difficulty balance per level mob harm done is reduced about 2% player damage is increased about 2% slasher mobs do 20% less damage this is because they killed me on my last run and I'm bitter mantisBoss is invincible for a less time Zeno's paradox removes 1/10 -> 1/12 health every 5 seconds slow, stun, plasma, foam, neutron bomb effects now only slow mobs down to a minimum speed of about 2-4 bug fixes bounceBoss deals with slow effects in a less buggy way final boss didn't kill invincible mobs when it dies
6.0 KiB
6.0 KiB