true)
|
|
setTimeout(() => { for (let i = 0, len = mob.length; i < len; ++i) mob[i].damage(Infinity, true) }, 100);
|
|
setTimeout(() => { for (let i = 0, len = mob.length; i < len; ++i) mob[i].damage(Infinity, true) }, 200);
|
|
break
|
|
case "l":
|
|
document.getElementById("field").style.display = "none"
|
|
document.getElementById("guns").style.display = "none"
|
|
document.getElementById("tech").style.display = "none"
|
|
break
|
|
}
|
|
}
|
|
});
|
|
//mouse move input
|
|
document.body.addEventListener("mousemove", (e) => {
|
|
simulation.mouse.x = e.clientX;
|
|
simulation.mouse.y = e.clientY;
|
|
});
|
|
|
|
document.body.addEventListener("mouseup", (e) => {
|
|
// input.fire = false;
|
|
// console.log(e)
|
|
if (e.button === 0) {
|
|
input.fire = false;
|
|
} else if (e.button === 2) {
|
|
input.field = false;
|
|
}
|
|
});
|
|
|
|
document.body.addEventListener("mousedown", (e) => {
|
|
if (e.button === 0) {
|
|
input.fire = true;
|
|
} else if (e.button === 2) {
|
|
input.field = true;
|
|
}
|
|
});
|
|
|
|
document.body.addEventListener("mouseenter", (e) => { //prevents mouse getting stuck when leaving the window
|
|
if (e.button === 1) {
|
|
input.fire = true;
|
|
} else {
|
|
input.fire = false;
|
|
}
|
|
|
|
if (e.button === 3) {
|
|
input.field = true;
|
|
} else {
|
|
input.field = false;
|
|
}
|
|
});
|
|
document.body.addEventListener("mouseleave", (e) => { //prevents mouse getting stuck when leaving the window
|
|
if (e.button === 1) {
|
|
input.fire = true;
|
|
} else {
|
|
input.fire = false;
|
|
}
|
|
|
|
if (e.button === 3) {
|
|
input.field = true;
|
|
} else {
|
|
input.field = false;
|
|
}
|
|
});
|
|
|
|
document.body.addEventListener("wheel", (e) => {
|
|
if (!simulation.paused) {
|
|
if (e.deltaY > 0) {
|
|
simulation.nextGun();
|
|
} else {
|
|
simulation.previousGun();
|
|
}
|
|
}
|
|
}, {
|
|
passive: true
|
|
});
|
|
|
|
//**********************************************************************
|
|
// local storage
|
|
//**********************************************************************
|
|
let localSettings
|
|
|
|
function localstorageCheck() {
|
|
try {
|
|
return 'localStorage' in window && window['localStorage'] !== null;
|
|
} catch (e) {
|
|
return false;
|
|
}
|
|
|
|
}
|
|
if (localstorageCheck()) {
|
|
localSettings = JSON.parse(localStorage.getItem("localSettings"))
|
|
if (localSettings) {
|
|
console.log('localStorage is enabled')
|
|
localSettings.isAllowed = true
|
|
localSettings.isEmpty = false
|
|
} else {
|
|
console.log('localStorage is enabled, local settings empty')
|
|
localSettings = {
|
|
isAllowed: true,
|
|
isEmpty: true
|
|
}
|
|
}
|
|
} else {
|
|
console.log("localStorage is disabled")
|
|
localSettings = { isAllowed: false }
|
|
}
|
|
|
|
if (localSettings.isAllowed && !localSettings.isEmpty) {
|
|
console.log('restoring previous settings')
|
|
|
|
if (localSettings.key) {
|
|
input.key = localSettings.key
|
|
} else {
|
|
input.setDefault()
|
|
}
|
|
|
|
if (localSettings.loreCount === undefined) {
|
|
localSettings.loreCount = 0
|
|
localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
|
|
}
|
|
|
|
simulation.isCommunityMaps = localSettings.isCommunityMaps
|
|
document.getElementById("community-maps").checked = localSettings.isCommunityMaps
|
|
|
|
if (localSettings.difficultyMode === undefined) localSettings.difficultyMode = "2"
|
|
simulation.difficultyMode = localSettings.difficultyMode
|
|
lore.setTechGoal()
|
|
document.getElementById("difficulty-select").value = localSettings.difficultyMode
|
|
|
|
if (localSettings.fpsCapDefault === undefined) localSettings.fpsCapDefault = 'max'
|
|
if (localSettings.personalSeeds === undefined) localSettings.personalSeeds = [];
|
|
if (localSettings.fpsCapDefault === 'max') {
|
|
simulation.fpsCapDefault = 999999999;
|
|
} else {
|
|
simulation.fpsCapDefault = Number(localSettings.fpsCapDefault)
|
|
}
|
|
document.getElementById("fps-select").value = localSettings.fpsCapDefault
|
|
|
|
if (!localSettings.banList) localSettings.banList = ""
|
|
if (localSettings.banList.length === 0 || localSettings.banList === "undefined") {
|
|
localSettings.banList = ""
|
|
localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
|
|
}
|
|
document.getElementById("banned").value = localSettings.banList
|
|
|
|
} else {
|
|
console.log('setting default localSettings')
|
|
const isAllowed = localSettings.isAllowed //don't overwrite isAllowed value
|
|
localSettings = {
|
|
banList: "",
|
|
isAllowed: isAllowed,
|
|
personalSeeds: [],
|
|
isJunkExperiment: false,
|
|
isCommunityMaps: false,
|
|
difficultyMode: '2',
|
|
fpsCapDefault: 'max',
|
|
runCount: 0,
|
|
isTrainingNotAttempted: true,
|
|
levelsClearedLastGame: 0,
|
|
loreCount: 0,
|
|
isHuman: false,
|
|
key: undefined
|
|
};
|
|
input.setDefault()
|
|
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
|
|
document.getElementById("community-maps").checked = localSettings.isCommunityMaps
|
|
simulation.isCommunityMaps = localSettings.isCommunityMaps
|
|
document.getElementById("difficulty-select").value = localSettings.difficultyMode
|
|
document.getElementById("fps-select").value = localSettings.fpsCapDefault
|
|
document.getElementById("banned").value = localSettings.banList
|
|
}
|
|
document.getElementById("control-testing").style.visibility = (localSettings.loreCount === 0) ? "hidden" : "visible"
|
|
// document.getElementById("experiment-button").style.visibility = (localSettings.loreCount === 0) ? "hidden" : "visible"
|
|
|
|
input.controlTextUpdate()
|
|
|
|
//**********************************************************************
|
|
// settings
|
|
//**********************************************************************
|
|
document.getElementById("fps-select").addEventListener("input", () => {
|
|
let value = document.getElementById("fps-select").value
|
|
if (value === 'max') {
|
|
simulation.fpsCapDefault = 999999999;
|
|
} else {
|
|
simulation.fpsCapDefault = Number(value)
|
|
}
|
|
localSettings.fpsCapDefault = value
|
|
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
|
|
});
|
|
|
|
document.getElementById("banned").addEventListener("input", () => {
|
|
localSettings.banList = document.getElementById("banned").value
|
|
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
|
|
});
|
|
|
|
document.getElementById("community-maps").addEventListener("input", () => {
|
|
simulation.isCommunityMaps = document.getElementById("community-maps").checked
|
|
localSettings.isCommunityMaps = simulation.isCommunityMaps
|
|
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
|
|
});
|
|
|
|
// difficulty-select-experiment event listener is set in build.makeGrid
|
|
document.getElementById("difficulty-select").addEventListener("input", () => {
|
|
simulation.difficultyMode = Number(document.getElementById("difficulty-select").value)
|
|
lore.setTechGoal()
|
|
localSettings.difficultyMode = simulation.difficultyMode
|
|
localSettings.levelsClearedLastGame = 0 //after changing difficulty, reset run history
|
|
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
|
|
});
|
|
|
|
|
|
document.getElementById("updates").addEventListener("toggle", function() {
|
|
function loadJSON(path, success, error) { //generic function to get JSON
|
|
var xhr = new XMLHttpRequest();
|
|
xhr.onreadystatechange = function() {
|
|
if (xhr.readyState === XMLHttpRequest.DONE) {
|
|
if (xhr.status === 200) {
|
|
if (success)
|
|
success(JSON.parse(xhr.responseText));
|
|
} else {
|
|
if (error)
|
|
error(xhr);
|
|
}
|
|
}
|
|
};
|
|
xhr.open("GET", path, true);
|
|
xhr.send();
|
|
}
|
|
let text = `<strong>n-gon</strong>: <a href="https://github.com/landgreen/n-gon/blob/master/todo.txt">todo list</a> and complete <a href="https://github.com/landgreen/n-gon/commits/master">change-log</a><hr>`
|
|
document.getElementById("updates-div").innerHTML = text
|
|
|
|
/// https://api.github.com/repos/landgreen/n-gon/stats/commit_activity
|
|
loadJSON('https://api.github.com/repos/landgreen/n-gon/commits',
|
|
function(data) {
|
|
// console.log(data)
|
|
for (let i = 0, len = 20; i < len; i++) {
|
|
text += "<strong>" + data[i].commit.author.date.substr(0, 10) + "</strong> - "; //+ "<br>"
|
|
text += data[i].commit.message
|
|
if (i < len - 1) text += "<hr>"
|
|
}
|
|
document.getElementById("updates-div").innerHTML = text.replace(/\n/g, "<br />")
|
|
},
|
|
function(xhr) {
|
|
console.error(xhr);
|
|
}
|
|
);
|
|
})
|
|
const sound = {
|
|
tone(frequency, end = 1000, gain = 0.05) {
|
|
const audioCtx = new(window.AudioContext || window.webkitAudioContext)(); //setup audio context
|
|
const oscillator = audioCtx.createOscillator();
|
|
const gainNode = audioCtx.createGain();
|
|
gainNode.gain.value = gain; //controls volume
|
|
oscillator.connect(gainNode);
|
|
gainNode.connect(audioCtx.destination);
|
|
oscillator.type = "sine"; // 'sine' 'square', 'sawtooth', 'triangle' and 'custom'
|
|
oscillator.frequency.value = frequency; // value in hertz
|
|
oscillator.start();
|
|
setTimeout(() => {
|
|
audioCtx.suspend()
|
|
audioCtx.close()
|
|
}, end)
|
|
// return audioCtx
|
|
},
|
|
portamento(frequency, end = 1000, shiftRate = 10, gain = 0.05) {
|
|
const audioCtx = new(window.AudioContext || window.webkitAudioContext)(); //setup audio context
|
|
const oscillator = audioCtx.createOscillator();
|
|
const gainNode = audioCtx.createGain();
|
|
gainNode.gain.value = gain; //controls volume
|
|
oscillator.connect(gainNode);
|
|
gainNode.connect(audioCtx.destination);
|
|
oscillator.type = "sine"; // 'sine' 'square', 'sawtooth', 'triangle' and 'custom'
|
|
oscillator.frequency.value = frequency; // value in hertz
|
|
oscillator.start();
|
|
for (let i = 0, len = end * 0.1; i < len; i++) oscillator.frequency.setValueAtTime(frequency + i * shiftRate, audioCtx.currentTime + i * 0.01);
|
|
setTimeout(() => {
|
|
audioCtx.suspend()
|
|
audioCtx.close()
|
|
}, end)
|
|
// return audioCtx
|
|
}
|
|
}
|
|
//**********************************************************************
|
|
// main loop
|
|
//**********************************************************************
|
|
simulation.loop = simulation.normalLoop;
|
|
|
|
function cycle() {
|
|
if (!simulation.paused) requestAnimationFrame(cycle);
|
|
const now = Date.now();
|
|
const elapsed = now - simulation.then; // calc elapsed time since last loop
|
|
if (elapsed > simulation.fpsInterval) { // if enough time has elapsed, draw the next frame
|
|
simulation.then = now - (elapsed % simulation.fpsInterval); // Get ready for next frame by setting then=now. Also, adjust for fpsInterval not being multiple of 16.67
|
|
|
|
simulation.cycle++; //tracks game cycles
|
|
m.cycle++; //tracks player cycles //used to alow time to stop for everything, but the player
|
|
if (simulation.clearNow) {
|
|
simulation.clearNow = false;
|
|
simulation.clearMap();
|
|
level.start();
|
|
}
|
|
simulation.loop();
|
|
}
|
|
} |