difficulty
difficulty level 6 adds flat damage and damage taken
bonus tech no longer spawns on level 2 and 3 on difficulty level 6
at the end of subway you get 1 tech, but not on difficulty level 6
difficulty level 3 and 5 add a random constraint that changes each level
constraints are effects that only last until the level ends
50% JUNK chance
4x shielded mob chance
power ups are sent to next level
+33% chance for mobs to respawn
-1 choice
2x ammo costs
duplication is set to zero
50% max energy
50% max health
bots follow slow
full damage taken after boss dies
0.1x damage after a power up
mob death heals mobs
mobs heal for your lost health
periodically spawn WIMPs
exciton damage boost power up has a chance to spawn without the tech (~3%/mob)
damage boost has a unique gel/hair aura for each skin
damage boost timer no longer ticks with time dilation field
JUNK tech: stationary - thrown blocks can't move, but they still have momentum
added a classic n-gon link for the previous patch in settings
but images are disabled to save space
on levels where you can fall endlessly, power ups will also fall endlessly
they no longer teleport to the exit, sorry
Newton's 1st and 2nd laws are field tech, and they give twice the effect
abelian group 4->3x damage while invulnerable
bot fabrication price increases after 5->4 bots
wikipedia 4->3 research per correct quiz
upgraded sound bots fire fewer waves but do more damage per wave
not much changed except improved performance, I think
incendiary ammunition drones explode when they run out of durability not on the first hit
this allows better synergy with other drone tech
grappling hook retract momentum no longer scales with distance
this should give you more control
pressing the 3rd button in factory will remove blocks resting on the second block
preventing an endless toggle
bug fixes
fleas no longer die early after hitting a high health target only once
something with super ball density calculations for tech rebound
grabbing a big block can make grappling hook go flying
added 3 potential fixes, but the bug is too rare know if it's fixed
1739 lines
103 KiB
JavaScript
1739 lines
103 KiB
JavaScript
let powerUp = [];
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const powerUps = {
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ejectGraphic(color = "68, 102, 119") {
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simulation.drawList.push({
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x: m.pos.x,
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y: m.pos.y,
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radius: 100,
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color: `rgba(${color}, 0.8)`,
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time: 4
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});
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simulation.drawList.push({
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x: m.pos.x,
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y: m.pos.y,
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radius: 75,
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color: `rgba(${color}, 0.6)`,
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time: 8
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});
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simulation.drawList.push({
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x: m.pos.x,
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y: m.pos.y,
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radius: 50,
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color: `rgba(${color}, 0.3)`,
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time: 12
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});
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simulation.drawList.push({
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x: m.pos.x,
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y: m.pos.y,
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radius: 25,
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color: `rgba(${color}, 0.15)`,
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time: 16
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});
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},
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healGiveMaxEnergy: false, //for tech 1st ionization energy
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orb: {
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research(num = 1) {
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if (num === 1) return `<div class="research-circle"></div> `
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let text = '<span style="position:relative;">'
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for (let i = 0; i < num; i++) {
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text += `<div class="research-circle" style="position:absolute; top:1.5px; left:${i * 0.6}em;"></div>`
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}
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text += '</span> '
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for (let i = 0; i < num; i++) {
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text += ' '
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}
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return text
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},
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ammo(num = 1) {
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switch (num) {
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case 1:
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return `<div class="ammo-circle"></div>`
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}
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let text = '<span style="position:relative;">'
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for (let i = 0; i < num; i++) {
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text += `<div class="ammo-circle" style="position:absolute; top:1.5px; left:${i * 0.6}em;"></div>`
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}
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text += '</span> '
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for (let i = 0; i < num; i++) {
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text += ' '
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}
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return text
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},
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heal(num = 1) {
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if (powerUps.healGiveMaxEnergy) {
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if (num === 1) return `<div class="heal-circle-energy"></div>`
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let text = '<span style="position:relative;">'
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for (let i = 0; i < num; i++) {
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text += `<div class="heal-circle-energy" style="position:absolute; top:1px; left:${i * 0.6}em;"></div>`
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}
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text += '</span> '
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for (let i = 0; i < num; i++) text += ' '
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return text
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} else {
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if (num === 1) return `<div class="heal-circle"></div>`
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let text = '<span style="position:relative;">'
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for (let i = 0; i < num; i++) {
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text += `<div class="heal-circle" style="position:absolute; top:1px; left:${i * 0.6}em;"></div>`
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}
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text += '</span> '
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for (let i = 0; i < num; i++) text += ' '
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return text
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}
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},
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tech(num = 1) {
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return `<div class="circle-grid tech tooltip" style="width: 1.32em; height: 1.32em;"><span class="tooltiptext color-m">tech</span></div>`
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},
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field(num = 1) {
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return `<div class="circle-grid field tooltip"><span class="tooltiptext color-f">field</span></div>`
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},
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gun(num = 1) {
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return `<div class="circle-grid gun tooltip"><span class="tooltiptext color-g">gun</span></div>`
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},
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gunTech(num = 1) {
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return `<div class="circle-grid tech tooltip" style="position:relative; top:-0.05em; left:0.55em;opacity:0.8;margin-left:-0.55em;"><span class="tooltiptext"><span class="color-g">gun</span><span class="color-m">tech</span></span></div>
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<div class="circle-grid gun tooltip" style="position:relative; top:-0.05em; left:-0.55em; opacity:0.65;margin-right:-0.55em;"><span class="tooltiptext"><span class="color-g">gun</span><span class="color-m">tech</span></span></div>`
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},
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fieldTech(num = 1) {
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return `<div class="circle-grid tech tooltip" style="position:relative; top:-0.05em; left:0.55em;opacity:0.8;margin-left:-0.55em;"><span class="tooltiptext"><span class="color-f">field</span><span class="color-m">tech</span></span></div>
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<div class="circle-grid field tooltip" style="position:relative; top:-0.05em; left:-0.55em;opacity:0.65;margin-right:-0.55em;"><span class="tooltiptext"><span class="color-f">field</span><span class="color-m">tech</span></span></div>`
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},
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coupling(num = 1) {
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switch (num) {
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case 1:
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return `<div class="coupling-circle"></div>`
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}
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let text = '<span style="position:relative;">'
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for (let i = 0; i < num; i++) {
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text += `<div class="coupling-circle" style="position:absolute; top:1.5px; left:${i * 0.5}em;"></div>`
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}
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text += '</span> '
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for (let i = 0; i < num; i++) {
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text += '  '
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}
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return text
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},
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boost(num = 1) {
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switch (num) {
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case 1:
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return `<div class="boost-circle"></div>`
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}
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let text = '<span style="position:relative;">'
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for (let i = 0; i < num; i++) {
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text += `<div class="boost-circle" style="position:absolute; top:1.5px; left:${i * 8}px;"></div>`
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}
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text += '</span> '
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for (let i = 0; i < num; i++) {
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text += ' '
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}
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return text
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},
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},
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totalPowerUps: 0, //used for tech that count power ups at the end of a level
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do() { },
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setPowerUpMode() {
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if (tech.duplicationChance() > 0 || tech.isAnthropicTech) {
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powerUps.draw = powerUps.drawDup
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if (tech.isPowerUpsVanish) {
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if (tech.isHealAttract) {
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powerUps.do = () => {
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powerUps.dupExplode();
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powerUps.draw();
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powerUps.attractHeal();
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}
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} else {
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powerUps.do = () => {
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powerUps.dupExplode();
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powerUps.draw();
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}
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}
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} else if (tech.isHealAttract) {
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powerUps.do = () => {
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powerUps.draw();
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powerUps.attractHeal();
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}
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} else {
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powerUps.do = () => powerUps.draw();
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}
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} else {
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powerUps.draw = powerUps.drawCircle
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if (tech.isHealAttract) {
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powerUps.do = () => {
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powerUps.draw();
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powerUps.attractHeal();
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}
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} else {
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powerUps.do = powerUps.draw
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}
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}
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},
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draw() { },
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drawCircle() {
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ctx.globalAlpha = 0.4 * Math.sin(simulation.cycle * 0.15) + 0.6;
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for (let i = 0, len = powerUp.length; i < len; ++i) {
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ctx.beginPath();
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ctx.arc(powerUp[i].position.x, powerUp[i].position.y, powerUp[i].size, 0, 2 * Math.PI);
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ctx.fillStyle = powerUp[i].color;
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ctx.fill();
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}
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ctx.globalAlpha = 1;
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},
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drawDup() {
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ctx.globalAlpha = 0.4 * Math.sin(simulation.cycle * 0.15) + 0.6;
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for (let i = 0, len = powerUp.length; i < len; ++i) {
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ctx.beginPath();
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if (powerUp[i].isDuplicated) {
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let vertices = powerUp[i].vertices;
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ctx.moveTo(vertices[0].x, vertices[0].y);
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for (let j = 1; j < vertices.length; j++) {
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ctx.lineTo(vertices[j].x, vertices[j].y);
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}
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ctx.lineTo(vertices[0].x, vertices[0].y);
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} else {
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ctx.arc(powerUp[i].position.x, powerUp[i].position.y, powerUp[i].size, 0, 2 * Math.PI);
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}
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ctx.fillStyle = powerUp[i].color;
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ctx.fill();
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}
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ctx.globalAlpha = 1;
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},
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attractHeal() {
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for (let i = 0; i < powerUp.length; i++) { //attract heal power ups to player
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if (powerUp[i].name === "heal") {
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let attract = Vector.mult(Vector.normalise(Vector.sub(m.pos, powerUp[i].position)), 0.015 * powerUp[i].mass)
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powerUp[i].force.x += attract.x;
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powerUp[i].force.y += attract.y - powerUp[i].mass * simulation.g; //negate gravity
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Matter.Body.setVelocity(powerUp[i], Vector.mult(powerUp[i].velocity, 0.7));
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}
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}
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},
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dupExplode() {
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for (let i = 0, len = powerUp.length; i < len; ++i) {
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if (powerUp[i].isDuplicated) {
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if (Math.random() < 0.003 && !m.isBodiesAsleep) { // (1-0.003)^240 = chance to be removed after 4 seconds, 240 = 4 seconds * 60 cycles per second
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b.explosion(powerUp[i].position, 175 + (11 + 3 * Math.random()) * powerUp[i].size);
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if (powerUp[i]) {
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Matter.Composite.remove(engine.world, powerUp[i]);
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powerUp.splice(i, 1);
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}
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break
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}
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if (Math.random() < 0.3) { //draw electricity
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const mag = Math.max(1, 4 + powerUp[i].size / 5)
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let unit = Vector.rotate({ x: mag, y: mag }, 2 * Math.PI * Math.random())
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let path = { x: powerUp[i].position.x + unit.x, y: powerUp[i].position.y + unit.y }
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ctx.beginPath();
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ctx.moveTo(path.x, path.y);
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for (let i = 0; i < 6; i++) {
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unit = Vector.rotate(unit, 4 * (Math.random() - 0.5))
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path = Vector.add(path, unit)
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ctx.lineTo(path.x, path.y);
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}
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ctx.lineWidth = 0.5 + 2 * Math.random();
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ctx.strokeStyle = "#000"
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ctx.stroke();
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}
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}
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}
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},
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choose(type, index) {
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if (type === "gun") {
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b.giveGuns(index)
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let text = `<div class="circle-grid gun"></div> b.giveGuns("<strong class='color-text'>${b.guns[index].name}</strong>")`
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if (b.inventory.length === 1) text += `<br>input.key.gun<span class='color-symbol'>:</span> ["<span class='color-text'>MouseLeft</span>"]`
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if (b.inventory.length === 2) text += `
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<br>input.key.nextGun<span class='color-symbol'>:</span> ["<span class='color-text'>${input.key.nextGun}</span>","<span class='color-text'>MouseWheel</span>"]
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<br>input.key.previousGun<span class='color-symbol'>:</span> ["<span class='color-text'>${input.key.previousGun}</span>","<span class='color-text'>MouseWheel</span>"]`
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simulation.inGameConsole(text);
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} else if (type === "field") {
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m.setField(index)
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} else if (type === "tech") {
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// if (tech.isBanish && tech.tech[index].isBanished) tech.tech[index].isBanished = false
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simulation.inGameConsole(`<div class="circle-grid tech"></div> <span class='color-var'>tech</span>.giveTech("<strong class='color-text'>${tech.tech[index].name}</strong>")`);
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tech.giveTech(index)
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}
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powerUps.endDraft(type);
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},
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showDraft() {
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//disable clicking for 1/2 a second to prevent mistake clicks
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document.getElementById("choose-grid").style.pointerEvents = "none";
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document.body.style.cursor = "none";
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setTimeout(() => {
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// if (!tech.isNoDraftPause)
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document.body.style.cursor = "auto";
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document.getElementById("choose-grid").style.pointerEvents = "auto";
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document.getElementById("choose-grid").style.transitionDuration = "0s";
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}, 400);
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simulation.isChoosing = true; //stops p from un pausing on key down
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if (!simulation.paused) {
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if (tech.isNoDraftPause) {
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document.getElementById("choose-grid").style.opacity = "1"
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} else {
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simulation.paused = true;
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document.getElementById("choose-grid").style.opacity = "1"
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}
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document.getElementById("choose-grid").style.transitionDuration = "0.5s"; //how long is the fade in on
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document.getElementById("choose-grid").style.visibility = "visible"
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requestAnimationFrame(() => {
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ctx.fillStyle = `rgba(150,150,150,0.9)`; //`rgba(221,221,221,0.6)`;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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});
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}
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},
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endDraft(type, isCanceled = false) { //type should be a gun, tech, or field
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if (isCanceled) {
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if (tech.isCancelDuplication) {
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const value = 0.05
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tech.duplication += value
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simulation.inGameConsole(`tech.duplicationChance() <span class='color-symbol'>+=</span> ${value}`)
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simulation.circleFlare(value);
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}
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if (tech.isCancelRerolls) {
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for (let i = 0, len = 8 + 4 * Math.random(); i < len; i++) {
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let spawnType
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if (Math.random() < 0.4 && !tech.isEnergyNoAmmo) {
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spawnType = "ammo"
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} else if (Math.random() < 0.33 && !tech.isSuperDeterminism) {
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spawnType = "research"
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} else {
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spawnType = "heal"
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}
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powerUps.spawn(m.pos.x + 40 * (Math.random() - 0.5), m.pos.y + 40 * (Math.random() - 0.5), spawnType, false);
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}
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}
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if (tech.isCancelCouple) powerUps.spawnDelay("coupling", 8)
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if (tech.isCancelTech && tech.cancelTechCount === 0 && type !== "entanglement") {
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tech.cancelTechCount++
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// powerUps.research.use('tech')
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powerUps[type].effect();
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return
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}
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}
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if (tech.isAnsatz && powerUps.research.count < 1) {
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for (let i = 0; i < 3; i++) powerUps.spawn(m.pos.x + 40 * (Math.random() - 0.5), m.pos.y + 40 * (Math.random() - 0.5), "research", false);
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}
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// document.getElementById("choose-grid").style.display = "none"
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document.getElementById("choose-grid").style.visibility = "hidden"
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document.getElementById("choose-grid").style.opacity = "0"
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document.body.style.cursor = "none";
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// document.body.style.overflow = "hidden"
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// if (m.alive){}
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if (simulation.paused) requestAnimationFrame(cycle);
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if (m.alive) simulation.paused = false;
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simulation.isChoosing = false; //stops p from un pausing on key down
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build.unPauseGrid()
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if (m.immuneCycle < m.cycle + 15) m.immuneCycle = m.cycle + 15; //player is immune to damage for 30 cycles
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if (m.holdingTarget) m.drop();
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},
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animatePowerUpGrab(color) {
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simulation.ephemera.push({
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// name: "",
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count: 25, //cycles before it self removes
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do() {
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this.count -= 2
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if (this.count < 5) simulation.removeEphemera(this.name)
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ctx.beginPath();
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ctx.arc(m.pos.x, m.pos.y, Math.max(3, this.count), 0, 2 * Math.PI);
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ctx.fillStyle = color
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ctx.fill();
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// ctx.strokeStyle = "hsla(200,50%,61%,0.18)";
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// ctx.stroke();
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},
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})
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},
|
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difficulty: {
|
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name: "difficulty",
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color: "#000",
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size() {
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return 80 / Math.pow(localSettings.difficultyMode, 1.5);
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},
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effect() {
|
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const initialDifficultyMode = simulation.difficultyMode
|
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requestAnimationFrame(() => { //add a background behind the power up menu
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ctx.fillStyle = `rgba(150,150,150,0.9)`;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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});
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powerUps.animatePowerUpGrab('rgba(0, 0, 0,0.6)')
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|
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if (!simulation.paused) {
|
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simulation.paused = true;
|
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simulation.isChoosing = true; //stops p from un pausing on key down
|
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document.body.style.cursor = "auto";
|
|
document.getElementById("choose-grid").style.pointerEvents = "auto";
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document.getElementById("choose-grid").style.transitionDuration = "0s";
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}
|
|
//build level info
|
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document.getElementById("choose-grid").classList.add('choose-grid-no-images');
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document.getElementById("choose-grid").classList.remove('choose-grid');
|
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document.getElementById("choose-grid").style.gridTemplateColumns = "505px" //adjust this to increase the width of the whole menu, but mostly the center column
|
|
|
|
let text = `<div>
|
|
<div class="grid-container">
|
|
<div class="left-column">
|
|
<input type="range" id="difficulty-slider" name="temp" type="range" step="1" value="1" min="1" max="6" list="values" dir="ltr"/>
|
|
<datalist id="values">
|
|
<option value="1"></option>
|
|
<option value="2"></option>
|
|
<option value="3"></option>
|
|
<option value="4"></option>
|
|
<option value="5"></option>
|
|
<option value="6"></option>
|
|
</datalist>
|
|
</div>
|
|
<div class="right-column">
|
|
<div class="row" id="constraint-1"><strong>0.87x</strong> <strong class='color-d'>damage</strong>, <strong>1.22x</strong> <strong class='color-defense'>damage taken</strong> per level<br><strong>+1</strong> boss on each level</div>
|
|
<div class="row" id="constraint-2"><strong>more</strong> mob per level<br><strong>faster</strong> mobs per level</div>
|
|
<div class="row" id="constraint-3"><strong>0.87x</strong> <strong class='color-d'>damage</strong>, <strong>1.22x</strong> <strong class='color-defense'>damage taken</strong> per level<br><strong>+1</strong> random <strong class="constraint">constraint</strong> on each level</div>
|
|
<div class="row" id="constraint-4"><strong>+1</strong> boss on each level<br>bosses spawn <strong>1</strong> fewer ${powerUps.orb.tech()}</div>
|
|
<div class="row" id="constraint-5"><strong>0.87x</strong> <strong class='color-d'>damage</strong>, <strong>1.22x</strong> <strong class='color-defense'>damage taken</strong> per level<br><strong>+1</strong> random <strong class="constraint">constraint</strong> on each level</div>
|
|
<div class="row" id="constraint-6"><strong>0.5x</strong> initial <strong class='color-d'>damage</strong><br><strong>2x</strong> initial <strong class='color-defense'>damage taken</strong></div>
|
|
</div>
|
|
<div class="far-right-column">
|
|
<div id = "constraint-1-record">${localSettings.difficultyCompleted[1] ? "⚆" : " "}</div>
|
|
<div id = "constraint-2-record">${localSettings.difficultyCompleted[2] ? "⚆" : " "}</div>
|
|
<div id = "constraint-3-record">${localSettings.difficultyCompleted[3] ? "⚆" : " "}</div>
|
|
<div id = "constraint-4-record">${localSettings.difficultyCompleted[4] ? "⚆" : " "}</div>
|
|
<div id = "constraint-5-record">${localSettings.difficultyCompleted[5] ? "⚇" : " "}</div>
|
|
<div id = "constraint-6-record">${localSettings.difficultyCompleted[6] ? "⚇" : " "}</div>
|
|
</div>
|
|
</div>
|
|
<div class="choose-grid-module" id="choose-difficulty">
|
|
confirm difficulty parameters
|
|
</div>
|
|
</div>`
|
|
document.getElementById("choose-grid").innerHTML = text
|
|
//show level info
|
|
document.getElementById("choose-grid").style.opacity = "1"
|
|
document.getElementById("choose-grid").style.transitionDuration = "0.3s"; //how long is the fade in on
|
|
document.getElementById("choose-grid").style.visibility = "visible"
|
|
document.getElementById("choose-difficulty").addEventListener("click", () => {
|
|
level.unPause()
|
|
document.body.style.cursor = "none";
|
|
//reset hide image style
|
|
if (localSettings.isHideImages) {
|
|
document.getElementById("choose-grid").classList.add('choose-grid-no-images');
|
|
document.getElementById("choose-grid").classList.remove('choose-grid');
|
|
} else {
|
|
document.getElementById("choose-grid").classList.add('choose-grid');
|
|
document.getElementById("choose-grid").classList.remove('choose-grid-no-images');
|
|
}
|
|
if (level.levelsCleared === 0 && initialDifficultyMode !== simulation.difficultyMode) {
|
|
//remove and respawn all power ups if difficulty mode was changed
|
|
for (let i = 0; i < powerUp.length; ++i) Matter.Composite.remove(engine.world, powerUp[i]);
|
|
powerUp = [];
|
|
level.initialPowerUps()
|
|
simulation.trails(30)
|
|
}
|
|
});
|
|
|
|
let setDifficultyText = function (isReset = true) {
|
|
for (let i = 1; i < 7; i++) {
|
|
const id = document.getElementById("constraint-" + i)
|
|
if (simulation.difficultyMode < i) {
|
|
id.style.opacity = "0.15"
|
|
} else {
|
|
id.style.opacity = "1"
|
|
}
|
|
}
|
|
if (isReset) {
|
|
lore.setTechGoal()
|
|
localSettings.difficultyMode = simulation.difficultyMode
|
|
localSettings.levelsClearedLastGame = 0 //after changing difficulty, reset run history
|
|
localSettings.entanglement = undefined //after changing difficulty, reset stored tech
|
|
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
|
|
}
|
|
}
|
|
setDifficultyText(false)
|
|
document.getElementById("difficulty-slider").value = simulation.difficultyMode
|
|
document.getElementById("difficulty-slider").addEventListener("input", () => {
|
|
simulation.difficultyMode = document.getElementById("difficulty-slider").value
|
|
setDifficultyText()
|
|
level.setConstraints()
|
|
});
|
|
for (let i = 1; i < 7; i++) {
|
|
document.getElementById("constraint-" + i).addEventListener("click", () => {
|
|
simulation.difficultyMode = i
|
|
document.getElementById("difficulty-slider").value = simulation.difficultyMode
|
|
setDifficultyText()
|
|
level.setConstraints()
|
|
});
|
|
}
|
|
},
|
|
},
|
|
coupling: {
|
|
name: "coupling",
|
|
color: "#0ae", //"#0cf",
|
|
size() {
|
|
return 13;
|
|
},
|
|
effect() {
|
|
powerUps.animatePowerUpGrab('rgba(0, 170, 238,0.3)')
|
|
|
|
m.couplingChange(1)
|
|
},
|
|
// spawnDelay(num) {
|
|
// let count = num
|
|
// let respawnDrones = () => {
|
|
// if (count > 0) {
|
|
// requestAnimationFrame(respawnDrones);
|
|
// if (!simulation.paused && !simulation.isChoosing) { //&& !(simulation.cycle % 2)
|
|
// count--
|
|
// const where = { x: m.pos.x + 50 * (Math.random() - 0.5), y: m.pos.y + 50 * (Math.random() - 0.5) }
|
|
// powerUps.spawn(where.x, where.y, "coupling");
|
|
// }
|
|
// }
|
|
// }
|
|
// requestAnimationFrame(respawnDrones);
|
|
// }
|
|
},
|
|
boost: {
|
|
name: "boost",
|
|
color: "#f55", //"#0cf",
|
|
size() {
|
|
return 11;
|
|
},
|
|
endCycle: 0,
|
|
duration: null, //set by "tech: band gap"
|
|
damage: null, //set by "tech: band gap"
|
|
effect() {
|
|
powerUps.animatePowerUpGrab('rgba(255, 0, 0, 0.5)')
|
|
powerUps.boost.endCycle = simulation.cycle + Math.floor(Math.max(0, powerUps.boost.endCycle - simulation.cycle) * 0.6) + powerUps.boost.duration //duration+seconds plus 2/3 of current time left
|
|
},
|
|
draw() {
|
|
// console.log(this.endCycle)
|
|
// if (powerUps.boost.endCycle > m.cycle) {
|
|
// ctx.strokeStyle = "rgba(255,0,0,0.8)" //m.fieldMeterColor; //"rgba(255,255,0,0.2)" //ctx.strokeStyle = `rgba(0,0,255,${0.5+0.5*Math.random()})`
|
|
// ctx.beginPath();
|
|
// const arc = (powerUps.boost.endCycle - m.cycle) / powerUps.boost.duration
|
|
// ctx.arc(m.pos.x, m.pos.y, 28, m.angle - Math.PI * arc, m.angle + Math.PI * arc); //- Math.PI / 2
|
|
// ctx.lineWidth = 4
|
|
// ctx.stroke();
|
|
// }
|
|
|
|
if (powerUps.boost.endCycle > simulation.cycle) {
|
|
//gel that acts as if the wind is blowing it when player moves
|
|
ctx.save();
|
|
ctx.translate(m.pos.x, m.pos.y);
|
|
m.velocitySmooth = Vector.add(Vector.mult(m.velocitySmooth, 0.8), Vector.mult(player.velocity, 0.2))
|
|
ctx.rotate(Math.atan2(m.velocitySmooth.y, m.velocitySmooth.x))
|
|
ctx.beginPath();
|
|
const radius = 40
|
|
const mag = 8 * Vector.magnitude(m.velocitySmooth) + radius
|
|
ctx.arc(0, 0, radius, -Math.PI / 2, Math.PI / 2);
|
|
ctx.bezierCurveTo(-radius, radius, -radius, 0, -mag, 0); // bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)
|
|
ctx.bezierCurveTo(-radius, 0, -radius, -radius, 0, -radius);
|
|
const time = Math.min(0.5, (powerUps.boost.endCycle - simulation.cycle) / powerUps.boost.duration)
|
|
ctx.fillStyle = `rgba(255,0,200,${time})`
|
|
ctx.fill()
|
|
ctx.strokeStyle = "#f09"
|
|
ctx.lineWidth = 0.3 + 4 * time
|
|
ctx.stroke();
|
|
ctx.restore();
|
|
}
|
|
},
|
|
},
|
|
research: {
|
|
count: 0,
|
|
name: "research",
|
|
color: "#f7b",
|
|
size() {
|
|
return 20;
|
|
},
|
|
effect() {
|
|
powerUps.animatePowerUpGrab('rgba(255, 119, 187,0.3)')
|
|
powerUps.research.changeRerolls(1)
|
|
},
|
|
isMakingBots: false, //to prevent bot fabrication from running 2 sessions at once
|
|
changeRerolls(amount) {
|
|
if (amount !== 0) powerUps.research.count += amount
|
|
if (tech.isRerollBots && !this.isMakingBots) {
|
|
let cycle = () => {
|
|
const cost = 2 + Math.floor(0.25 * b.totalBots())
|
|
if (m.alive && powerUps.research.count >= cost) {
|
|
requestAnimationFrame(cycle);
|
|
this.isMakingBots = true
|
|
|
|
if (!simulation.paused && !simulation.isChoosing && !(simulation.cycle % 60)) {
|
|
powerUps.research.count -= cost
|
|
b.randomBot()
|
|
if (tech.renormalization) {
|
|
for (let i = 0; i < cost; i++) {
|
|
if (Math.random() < 0.47) {
|
|
m.fieldCDcycle = m.cycle + 20;
|
|
powerUps.spawn(m.pos.x + 100 * (Math.random() - 0.5), m.pos.y + 100 * (Math.random() - 0.5), "research");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
this.isMakingBots = false
|
|
}
|
|
}
|
|
requestAnimationFrame(cycle);
|
|
}
|
|
|
|
if (tech.isDeathAvoid && document.getElementById("tech-anthropic")) {
|
|
document.getElementById("tech-anthropic").innerHTML = `-${powerUps.research.count}`
|
|
}
|
|
if (tech.renormalization && Math.random() < 0.47 && amount < 0) {
|
|
for (let i = 0, len = -amount; i < len; i++) powerUps.spawn(m.pos.x, m.pos.y, "research");
|
|
}
|
|
if (tech.isRerollHaste) {
|
|
if (powerUps.research.count === 0) {
|
|
tech.researchHaste = 0.5;
|
|
b.setFireCD();
|
|
} else {
|
|
tech.researchHaste = 1;
|
|
b.setFireCD();
|
|
}
|
|
}
|
|
},
|
|
currentRerollCount: 0,
|
|
use(type) { //runs when you actually research a list of selections, type can be field, gun, or tech
|
|
if (tech.isJunkResearch && powerUps.research.currentRerollCount < 2) {
|
|
tech.addJunkTechToPool(0.01)
|
|
} else {
|
|
powerUps.research.changeRerolls(-1)
|
|
}
|
|
if (tech.isResearchDamage) {
|
|
tech.damage *= 1.05
|
|
simulation.inGameConsole(`<strong>1.05x</strong> <strong class='color-d'>damage</strong>`);
|
|
tech.addJunkTechToPool(0.01)
|
|
}
|
|
powerUps.research.currentRerollCount++
|
|
// if (tech.isBanish && type === 'tech') { // banish researched tech
|
|
// const banishLength = tech.isDeterminism ? 1 : 3 + tech.extraChoices * 2
|
|
// for (let i = 0; i < banishLength; i++) {
|
|
// const index = powerUps.tech.choiceLog.length - i - 1
|
|
// if (powerUps.tech.choiceLog[index] && tech.tech[powerUps.tech.choiceLog[index]]) tech.tech[powerUps.tech.choiceLog[index]].isBanished = true
|
|
// }
|
|
// simulation.inGameConsole(`powerUps.tech.length: ${Math.max(0,powerUps.tech.lastTotalChoices - banishLength)}`)
|
|
// }
|
|
if (tech.isResearchReality) {
|
|
m.switchWorlds()
|
|
simulation.trails()
|
|
simulation.inGameConsole(`simulation.amplitude <span class='color-symbol'>=</span> ${Math.random()}`);
|
|
}
|
|
powerUps[type].effect();
|
|
},
|
|
},
|
|
heal: {
|
|
name: "heal",
|
|
color: "#0eb",
|
|
size() {
|
|
return Math.sqrt(0.1 + 0.25) * 40 * (simulation.healScale ** 0.25) * Math.sqrt(tech.largerHeals * (tech.isHalfHeals ? 0.5 : 1)); //(simulation.healScale ** 0.25) gives a smaller radius as heal scale goes down
|
|
},
|
|
effect() {
|
|
if (!tech.isEnergyHealth && m.alive) {
|
|
powerUps.animatePowerUpGrab('rgba(0, 238, 187,0.25)')
|
|
let heal = (this.size / 40 / (simulation.healScale ** 0.25)) ** 2 //simulation.healScale is undone here because heal scale is already properly affected on m.addHealth()
|
|
if (heal > 0) {
|
|
let overHeal = m.health + heal * simulation.healScale - m.maxHealth //used with tech.isOverHeal
|
|
const healOutput = Math.min(m.maxHealth - m.health, heal) * simulation.healScale
|
|
m.addHealth(heal);
|
|
if (healOutput > 0) simulation.inGameConsole(`<div class="circle-grid heal"></div> <span class='color-var'>m</span>.health <span class='color-symbol'>+=</span> ${(healOutput).toFixed(3)}`) // <br>${m.health.toFixed(3)}
|
|
if (tech.isOverHeal && overHeal > 0) { //tech quenching
|
|
tech.extraMaxHealth += 0.3 * overHeal //increase max health
|
|
m.setMaxHealth();
|
|
simulation.inGameConsole(`<div class="circle-grid heal"></div> <span class='color-var'>m</span>.maxHealth <span class='color-symbol'>+=</span> ${(0.3 * overHeal).toFixed(3)}`)
|
|
simulation.drawList.push({ //add dmg to draw queue
|
|
x: m.pos.x,
|
|
y: m.pos.y,
|
|
radius: overHeal * 100 * simulation.healScale,
|
|
color: "#0eb",
|
|
time: simulation.drawTime
|
|
});
|
|
|
|
// overHeal *= 2 //double the over heal converted to max health
|
|
// //make sure overHeal doesn't kill player
|
|
// if (m.health - overHeal * m.defense() < 0) overHeal = m.health - 0.01
|
|
// if (overHeal > m.maxHealth) overHeal = m.maxHealth //just in case overHeal gets too big
|
|
// tech.extraMaxHealth += overHeal //increase max health
|
|
// m.setMaxHealth();
|
|
// m.damage(overHeal);
|
|
// overHeal *= m.defense() // account for defense after m.damage() so the text log is accurate
|
|
// simulation.inGameConsole(`<div class="circle-grid heal"></div> <span class='color-var'>m</span>.health <span class='color-symbol'>-=</span> ${(overHeal).toFixed(3)}`) // <br>${m.health.toFixed(3)}
|
|
// simulation.drawList.push({ //add dmg to draw queue
|
|
// x: m.pos.x,
|
|
// y: m.pos.y,
|
|
// radius: overHeal * 500 * simulation.healScale,
|
|
// color: simulation.mobDmgColor,
|
|
// time: simulation.drawTime
|
|
// });
|
|
} else if (overHeal > 0.13) { //if leftover heals spawn a new spammer heal power up
|
|
requestAnimationFrame(() => {
|
|
powerUps.directSpawn(this.position.x, this.position.y, "heal", true, Math.min(1, overHeal) * 40 * (simulation.healScale ** 0.25))// directSpawn(x, y, name, moving = true, mode = null, size = powerUps[name].size()) {
|
|
});
|
|
}
|
|
if (tech.isHealBrake) {
|
|
const totalTime = 1020
|
|
//check if you already have this effect
|
|
let foundActiveEffect = false
|
|
for (let i = 0; i < simulation.ephemera.length; i++) {
|
|
if (simulation.ephemera[i].name === "healPush") {
|
|
foundActiveEffect = true
|
|
simulation.ephemera[i].count = 0.5 * simulation.ephemera[i].count + totalTime //add time
|
|
simulation.ephemera[i].scale = 0.5 * (simulation.ephemera[i].scale + Math.min(Math.max(0.6, heal * 6), 2.3)) //take average of scale
|
|
}
|
|
}
|
|
if (!foundActiveEffect) {
|
|
simulation.ephemera.push({
|
|
name: "healPush",
|
|
count: totalTime, //cycles before it self removes
|
|
range: 0,
|
|
scale: Math.min(Math.max(0.7, heal * 4), 2.2), //typically heal is 0.35
|
|
do() {
|
|
this.count--
|
|
if (this.count < 0) simulation.removeEphemera(this.name)
|
|
this.range = this.range * 0.99 + 0.01 * (300 * this.scale + 100 * Math.sin(m.cycle * 0.022))
|
|
if (this.count < 120) this.range -= 5 * this.scale
|
|
this.range = Math.max(this.range, 1) //don't go negative
|
|
// const range = 300 + 100 * Math.sin(m.cycle * 0.022)
|
|
for (let i = 0; i < mob.length; i++) {
|
|
const distance = Vector.magnitude(Vector.sub(m.pos, mob[i].position))
|
|
if (distance < this.range) {
|
|
const cap = mob[i].isShielded ? 3 : 1
|
|
if (mob[i].speed > cap && Vector.dot(mob[i].velocity, Vector.sub(m.pos, mob[i].position)) > 0) { // if velocity is directed towards player
|
|
Matter.Body.setVelocity(mob[i], Vector.mult(Vector.normalise(mob[i].velocity), cap)); //set velocity to cap, but keep the direction
|
|
}
|
|
}
|
|
}
|
|
ctx.beginPath();
|
|
ctx.arc(m.pos.x, m.pos.y, this.range, 0, 2 * Math.PI);
|
|
ctx.fillStyle = "hsla(200,50%,61%,0.18)";
|
|
ctx.fill();
|
|
},
|
|
})
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (powerUps.healGiveMaxEnergy) {
|
|
tech.healMaxEnergyBonus += 0.14 * tech.largerHeals * (tech.isHalfHeals ? 0.5 : 1)
|
|
m.setMaxEnergy();
|
|
}
|
|
},
|
|
spawn(x, y, size) { //used to spawn a heal with a specific size / heal amount, not normally used
|
|
powerUps.directSpawn(x, y, "heal", false, size)
|
|
if (!level.isNextLevelPowerUps && Math.random() < tech.duplicationChance()) {
|
|
powerUps.directSpawn(x, y, "heal", false, size)
|
|
powerUp[powerUp.length - 1].isDuplicated = true
|
|
}
|
|
}
|
|
},
|
|
ammo: {
|
|
name: "ammo",
|
|
color: "#467",
|
|
size() {
|
|
return 17;
|
|
},
|
|
effect() {
|
|
const couplingExtraAmmo = (m.fieldMode === 10 || m.fieldMode === 0) ? 1 + 0.04 * m.coupling : 1
|
|
if (b.inventory.length > 0) {
|
|
powerUps.animatePowerUpGrab('rgba(68, 102, 119,0.25)')
|
|
if (tech.isAmmoForGun && b.activeGun !== null) { //give extra ammo to one gun only with tech logistics
|
|
const name = b.guns[b.activeGun]
|
|
if (name.ammo !== Infinity) {
|
|
if (tech.ammoCap) {
|
|
name.ammo = Math.ceil(2 * name.ammoPack * tech.ammoCap * couplingExtraAmmo)
|
|
} else {
|
|
name.ammo += Math.ceil(2 * (Math.random() + Math.random()) * name.ammoPack * couplingExtraAmmo)
|
|
}
|
|
}
|
|
} else { //give ammo to all guns in inventory
|
|
for (let i = 0, len = b.inventory.length; i < len; i++) {
|
|
const name = b.guns[b.inventory[i]]
|
|
if (name.ammo !== Infinity) {
|
|
if (tech.ammoCap) {
|
|
name.ammo = Math.ceil(name.ammoPack * tech.ammoCap * couplingExtraAmmo)
|
|
} else { //default ammo behavior
|
|
name.ammo += Math.ceil((Math.random() + Math.random()) * name.ammoPack * couplingExtraAmmo)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
simulation.updateGunHUD();
|
|
}
|
|
}
|
|
},
|
|
cancelText(type) {
|
|
if (tech.isSuperDeterminism) {
|
|
return `<div></div>`
|
|
} else if (tech.isCancelTech && tech.cancelTechCount === 0) {
|
|
return `<div class='cancel-card' onclick='powerUps.endDraft("${type}",true)' style="width: 115px;"><span class="color-randomize">randomize</span></div>`
|
|
} else if (level.levelsCleared === 0 && localSettings.isTrainingNotAttempted && b.inventory.length === 0) { //don't show cancel if on initial level and haven't done tutorial
|
|
return `<div class='cancel-card' style="visibility: hidden;"></div>`
|
|
} else {
|
|
return `<div class='cancel-card' onclick='powerUps.endDraft("${type}",true)' style="width: 85px;">cancel</div>`
|
|
}
|
|
},
|
|
researchText(type) {
|
|
let text = ""
|
|
if (type === "entanglement") {
|
|
text += `<div class='choose-grid-module entanglement flipX' onclick='powerUps.endDraft("${type}",true)'>entanglement</div>`
|
|
} else if (tech.isJunkResearch && powerUps.research.currentRerollCount < 2) {
|
|
text += `<div onclick="powerUps.research.use('${type}')" class='research-card'>` // style = "margin-left: 192px; margin-right: -192px;"
|
|
text += `<div><div> <span style="position:relative;">`
|
|
text += `<div class="circle-grid junk" style="position:absolute; top:0; left:${15 * i}px ;opacity:0.8; border: 1px #fff solid;width: 1.15em;height: 1.15em;"></div>`
|
|
text += `</span> <span class='research-select'>pseudoscience</span></div></div></div>`
|
|
} else if (powerUps.research.count > 0) {
|
|
text += `<div onclick="powerUps.research.use('${type}')" class='research-card' >` // style = "margin-left: 192px; margin-right: -192px;"
|
|
text += `<div><div><span style="position:relative;">`
|
|
for (let i = 0, len = Math.min(powerUps.research.count, 30); i < len; i++) text += `<div class="circle-grid research" style="font-size:0.82em; position:absolute; top:0; left:${(18 - len * 0.21) * i}px ;opacity:0.8; border: 1px #fff solid;"></div>`
|
|
text += `</span> <span class='research-select'>${tech.isResearchReality ? "<span class='alt'>alternate reality</span>" : "research"}</span></div></div></div>`
|
|
} else {
|
|
text += `<div></div>`
|
|
}
|
|
return text
|
|
},
|
|
researchAndCancelText(type) {
|
|
let text = `<div class='research-cancel'>`
|
|
if (type === "entanglement") {
|
|
text += `<span class='research-card entanglement flipX' style="width: 275px;" onclick='powerUps.endDraft("${type}",true)'><span style="letter-spacing: 6px;">entanglement</span></span>` //‌
|
|
} else if (tech.isJunkResearch && powerUps.research.currentRerollCount < 2) {
|
|
text += `<span onclick="powerUps.research.use('${type}')" class='research-card' style="width: 275px;float: left;">` // style = "margin-left: 192px; margin-right: -192px;"
|
|
text += `<div><div><span style="position:relative;">`
|
|
text += `<div class="circle-grid junk" style="position:absolute; top:0; left:${15 * i}px ;opacity:0.8; border: 1px #fff solid;width: 1.15em;height: 1.15em;"></div>`
|
|
text += `</span> <span class='research-select'>${tech.isResearchReality ? "<span class='alt'>alternate reality</span>" : "research"}</span></div></div></span>`
|
|
} else if (powerUps.research.count > 0) {
|
|
text += `<span onclick="powerUps.research.use('${type}')" class='research-card' style="width: 275px;float: left;">` // style = "margin-left: 192px; margin-right: -192px;"
|
|
text += `<div><div><span style="position:relative;">`
|
|
let researchCap = 18
|
|
if (tech.isCancelTech && tech.cancelTechCount === 0) researchCap -= 2
|
|
if (canvas.width < 1951) researchCap -= 3
|
|
if (canvas.width < 1711) researchCap -= 4
|
|
for (let i = 0, len = Math.min(powerUps.research.count, researchCap); i < len; i++) {
|
|
text += `<div class="circle-grid research" style="font-size:0.82em; position:absolute; top:0; left:${(18 - len * 0.21) * i}px ;opacity:0.8; border: 1px #fff solid;"></div>`
|
|
}
|
|
text += `</span> <span class='research-select'>${tech.isResearchReality ? "<span class='alt'>alternate reality</span>" : "research"}</span></div></div></span>`
|
|
} else {
|
|
text += `<span class='research-card' style="width: 275px;float: right; background-color: #aaa;color:#888;">research</span>` //‌
|
|
}
|
|
if (tech.isSuperDeterminism) {
|
|
text += `<span class='cancel-card' style="width: 95px;float: right;background-color: #aaa;color:#888;">cancel</span>`
|
|
} else if (tech.isCancelTech && tech.cancelTechCount === 0) {
|
|
text += `<span class='cancel-card' onclick='powerUps.endDraft("${type}",true)' style="width: 115px;float: right;font-size:0.9em;padding-top:5px;"><span class="color-randomize">randomize</span></span>`
|
|
} else if (level.levelsCleared === 0 && localSettings.isTrainingNotAttempted && b.inventory.length === 0) {
|
|
text += `<span class='cancel-card' style="visibility: hidden;">cancel</span>` //don't show cancel if on initial level and haven't done tutorial
|
|
} else {
|
|
text += `<span class='cancel-card' onclick='powerUps.endDraft("${type}",true)' style="width: 95px;float: right;">cancel</span>`
|
|
}
|
|
return text + "</div>"
|
|
},
|
|
buildColumns(totalChoices, type) {
|
|
let width
|
|
if (canvas.width < 1710) {
|
|
width = "285px"
|
|
} else if (canvas.width < 1950) {
|
|
width = "340px"
|
|
} else {
|
|
width = "384px"
|
|
}
|
|
|
|
let text = ""
|
|
if (localSettings.isHideImages) {
|
|
document.getElementById("choose-grid").style.gridTemplateColumns = width
|
|
text += powerUps.researchAndCancelText(type)
|
|
} else if (totalChoices === 0) {
|
|
document.getElementById("choose-grid").style.gridTemplateColumns = width
|
|
text += powerUps.researchAndCancelText(type)
|
|
} else if (totalChoices === 1 || canvas.width < 1200) {
|
|
document.getElementById("choose-grid").style.gridTemplateColumns = width
|
|
text += powerUps.researchAndCancelText(type)
|
|
// console.log('hi')
|
|
// text += powerUps.cancelText(type)
|
|
// text += powerUps.researchText(type)
|
|
} else if (totalChoices === 2) {
|
|
document.getElementById("choose-grid").style.gridTemplateColumns = `repeat(2, ${width})`
|
|
text += powerUps.researchText(type)
|
|
text += powerUps.cancelText(type)
|
|
} else {
|
|
document.getElementById("choose-grid").style.gridTemplateColumns = `repeat(3, ${width})`
|
|
text += "<div></div>"
|
|
text += powerUps.researchText(type)
|
|
text += powerUps.cancelText(type)
|
|
}
|
|
return text
|
|
},
|
|
hideStyle: `style="height:auto; border: none; background-color: transparent;"`,
|
|
gunText(choose, click) {
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/gun/${b.guns[choose].name}.webp');"`
|
|
return `<div class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}" ${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"><div class="circle-grid gun"></div> ${b.guns[choose].name}</div>
|
|
${b.guns[choose].descriptionFunction()}</div></div>`
|
|
},
|
|
fieldText(choose, click) {
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/field/${m.fieldUpgrades[choose].name}${choose === 0 ? Math.floor(Math.random() * 10) : ""}.webp');"`
|
|
return `<div class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"><div class="circle-grid field"></div> ${m.fieldUpgrades[choose].name}</div>
|
|
${m.fieldUpgrades[choose].description}</div></div>`
|
|
},
|
|
techText(choose, click) {
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages || tech.tech[choose].isLore ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
return `<div class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"><div class="circle-grid tech"></div> ${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
},
|
|
instantTechText(choose, click) {
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages || tech.tech[choose].isLore ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
// <div class="circle-grid tech"></div>
|
|
return `<div class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"> <div class="circle-grid-instant"></div> ${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
},
|
|
skinTechText(choose, click) {
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
return `<div class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title">
|
|
<span style="position:relative;">
|
|
<div class="circle-grid-skin"></div>
|
|
<div class="circle-grid-skin-eye"></div>
|
|
</span>
|
|
${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
},
|
|
fieldTechText(choose, click) {
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
return `<div class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title">
|
|
<span style="position:relative;">
|
|
<div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
|
|
<div class="circle-grid field" style="position:absolute; top:0; left:10px;opacity:0.65;"></div>
|
|
</span>
|
|
${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
},
|
|
gunTechText(choose, click) {
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
return `<div class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title">
|
|
<span style="position:relative;">
|
|
<div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
|
|
<div class="circle-grid gun" style="position:absolute; top:0; left:10px; opacity:0.65;"></div>
|
|
</span>
|
|
${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
},
|
|
// junkTechText(choose, click) { //old code with yahoo images
|
|
// const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
// const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-size: contain;background-repeat: no-repeat;background-image: url('img/junk.webp');"`
|
|
// if (!localSettings.isHideImages) {
|
|
// setTimeout(() => { //delay so that the html element exists
|
|
// if (tech.tech[choose].url === undefined) { //if on url has been set yet
|
|
// const url = "https://images.search.yahoo.com/search/images?p=" + tech.tech[choose].name;
|
|
// fetch(url, { signal: AbortSignal.timeout(1000) }) //give up if it takes over 1 second
|
|
// .then((response) => response.text())
|
|
// .then((html) => {
|
|
// const parser = new DOMParser();
|
|
// const doc = parser.parseFromString(html, "text/html");
|
|
// const elements = doc.getElementsByClassName("ld");
|
|
// // console.log(i, elements[i].getAttribute("data"), JSON.parse(elements[i].getAttribute("data")).iurl)
|
|
// const index = Math.floor(Math.random() * 4) //randomly choose from the first 4 images
|
|
// if (parseInt(JSON.parse(elements[index].getAttribute("data")).s.slice(0, -2)) < 500) { //make sure it isn't too big
|
|
// tech.tech[choose].url = JSON.parse(elements[index].getAttribute("data")).iurl //store the url
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')` //make the url the background image
|
|
// } else if (parseInt(JSON.parse(elements[index + 1].getAttribute("data")).s.slice(0, -2)) < 500) { //try a different images and see if it is smaller
|
|
// tech.tech[choose].url = JSON.parse(elements[index + 1].getAttribute("data")).iurl
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// } else if (parseInt(JSON.parse(elements[index + 2].getAttribute("data")).s.slice(0, -2)) < 500) { //try a different images and see if it is smaller
|
|
// tech.tech[choose].url = JSON.parse(elements[index + 2].getAttribute("data")).iurl
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// }
|
|
// });
|
|
// } else {
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// }
|
|
// }, 1);
|
|
// }
|
|
// return `<div id = "junk-${choose}" class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
// <div class="card-text">
|
|
// <div class="grid-title"><div class="circle-grid junk"></div> ${tech.tech[choose].name} ${techCountText}</div>
|
|
// ${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
// },
|
|
// junkTechText(choose, click) {
|
|
// const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
// const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-size: contain;background-repeat: no-repeat;background-image: url('img/junk.webp');"`
|
|
// if (!localSettings.isHideImages) {
|
|
// setTimeout(() => { //delay so that the html element exists
|
|
// if (tech.tech[choose].url === undefined) { //if on url has been set yet
|
|
// const url = "https://images.search.yahoo.com/search/images?p=" + tech.tech[choose].name;
|
|
// fetch(url, { signal: AbortSignal.timeout(1000) }) //give up if it takes over 1 second
|
|
// .then((response) => response.text())
|
|
// .then((html) => {
|
|
// const parser = new DOMParser();
|
|
// const doc = parser.parseFromString(html, "text/html");
|
|
// const elements = doc.getElementsByClassName("ld");
|
|
// // console.log(i, elements[i].getAttribute("data"), JSON.parse(elements[i].getAttribute("data")).iurl)
|
|
// const index = Math.floor(Math.random() * 4) //randomly choose from the first 4 images
|
|
// if (parseInt(JSON.parse(elements[index].getAttribute("data")).s.slice(0, -2)) < 500) { //make sure it isn't too big
|
|
// tech.tech[choose].url = JSON.parse(elements[index].getAttribute("data")).iurl //store the url
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')` //make the url the background image
|
|
// } else if (parseInt(JSON.parse(elements[index + 1].getAttribute("data")).s.slice(0, -2)) < 500) { //try a different images and see if it is smaller
|
|
// tech.tech[choose].url = JSON.parse(elements[index + 1].getAttribute("data")).iurl
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// } else if (parseInt(JSON.parse(elements[index + 2].getAttribute("data")).s.slice(0, -2)) < 500) { //try a different images and see if it is smaller
|
|
// tech.tech[choose].url = JSON.parse(elements[index + 2].getAttribute("data")).iurl
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// }
|
|
// });
|
|
// } else {
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// }
|
|
// }, 1);
|
|
// }
|
|
// return `<div id = "junk-${choose}" class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
// <div class="card-text">
|
|
// <div class="grid-title"><div class="circle-grid junk"></div> ${tech.tech[choose].name} ${techCountText}</div>
|
|
// ${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
// },
|
|
junkTechText(choose, click) {
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-size: contain;background-repeat: no-repeat;background-image: url('img/junk.webp');"`
|
|
if (!localSettings.isHideImages) {
|
|
// setTimeout(() => { //delay so that the html element exists
|
|
// if (tech.tech[choose].url === undefined) { //if on url has been set yet
|
|
// const url = `https://api.openverse.engineering/v1/images/?q=${tech.tech[choose].name}`;
|
|
// fetch(url, { signal: AbortSignal.timeout(1000) }) //give up if it takes over 1 second
|
|
// .then((response) => response.json())
|
|
// .then((responseJson) => {
|
|
// if (responseJson.results.length > 0) {
|
|
// const index = Math.floor(Math.random() * responseJson.results.length) //randomly choose from the images
|
|
// tech.tech[choose].url = responseJson.results[index].url //store the url
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')` //make the url the background image
|
|
// }
|
|
// });
|
|
// } else {
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// }
|
|
// }, 1);
|
|
// setTimeout(() => { //delay so that the html element exists
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// }, 1);
|
|
}
|
|
return `<div id = "junk-${choose}" class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"><div class="circle-grid junk"></div> ${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
},
|
|
incoherentTechText(choose, click) {
|
|
// text += `<div class="choose-grid-module" style = "background-color: #efeff5; border: 0px; opacity:0.5; font-size: 60%; line-height: 130%; margin: 1px; padding-top: 6px; padding-bottom: 6px;"><div class="grid-title">${tech.tech[choose].name} <span style = "color: #aaa;font-weight: normal;font-size:80%;">- incoherent</span></div></div>`
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
return `<div class="choose-grid-module card-background" ${style}>
|
|
<div class="card-text" style = "background-color: #efeff5;">
|
|
<div class="grid-title" style = "color: #ddd;font-weight: normal;">incoherent</div> <br> <br>
|
|
</div></div>`
|
|
},
|
|
gun: {
|
|
name: "gun",
|
|
color: "#26a",
|
|
size() {
|
|
return 35;
|
|
},
|
|
effect() {
|
|
if (m.alive) {
|
|
let options = [];
|
|
for (let i = 0; i < b.guns.length; i++) {
|
|
if (!b.guns[i].have) options.push(i);
|
|
}
|
|
// console.log(options.length)
|
|
if (options.length > 0 || !tech.isSuperDeterminism) {
|
|
let totalChoices = 2 + tech.extraChoices + 3 * (m.fieldMode === 8) - level.fewerChoices
|
|
if (tech.isCancelTech && tech.cancelTechCount === 1) {
|
|
totalChoices *= 3
|
|
tech.cancelTechCount++
|
|
}
|
|
if (tech.isDeterminism) totalChoices = 1
|
|
totalChoices = Math.min(totalChoices, options.length)
|
|
function removeOption(index) {
|
|
for (let i = 0; i < options.length; i++) {
|
|
if (options[i] === index) {
|
|
options.splice(i, 1) //remove a previous choice from option pool
|
|
return
|
|
}
|
|
}
|
|
}
|
|
//check for guns that were a choice last time and remove them
|
|
for (let i = 0; i < b.guns.length; i++) {
|
|
if (options.length - 1 < totalChoices) break //you have to repeat choices if there are not enough choices left to display
|
|
if (b.guns[i].isRecentlyShown) removeOption(i)
|
|
}
|
|
for (let i = 0; i < b.guns.length; i++) b.guns[i].isRecentlyShown = false //reset recently shown back to zero
|
|
// if (options.length > 0) {
|
|
let text = powerUps.buildColumns(totalChoices, "gun")
|
|
for (let i = 0; i < totalChoices; i++) {
|
|
const choose = options[Math.floor(Math.seededRandom(0, options.length))] //pick an element from the array of options
|
|
// text += `<div class="choose-grid-module" onclick="powerUps.choose('gun',${choose})"><div class="grid-title"><div class="circle-grid gun"></div> ${b.guns[choose].name}</div> ${b.guns[choose].description}</div>`
|
|
text += powerUps.gunText(choose, `powerUps.choose('gun',${choose})`)
|
|
|
|
b.guns[choose].isRecentlyShown = true
|
|
removeOption(choose)
|
|
if (options.length < 1) break
|
|
}
|
|
if (tech.isExtraBotOption) {
|
|
const botTech = [] //make an array of bot options
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (tech.tech[i].isBotTech && tech.tech[i].count < tech.tech[i].maxCount && tech.tech[i].allowed()) botTech.push(i)
|
|
}
|
|
if (botTech.length > 0) { //pick random bot tech
|
|
const choose = botTech[Math.floor(Math.random() * botTech.length)];
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
text += `<div class="choose-grid-module card-background" onclick="powerUps.choose('tech',${choose})" ${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"><span style = "font-size: 150%;font-family: 'Courier New', monospace;">⭓▸●■</span> ${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
}
|
|
}
|
|
if (tech.isOneGun && b.inventory.length > 0) text += `<div style = "color: #f24">replaces your current gun</div>`
|
|
document.getElementById("choose-grid").innerHTML = text
|
|
powerUps.showDraft();
|
|
}
|
|
// }
|
|
}
|
|
},
|
|
},
|
|
field: {
|
|
name: "field",
|
|
color: "#0cf",
|
|
size() {
|
|
return 45;
|
|
},
|
|
effect() {
|
|
if (m.alive) {
|
|
let options = [];
|
|
for (let i = 1; i < m.fieldUpgrades.length; i++) { //skip field emitter
|
|
if (i !== m.fieldMode) options.push(i);
|
|
}
|
|
let totalChoices = 2 + tech.extraChoices + 3 * (m.fieldMode === 8) - level.fewerChoices
|
|
if (tech.isCancelTech && tech.cancelTechCount === 1) {
|
|
totalChoices *= 3
|
|
tech.cancelTechCount++
|
|
}
|
|
if (tech.isDeterminism) totalChoices = 1
|
|
totalChoices = Math.max(1, Math.min(totalChoices, options.length))
|
|
function removeOption(index) {
|
|
for (let i = 0; i < options.length; i++) {
|
|
if (options[i] === index) {
|
|
options.splice(i, 1) //remove a previous choice from option pool
|
|
return
|
|
}
|
|
}
|
|
}
|
|
//check for fields that were a choice last time and remove them
|
|
for (let i = 0; i < m.fieldUpgrades.length; i++) {
|
|
if (options.length - 1 < totalChoices) break //you have to repeat choices if there are not enough choices left to display
|
|
if (m.fieldUpgrades[i].isRecentlyShown) removeOption(i)
|
|
}
|
|
for (let i = 0; i < m.fieldUpgrades.length; i++) m.fieldUpgrades[i].isRecentlyShown = false //reset recently shown back to zero
|
|
|
|
if (options.length > 0 || tech.isExtraBotOption) {
|
|
let text = powerUps.buildColumns(totalChoices, "field")
|
|
for (let i = 0; i < totalChoices; i++) {
|
|
const choose = options[Math.floor(Math.seededRandom(0, options.length))] //pick an element from the array of options
|
|
//text += `<div class="choose-grid-module" onclick="powerUps.choose('field',${choose})"><div class="grid-title"><div class="circle-grid field"></div> ${m.fieldUpgrades[choose].name}</div> ${m.fieldUpgrades[choose].description}</div>` //default
|
|
text += powerUps.fieldText(choose, `powerUps.choose('field',${choose})`)
|
|
m.fieldUpgrades[choose].isRecentlyShown = true
|
|
removeOption(choose)
|
|
if (options.length < 1) break
|
|
}
|
|
if (tech.isExtraBotOption) {
|
|
const botTech = [] //make an array of bot options
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (tech.tech[i].isBotTech && tech.tech[i].count < tech.tech[i].maxCount && tech.tech[i].allowed()) botTech.push(i)
|
|
}
|
|
if (botTech.length > 0) { //pick random bot tech
|
|
const choose = botTech[Math.floor(Math.random() * botTech.length)];
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
text += `<div class="choose-grid-module card-background" onclick="powerUps.choose('tech',${choose})" ${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"><span style = "font-size: 150%;font-family: 'Courier New', monospace;">⭓▸●■</span> ${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
}
|
|
}
|
|
document.getElementById("choose-grid").innerHTML = text
|
|
powerUps.showDraft();
|
|
}
|
|
}
|
|
},
|
|
},
|
|
tech: {
|
|
name: "tech",
|
|
color: "hsl(246,100%,77%)", //"#a8f",
|
|
size() {
|
|
return 42;
|
|
},
|
|
effect() {
|
|
if (m.alive) {
|
|
// powerUps.animatePowerUpGrab('hsla(246, 100%, 77%,0.5)')
|
|
let options = []; //generate all options
|
|
optionLengthNoDuplicates = 0
|
|
for (let i = 0; i < tech.tech.length; i++) {
|
|
if (tech.tech[i].count < tech.tech[i].maxCount && tech.tech[i].allowed() && !tech.tech[i].isBanished) {
|
|
if (tech.tech[i].frequency > 0) optionLengthNoDuplicates++
|
|
for (let j = 0, len = tech.tech[i].frequency; j < len; j++) options.push(i);
|
|
}
|
|
}
|
|
function removeOption(index) {
|
|
for (let i = options.length - 1; i > -1; i--) {
|
|
if (index === options[i]) {
|
|
options.splice(i, 1) //remove all copies of that option form the options array (some tech are in the options array multiple times because of frequency)
|
|
optionLengthNoDuplicates--
|
|
}
|
|
if (options.length < 1) return;
|
|
}
|
|
}
|
|
//set total choices
|
|
let totalChoices = 3 + tech.extraChoices + 3 * (m.fieldMode === 8) - level.fewerChoices
|
|
if (tech.isCancelTech && tech.cancelTechCount === 1) {
|
|
totalChoices *= 3
|
|
tech.cancelTechCount++
|
|
}
|
|
if (tech.isDeterminism) totalChoices = 1
|
|
totalChoices = Math.max(1, Math.min(totalChoices, options.length))
|
|
|
|
if (optionLengthNoDuplicates < totalChoices + 1) { //if not enough options for all the choices
|
|
totalChoices = optionLengthNoDuplicates
|
|
if (tech.isBanish) { //when you run out of options eject banish
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (tech.tech[i].name === "decoherence") powerUps.ejectTech(i, true)
|
|
}
|
|
simulation.inGameConsole(`decoherence <span class='color-var'>tech</span> ejected<br>options reset`)
|
|
}
|
|
}
|
|
if (tech.tooManyTechChoices) {
|
|
tech.tooManyTechChoices = false
|
|
totalChoices = optionLengthNoDuplicates
|
|
}
|
|
if (optionLengthNoDuplicates > totalChoices) { //check for tech that were a choice last time and remove them
|
|
for (let i = 0; i < tech.tech.length; i++) {
|
|
if (optionLengthNoDuplicates > totalChoices) {
|
|
if (tech.tech[i].isRecentlyShown) removeOption(i)
|
|
} else {
|
|
break //you have to repeat choices if there are not enough choices left to display
|
|
}
|
|
|
|
}
|
|
}
|
|
for (let i = 0; i < tech.tech.length; i++) tech.tech[i].isRecentlyShown = false //reset recently shown back to zero
|
|
if (options.length > 0) {
|
|
let text = powerUps.buildColumns(totalChoices, "tech")
|
|
for (let i = 0; i < totalChoices; i++) {
|
|
if (options.length < 1) break
|
|
const choose = options[Math.floor(Math.seededRandom(0, options.length))] //pick an element from the array of options
|
|
if (tech.isBanish) {
|
|
tech.tech[choose].isBanished = true
|
|
if (i === 0) simulation.inGameConsole(`options.length = ${optionLengthNoDuplicates} <em class='color-text'>//removed from pool by decoherence</em>`)
|
|
}
|
|
removeOption(choose) //move from future options pool to avoid repeats on this selection
|
|
tech.tech[choose].isRecentlyShown = true //this flag prevents this option from being shown the next time you pick up a tech power up
|
|
if (Math.random() < tech.junkChance + level.junkAdded) { // choose is set to a random JUNK tech
|
|
const list = []
|
|
for (let i = 0; i < tech.tech.length; i++) {
|
|
if (tech.tech[i].isJunk) list.push(i)
|
|
}
|
|
chooseJUNK = list[Math.floor(Math.random() * list.length)]
|
|
text += powerUps.junkTechText(chooseJUNK, `powerUps.choose('tech',${chooseJUNK})`)
|
|
} else {
|
|
if (tech.tech[choose].isFieldTech) {
|
|
text += powerUps.fieldTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isGunTech) {
|
|
text += powerUps.gunTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isJunk) {
|
|
text += powerUps.junkTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isSkin) {
|
|
text += powerUps.skinTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isInstant) {
|
|
text += powerUps.instantTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else { //normal tech
|
|
text += powerUps.techText(choose, `powerUps.choose('tech',${choose})`)
|
|
}
|
|
if (options.length < 1) break
|
|
}
|
|
}
|
|
if (tech.isExtraBotOption) {
|
|
const botTech = [] //make an array of bot options
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (tech.tech[i].isBotTech && tech.tech[i].count < tech.tech[i].maxCount && tech.tech[i].allowed() && !tech.tech[i].isRecentlyShown) botTech.push(i)
|
|
}
|
|
if (botTech.length > 0) { //pick random bot tech
|
|
// const choose = botTech[Math.floor(Math.random() * botTech.length)];
|
|
// const isCount = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count+1}x)` : "";
|
|
// text += `<div class="choose-grid-module" onclick="powerUps.choose('tech',${choose})"><div class="grid-title"> <span style = "font-size: 150%;font-family: 'Courier New', monospace;">⭓▸●■</span> ${tech.tech[choose].name} ${isCount}</div> ${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div>`
|
|
const choose = botTech[Math.floor(Math.random() * botTech.length)];
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
text += `<div class="choose-grid-module card-background" onclick="powerUps.choose('tech',${choose})" ${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"><span style = "font-size: 150%;font-family: 'Courier New', monospace;">⭓▸●■</span> ${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
}
|
|
}
|
|
if (tech.isMassProduction) {
|
|
// const techOptions = [] //make an array of bot options
|
|
// for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
// if (tech.tech[i].isMassProduction) techOptions.push(i)
|
|
// }
|
|
// if (techOptions.length > 0) { //pick random bot tech
|
|
// const choose = techOptions[Math.floor(Math.random() * techOptions.length)];
|
|
// const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
// text += `<div class="choose-grid-module card-background" onclick="powerUps.choose('tech',${choose})" ${style}>
|
|
// <div class="card-text">
|
|
// <div class="grid-title">${tech.tech[choose].name}</div>
|
|
// ${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
// }
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (tech.tech[i].isMassProduction) {
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[i].name}.webp');"`
|
|
text += `<div class="choose-grid-module card-background" onclick="powerUps.choose('tech',${i})" ${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title">${tech.tech[i].name}</div>
|
|
${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() : tech.tech[i].description}</div></div>`
|
|
}
|
|
}
|
|
}
|
|
if (tech.isExtraGunField) {
|
|
if (Math.random() > 0.5 && b.inventory.length < b.guns.length) {
|
|
let gunOptions = [];
|
|
for (let i = 0; i < b.guns.length; i++) {
|
|
if (!b.guns[i].have) gunOptions.push(i);
|
|
}
|
|
const pick = gunOptions[Math.floor(Math.seededRandom(0, gunOptions.length))] //pick an element from the array of options
|
|
// text += `<div class="choose-grid-module" onclick="powerUps.choose('gun',${pick})"><div class="grid-title"><div class="circle-grid gun"></div> ${b.guns[pick].name}</div> ${b.guns[pick].description}</div>`
|
|
text += powerUps.gunText(pick, `powerUps.choose('gun',${pick})`)
|
|
} else {
|
|
let fieldOptions = [];
|
|
for (let i = 1; i < m.fieldUpgrades.length; i++) { //skip field emitter
|
|
if (i !== m.fieldMode) fieldOptions.push(i);
|
|
}
|
|
const pick = fieldOptions[Math.floor(Math.seededRandom(0, fieldOptions.length))] //pick an element from the array of options
|
|
// text += `<div class="choose-grid-module" onclick="powerUps.choose('field',${pick})"><div class="grid-title"><div class="circle-grid field"></div> ${m.fieldUpgrades[pick].name}</div> ${m.fieldUpgrades[pick].description}</div>`
|
|
text += powerUps.fieldText(pick, `powerUps.choose('field',${pick})`)
|
|
}
|
|
}
|
|
if (tech.isBrainstorm && !tech.isBrainstormActive && !simulation.isChoosing) {
|
|
tech.isBrainstormActive = true
|
|
let count = 1
|
|
let timeStart = performance.now()
|
|
const cycle = (timestamp) => {
|
|
// if (timeStart === undefined) timeStart = timestamp
|
|
// console.log(timestamp, timeStart)
|
|
if (timestamp - timeStart > tech.brainStormDelay * count && simulation.isChoosing) {
|
|
count++
|
|
powerUps.tech.effect();
|
|
document.getElementById("choose-grid").style.pointerEvents = "auto"; //turn off the normal 500ms delay
|
|
document.body.style.cursor = "auto";
|
|
document.getElementById("choose-grid").style.transitionDuration = "0s";
|
|
}
|
|
if (count < 10 && simulation.isChoosing) {
|
|
requestAnimationFrame(cycle);
|
|
} else {
|
|
tech.isBrainstormActive = false
|
|
}
|
|
}
|
|
requestAnimationFrame(cycle);
|
|
}
|
|
document.getElementById("choose-grid").innerHTML = text
|
|
powerUps.showDraft();
|
|
}
|
|
}
|
|
},
|
|
},
|
|
entanglement: {
|
|
name: "entanglement",
|
|
color: "#fff", //"hsl(248,100%,65%)",
|
|
size() {
|
|
return 40
|
|
},
|
|
effect() {
|
|
if (m.alive && localSettings.entanglement) {
|
|
// let text = ""
|
|
// document.getElementById("choose-grid").style.gridTemplateColumns = "384px 384px 384px"
|
|
let text = powerUps.buildColumns(3, "entanglement")
|
|
|
|
// text += powerUps.researchText('tech')
|
|
// text += "<div></div>"
|
|
// text += "<div class='choose-grid-module entanglement flipX'>entanglement</div>"
|
|
// text += `<div class='choose-grid-module' onclick='powerUps.endDraft("tech",true)' style="width: 82px; text-align: center;font-size: 1.1em;font-weight: 100;justify-self: end;">cancel</div>` //powerUps.cancelText('tech')
|
|
if (localSettings.entanglement.fieldIndex && localSettings.entanglement.fieldIndex !== m.fieldMode) {
|
|
const choose = localSettings.entanglement.fieldIndex //add field
|
|
text += powerUps.fieldText(choose, `powerUps.choose('field',${choose})`)
|
|
}
|
|
for (let i = 0; i < localSettings.entanglement.gunIndexes.length; i++) { //add guns
|
|
const choose = localSettings.entanglement.gunIndexes[i]
|
|
//check if you always have this gun
|
|
let alreadyHasGun = false
|
|
for (let j = 0; j < b.inventory.length; j++) {
|
|
if (b.inventory[j] === choose) alreadyHasGun = true
|
|
}
|
|
// text += `<div class="choose-grid-module" onclick="powerUps.choose('gun',${gun})"><div class="grid-title"><div class="circle-grid gun"></div> ${b.guns[gun].name}</div> ${b.guns[gun].description}</div>`
|
|
if (!alreadyHasGun) text += powerUps.gunText(choose, `powerUps.choose('gun',${choose})`)
|
|
}
|
|
for (let i = 0; i < localSettings.entanglement.techIndexes.length; i++) { //add tech
|
|
let found = false;
|
|
let choose = undefined
|
|
for (let j = 0; j < tech.tech.length; j++) {
|
|
if (localSettings.entanglement.techIndexes[i] === tech.tech[j].name) {
|
|
choose = j;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (found && tech.tech[choose]) {
|
|
const isCount = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
if (choose === null || tech.tech[choose].count + 1 > tech.tech[choose].maxCount || !tech.tech[choose].allowed()) {
|
|
text += powerUps.incoherentTechText(choose)
|
|
} else {
|
|
if (tech.tech[choose].isFieldTech) {
|
|
text += powerUps.fieldTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isGunTech) {
|
|
text += powerUps.gunTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isLore) {
|
|
text += `<div class="choose-grid-module" onclick="powerUps.choose('tech',${choose})"><div class="grid-title lore-text"><div class="circle-grid lore"></div> ${tech.tech[choose].name} ${isCount}</div>${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div>`
|
|
} else if (tech.tech[choose].isJunk) {
|
|
text += powerUps.junkTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isSkin) {
|
|
text += powerUps.skinTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isInstant) {
|
|
text += powerUps.instantTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else { //normal tech
|
|
text += powerUps.techText(choose, `powerUps.choose('tech',${choose})`)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
document.getElementById("choose-grid").innerHTML = text
|
|
powerUps.showDraft();
|
|
localSettings.entanglement = undefined
|
|
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
|
|
}
|
|
},
|
|
},
|
|
spawnDelay(type, count, delay = 2) {
|
|
count *= delay
|
|
let cycle = () => {
|
|
if (count > 0) {
|
|
if (m.alive) requestAnimationFrame(cycle);
|
|
if (!simulation.paused && !simulation.isChoosing && powerUp.length < 300) { //&& !(simulation.cycle % 2)
|
|
count--
|
|
if (!(count % delay)) {
|
|
const where = { x: m.pos.x + 50 * (Math.random() - 0.5), y: m.pos.y + 50 * (Math.random() - 0.5) }
|
|
powerUps.spawn(where.x, where.y, type);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
requestAnimationFrame(cycle);
|
|
},
|
|
onPickUp(who) {
|
|
powerUps.research.currentRerollCount = 0
|
|
if (tech.isTechDamage && who.name === "tech") m.damage(0.1)
|
|
if (tech.isMassEnergy) m.energy += 2;
|
|
if (tech.isMineDrop && bullet.length < 150 && Math.random() < 0.5) {
|
|
if (tech.isLaserMine && input.down) {
|
|
b.laserMine(who.position)
|
|
} else {
|
|
b.mine(who.position, { x: 0, y: 0 }, 0)
|
|
}
|
|
}
|
|
if (level.isNoDamage) level.noDamageCycle = m.cycle
|
|
},
|
|
spawnRandomPowerUp(x, y) { //mostly used after mob dies, doesn't always return a power up
|
|
if (!tech.isEnergyHealth && (Math.random() * Math.random() - 0.3 > Math.sqrt(m.health)) || Math.random() < 0.04) { //spawn heal chance is higher at low health
|
|
powerUps.spawn(x, y, "heal");
|
|
return;
|
|
}
|
|
if (Math.random() < 0.15 && b.inventory.length > 0) {
|
|
powerUps.spawn(x, y, "ammo");
|
|
return;
|
|
}
|
|
if (Math.random() < 0.0007 * (3 - b.inventory.length)) { //a new gun has a low chance for each not acquired gun up to 3
|
|
powerUps.spawn(x, y, "gun");
|
|
return;
|
|
}
|
|
if (Math.random() < 0.0016) {
|
|
powerUps.spawn(x, y, "field");
|
|
return;
|
|
}
|
|
if (tech.isCouplingPowerUps && Math.random() < 0.17) {
|
|
powerUps.spawn(x, y, "coupling");
|
|
return;
|
|
}
|
|
if (Math.random() < 0.02 || (tech.isBoostPowerUps && Math.random() < 0.14)) {
|
|
powerUps.spawn(x, y, "boost");
|
|
return;
|
|
}
|
|
},
|
|
randomPowerUpCounter: 0,
|
|
isFieldSpawned: false, //makes it so a field spawns once but not more times
|
|
spawnBossPowerUp(x, y) { //boss spawns field and gun tech upgrades
|
|
if (level.levels[level.onLevel] !== "final") {
|
|
if (!powerUps.isFieldSpawned) {
|
|
powerUps.isFieldSpawned = true
|
|
powerUps.spawn(x, y, "field")
|
|
} else {
|
|
powerUpChance()
|
|
}
|
|
if (simulation.difficultyMode < 4) {//don't spawn second power up on difficulties with a second boss
|
|
powerUpChance()
|
|
}
|
|
function powerUpChance() {
|
|
powerUps.randomPowerUpCounter++
|
|
if (powerUps.randomPowerUpCounter > Math.max(level.levelsCleared, 9) * 0.1 * Math.random()) {
|
|
powerUps.randomPowerUpCounter = 0; //reset odds
|
|
if (Math.random() < 0.97) {
|
|
powerUps.spawn(x, y, "tech")
|
|
} else {
|
|
powerUps.spawn(x, y, "gun")
|
|
}
|
|
} else {
|
|
if (m.health < 0.65 && !tech.isEnergyHealth) {
|
|
powerUps.spawn(x, y, "heal");
|
|
powerUps.spawn(x, y, "heal");
|
|
} else {
|
|
powerUps.spawn(x, y, "ammo");
|
|
powerUps.spawn(x, y, "ammo");
|
|
}
|
|
}
|
|
}
|
|
if (tech.isAddRemoveMaxHealth) {
|
|
powerUps.spawn(x + 20, y, "tech", false)
|
|
powerUps.spawn(x - 20, y, "research", false)
|
|
powerUps.spawn(x - 40, y, "research", false)
|
|
powerUps.spawn(x + 40, y, "research", false)
|
|
powerUps.spawn(x, y + 20, "research", false)
|
|
powerUps.spawn(x, y - 20, "heal", false)
|
|
powerUps.spawn(x, y + 40, "heal", false)
|
|
powerUps.spawn(x, y - 40, "heal", false)
|
|
}
|
|
if (tech.isResearchReality) powerUps.spawnDelay("research", 6)
|
|
if (tech.isBanish) powerUps.spawnDelay("research", 2)
|
|
if (tech.isCouplingNoHit) powerUps.spawnDelay("coupling", 9)
|
|
// if (tech.isRerollDamage) powerUps.spawnDelay("research", 1)
|
|
}
|
|
},
|
|
chooseRandomPowerUp(x, y) { //100% chance to drop a random power up //used in spawn.debris
|
|
if (Math.random() < 0.5) {
|
|
powerUps.spawn(x, y, "heal", false);
|
|
} else {
|
|
powerUps.spawn(x, y, "ammo", false);
|
|
}
|
|
},
|
|
addResearchToLevel() { //add a random power up to a location that has a mob, mostly used to give each level a research
|
|
// if (simulation.difficultyMode < 4 && mob.length) { //don't spawn on higher difficulty settings
|
|
if ((level.levelsCleared < 17 - simulation.difficultyMode * 3) && mob.length) { //don't spawn late game
|
|
const index = Math.floor(Math.random() * mob.length)
|
|
powerUps.spawn(mob[index].position.x, mob[index].position.y, "research");
|
|
}
|
|
},
|
|
spawnStartingPowerUps(x, y) { //used for map specific power ups, mostly to give player a starting gun
|
|
if (level.levelsCleared < 4) { //runs on first 4 levels on all difficulties
|
|
if (level.levelsCleared > 1 && simulation.difficultyMode < 6) powerUps.spawn(x, y, "tech")
|
|
if (b.inventory.length === 0) {
|
|
powerUps.spawn(x, y, "gun", false); //first gun
|
|
} else if (tech.totalCount === 0) { //first tech
|
|
powerUps.spawn(x, y, "tech", false);
|
|
} else if (b.inventory.length === 1) { //second gun or extra ammo
|
|
if (Math.random() < 0.4) {
|
|
powerUps.spawn(x, y, "gun", false);
|
|
} else {
|
|
for (let i = 0; i < 5; i++) powerUps.spawn(x, y, "ammo", false);
|
|
}
|
|
} else {
|
|
for (let i = 0; i < 4; i++) powerUps.spawnRandomPowerUp(x, y);
|
|
}
|
|
} else { //after the first 4 levels just spawn a random power up
|
|
for (let i = 0; i < 3; i++) powerUps.spawnRandomPowerUp(x, y);
|
|
}
|
|
},
|
|
ejectTech(choose = 'random', isOverride = false) {
|
|
if (!simulation.isChoosing || isOverride) {
|
|
// console.log(tech.tech[choose].name, tech.tech[choose].count, tech.tech[choose].isInstant)
|
|
//find which tech you have
|
|
if (choose === 'random') {
|
|
const have = []
|
|
for (let i = 0; i < tech.tech.length; i++) {
|
|
if (tech.tech[i].count > 0 && !tech.tech[i].isInstant) have.push(i)
|
|
}
|
|
// if (have.length === 0) {
|
|
// for (let i = 0; i < tech.tech.length; i++) {
|
|
// if (tech.tech[i].count > 0) have.push(i)
|
|
// }
|
|
// }
|
|
|
|
if (have.length) {
|
|
choose = have[Math.floor(Math.random() * have.length)]
|
|
simulation.inGameConsole(`<span class='color-var'>tech</span>.remove("<strong class='color-text'>${tech.tech[choose].name}</strong>")`)
|
|
|
|
for (let i = 0; i < tech.tech[choose].count; i++) {
|
|
powerUps.directSpawn(m.pos.x, m.pos.y, "tech");
|
|
}
|
|
// remove a random tech from the list of tech you have
|
|
tech.removeCount += tech.tech[choose].count
|
|
tech.tech[choose].remove();
|
|
tech.totalCount -= tech.tech[choose].count
|
|
tech.tech[choose].count = 0;
|
|
tech.tech[choose].isLost = true;
|
|
simulation.updateTechHUD();
|
|
m.fieldCDcycle = m.cycle + 30; //disable field so you can't pick up the ejected tech
|
|
return true
|
|
} else {
|
|
return false
|
|
}
|
|
} else if (tech.tech[choose].count && !tech.tech[choose].isInstant) {
|
|
simulation.inGameConsole(`<span class='color-var'>tech</span>.remove("<strong class='color-text'>${tech.tech[choose].name}</strong>")`)
|
|
|
|
for (let i = 0; i < tech.tech[choose].count; i++) {
|
|
powerUps.directSpawn(m.pos.x, m.pos.y, "tech");
|
|
}
|
|
// remove a random tech from the list of tech you have
|
|
tech.tech[choose].remove();
|
|
tech.totalCount -= tech.tech[choose].count
|
|
tech.removeCount += tech.tech[choose].count
|
|
tech.tech[choose].count = 0;
|
|
tech.tech[choose].isLost = true;
|
|
simulation.updateTechHUD();
|
|
m.fieldCDcycle = m.cycle + 30; //disable field so you can't pick up the ejected tech
|
|
return true
|
|
} else {
|
|
return false
|
|
}
|
|
}
|
|
},
|
|
pauseEjectTech(index) {
|
|
if ((tech.isPauseEjectTech || simulation.testing) && !simulation.isChoosing && !tech.tech[index].isInstant) {
|
|
// if (tech.tech[index].bonusResearch !== undefined && tech.tech[index].bonusResearch > powerUps.research.count) {
|
|
// tech.removeTech(index)
|
|
// } else {
|
|
// }
|
|
tech.tech[index].frequency = 0 //banish tech
|
|
powerUps.ejectTech(index)
|
|
if (m.immuneCycle < m.cycle) m.damage(tech.pauseEjectTech * 0.01)
|
|
tech.pauseEjectTech *= 1.3
|
|
document.getElementById(`${index}-pause-tech`).style.textDecoration = "line-through"
|
|
document.getElementById(`${index}-pause-tech`).style.animation = ""
|
|
document.getElementById(`${index}-pause-tech`).onclick = null
|
|
}
|
|
},
|
|
randomize(where) { //makes a random power up convert into a random different power up
|
|
//put 10 power ups close together
|
|
const len = Math.min(10, powerUp.length)
|
|
for (let i = 0; i < len; i++) { //collide the first 10 power ups
|
|
const unit = Vector.rotate({ x: 1, y: 0 }, 6.28 * Math.random())
|
|
Matter.Body.setPosition(powerUp[i], Vector.add(where, Vector.mult(unit, 20 + 25 * Math.random())));
|
|
Matter.Body.setVelocity(powerUp[i], Vector.mult(unit, 20));
|
|
}
|
|
|
|
//count big power ups and small power ups
|
|
let options = ["heal", "research", "ammo"]
|
|
if (m.coupling) options.push("coupling")
|
|
if (tech.isBoostPowerUps) options.push("boost")
|
|
let bigIndexes = []
|
|
let smallIndexes = []
|
|
for (let i = 0; i < powerUp.length; i++) {
|
|
if (powerUp[i].name === "tech" || powerUp[i].name === "gun" || powerUp[i].name === "field") {
|
|
bigIndexes.push(i)
|
|
} else {
|
|
smallIndexes.push(i)
|
|
}
|
|
}
|
|
|
|
|
|
if (smallIndexes.length > 2 && Math.random() < 0.66) { // console.log("no big, at least 3 small can combine")
|
|
for (let j = 0; j < 3; j++) {
|
|
for (let i = 0; i < powerUp.length; i++) {
|
|
if (powerUp[i].name === "heal" || powerUp[i].name === "research" || powerUp[i].name === "ammo" || powerUp[i].name === "coupling" || powerUp[i].name === "boost") {
|
|
Matter.Composite.remove(engine.world, powerUp[i]);
|
|
powerUp.splice(i, 1);
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
options = ["tech", "gun", "field"]
|
|
powerUps.directSpawn(where.x, where.y, options[Math.floor(Math.random() * options.length)], false)
|
|
} else if (bigIndexes.length > 0 && Math.random() < 0.5) { // console.log("at least 1 big can spilt")
|
|
const index = bigIndexes[Math.floor(Math.random() * bigIndexes.length)]
|
|
for (let i = 0; i < 3; i++) powerUps.directSpawn(where.x, where.y, options[Math.floor(Math.random() * options.length)], false)
|
|
|
|
Matter.Composite.remove(engine.world, powerUp[index]);
|
|
powerUp.splice(index, 1);
|
|
} else if (smallIndexes.length > 0) { // console.log("no big, at least 1 small will swap flavors")
|
|
const index = Math.floor(Math.random() * powerUp.length)
|
|
options = options.filter(e => e !== powerUp[index].name); //don't repeat the current power up type
|
|
powerUps.directSpawn(where.x, where.y, options[Math.floor(Math.random() * options.length)], false)
|
|
Matter.Composite.remove(engine.world, powerUp[index]);
|
|
powerUp.splice(index, 1);
|
|
}
|
|
},
|
|
spawn(x, y, name, moving = true, size = powerUps[name].size()) {
|
|
if (
|
|
(!tech.isSuperDeterminism || (name !== 'research')) &&
|
|
!(tech.isEnergyNoAmmo && name === 'ammo')
|
|
) {
|
|
if (tech.isBoostReplaceAmmo && name === 'ammo') {
|
|
name = 'boost'
|
|
size = powerUps[name].size()
|
|
}
|
|
powerUps.directSpawn(x, y, name, moving, size)
|
|
if (!level.isNextLevelPowerUps && Math.random() < tech.duplicationChance()) {
|
|
powerUps.directSpawn(x, y, name, moving, size, true)
|
|
powerUp[powerUp.length - 1].isDuplicated = true
|
|
if (tech.isDupEnergy) m.energy *= 2
|
|
}
|
|
}
|
|
},
|
|
directSpawn(x, y, name, moving = true, size = powerUps[name].size(), isDuplicated = false) {
|
|
if (level.isNextLevelPowerUps) {
|
|
powerUps.powerUpStorage.push({ name: name, size: size })
|
|
return
|
|
}
|
|
let index = powerUp.length;
|
|
let properties = {
|
|
density: 0.001,
|
|
frictionAir: 0.03,
|
|
restitution: 0.85,
|
|
collisionFilter: {
|
|
group: 0,
|
|
category: cat.powerUp,
|
|
mask: cat.map | cat.powerUp
|
|
},
|
|
color: powerUps[name].color,
|
|
effect: powerUps[name].effect,
|
|
name: powerUps[name].name,
|
|
size: size
|
|
}
|
|
let polygonSides
|
|
if (isDuplicated) {
|
|
polygonSides = tech.isPowerUpsVanish ? 3 : Math.floor(4 + 2 * Math.random())
|
|
properties.isDuplicated = true
|
|
} else {
|
|
properties.inertia = Infinity //prevents rotation for circles only
|
|
polygonSides = 12
|
|
}
|
|
powerUp[index] = Matter.Bodies.polygon(x, y, polygonSides, size, properties);
|
|
if (moving) Matter.Body.setVelocity(powerUp[index], { x: (Math.random() - 0.5) * 15, y: Math.random() * -9 - 3 });
|
|
Composite.add(engine.world, powerUp[index]);
|
|
},
|
|
powerUpStorage: [],//used when power ups are sent to the next level (for the constraint, level.isNextLevelPowerUps)
|
|
}; |