152 lines
5.1 KiB
Plaintext
152 lines
5.1 KiB
Plaintext
************** TODO - n-gon **************
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boss mob - just a faster and larger version of a springer mob
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could have a more frequent random walk
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always shielded
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consider combining with time skipper field?
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pulse and time dilation only ones left with no dedicated mod
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lore - a robot (the player) gains self awareness
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each mod/gun/field is a new tech
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all the technology leads to the singularity
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each game run is actually the mech simulating a possible escape
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this is why the graphics are so bad, its just a simulation
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final mod is "this is just a simulation"
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you get immortality and Infinity damage
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the next level is the final level
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when you die with Quantum Immortality there is a chance of lore text
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make a global variable that goes up by one every time you play
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show text at start, loading simulation #...
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mod - status effects last 1 second longer
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cryonics : a mod that increases the freezing time of mobs.
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wait until you have more status effects written
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mob Boss - time skipper: sends a pulse wave out that will cause time to jump forward 1 second.
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what about a series of short time skips forward 10 cycles at a time
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MOB stabber - extends one vector like the shooter, but quickly in order to stab
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work on burn status effect
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graphics don't look right
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how is it different from the chemical dot
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mod - nails do poison damage
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mod - increase laser bot range, and reduce energy drain
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mod - mines become a turret that fires nails
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it could float to the mouse location on fire
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dash - mod when pressing left or right on the ground, teleport to the right until you find an obstruction
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do repeated horizontal zone queries until they hit map or block
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up to a max range of like 10 player widths
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this didn't work as a field, but maybe as a gun?
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mod - blocks stun mobs
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mod or field - turn blocks into spores or drones
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mod - robot that attack nearby mobs, and delivers a stun status effect
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use laser bot code for the attack
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large and 5 sided?
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settings - auto aim at nearest mob
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settings - custom keys binding
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mod - energy recharges faster when not moving
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atmosphere levels: change the pace, give the user a rest between combat
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low or no combat, but more graphics
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explore lore
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find power ups in "wrecked" mechs representing previous simulations
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how you could leave something in one simulation that effects a different simulation
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Maybe some strange quantum physics principle.
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add text for player thoughts?
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simple puzzles
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cool looking stuff
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large rotating fan that the player has to move through
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nonaggressive mobs
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in the final level you see your self at the starting level, with the wires
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you shoot your self to wake up?
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MOB sniper - targeting laser, then a high speed, no gravity bullet
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css transition for pause menu
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mod: do extra damage based on your speed
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do more damage when not moving?
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take less damage when not moving?
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gun/field: portals
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use the code from mines to get them to stick to walls
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or lasers
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alternate red and blue portals
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weekly random challenge where everyone playing each week gets the same random setup.
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The randomness would be determined by the date so it would sync everyone.
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power ups still drop, but the drops are determined by a preset list that changes each week.
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mod: do something at the end of each level
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heal to full
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should still be effected by the heal reduction at higher difficulty
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give ammo to current gun
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give goals/quests for each level
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how to track goals?
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take no damage
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don't shoot
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gun: Spirit Bomb (singularity)
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use charge up like rail gun
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electricity graphics like plasma torch
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suck in nearby mobs, power ups?, blocks?
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sucked in stuff increase size
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uses energy
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hold above the player's head
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Boss levels
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sensor that locks you in after you enter the boss room
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boss that eats other mobs and gains stats from them
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chance to spawn on any level (past level 5)
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add a key that player picks up and needs to set on the exit door to open it
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make power ups keep moving to player if the pickup field is turned off before they get picked up
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not sure how to do this without adding a constant check
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animate new level spawn by having the map aspects randomly fly into place
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new map with repeating endlessness
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get ideas from Manifold Garden game
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if falling, get teleported above the map
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I tried it, but had trouble getting the camera to adjust to the teleportation
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this can apply to blocks mobs, and power ups as well
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give mobs more animal-like behaviors
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like rain world
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give mobs something to do when they don't see player
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explore map
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eat power ups
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drop power up (if killed after eating one)
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mobs some times aren't aggressive
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when low on life or after taking a large hit
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mobs can fight each other
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this might be hard to code
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isolated mobs try to group up.
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game mechanics
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mechanics that support the physics engine
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add rope/constraint
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get ideas from game: limbo / inside
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environmental hazards
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laser
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lava
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button / switch
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door
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fizzler
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moving platform
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map zones
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water
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low friction ground
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bouncy ground |