tech: anyon - 2x energy after duplicating a power up, +6% duplication chance tech: Abelian group - 4x damage while invulnerable tech: fermion - become invulnerable for 5 seconds after a mob dies tech: entropic gravity - crouching pulls MACHO towards the player, and 1.5x to all MACHO effects (damage, damage reduction, AoE damage) tech: modified Newtonian dynamics - +20 speed for all Newtonian law tech choice, MACHO, invulnerable, speed - have text keyword CSS style removed chance to find a random tech in early levels from mobs this reduces tech per full game by about 2 tower level has a few changes options exchange only works once per level, but it gives 3x choices after randomizing dark star has a 1.2->1.3x MACHO radius autocannon fires 1->2 extra super balls, but balls have higher gravity grappling hook field starts with 0.6x damage reduction super balls + uncertainty principle makes all balls start in the same spot and only separate after teleporting ablative drones spawns 50% more drones on collision von Neumann probe gives 40% more drones per block mass also added text clarification that it uses 5 energy tech lens rotates 50% faster ghoster mobs are more aggressive once they have lost 20% health sneakBoss doesn't start accelerating until it is partly uncloaked, but it spawns sneaker mobs after cloaking fixed bug with 2 different boost power up sizes paradigm shift doesn't do damage while player is invulnerable random internet JUNK images disabled because some of the images are bad entanglement bug fix, maybe
1642 lines
96 KiB
JavaScript
1642 lines
96 KiB
JavaScript
let powerUp = [];
|
|
|
|
const powerUps = {
|
|
ejectGraphic(color = "68, 102, 119") {
|
|
simulation.drawList.push({
|
|
x: m.pos.x,
|
|
y: m.pos.y,
|
|
radius: 100,
|
|
color: `rgba(${color}, 0.8)`,
|
|
time: 4
|
|
});
|
|
simulation.drawList.push({
|
|
x: m.pos.x,
|
|
y: m.pos.y,
|
|
radius: 75,
|
|
color: `rgba(${color}, 0.6)`,
|
|
time: 8
|
|
});
|
|
simulation.drawList.push({
|
|
x: m.pos.x,
|
|
y: m.pos.y,
|
|
radius: 50,
|
|
color: `rgba(${color}, 0.3)`,
|
|
time: 12
|
|
});
|
|
simulation.drawList.push({
|
|
x: m.pos.x,
|
|
y: m.pos.y,
|
|
radius: 25,
|
|
color: `rgba(${color}, 0.15)`,
|
|
time: 16
|
|
});
|
|
},
|
|
healGiveMaxEnergy: false, //for tech 1st ionization energy
|
|
orb: {
|
|
research(num = 1) {
|
|
switch (num) {
|
|
case 1:
|
|
return `<div class="research-circle"></div> `
|
|
case 2:
|
|
return `<span style="position:relative;">
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:0;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:7px;"></div>
|
|
</span> `
|
|
case 3:
|
|
return `<span style="position:relative;">
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:0;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:8px;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:16px;"></div>
|
|
</span>   `
|
|
case 4:
|
|
return `<span style="position:relative;">
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:0;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:8px;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:16px;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:24px;"></div>
|
|
</span> `
|
|
case 5:
|
|
return `<span style="position:relative;">
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:0;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:8px;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:16px;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:24px;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:32px;"></div>
|
|
</span> `
|
|
case 6:
|
|
return `<span style="position:relative;">
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:0;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:8px;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:16px;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:24px;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:32px;"></div>
|
|
<div class="research-circle" style="position:absolute; top:1.5px; left:40px;"></div>
|
|
</span> `
|
|
}
|
|
let text = '<span style="position:relative;">'
|
|
for (let i = 0; i < num; i++) {
|
|
text += `<div class="research-circle" style="position:absolute; top:1.5px; left:${i * 8}px;"></div>`
|
|
}
|
|
text += '</span> '
|
|
for (let i = 0; i < num; i++) {
|
|
text += ' '
|
|
}
|
|
return text
|
|
},
|
|
ammo(num = 1) {
|
|
switch (num) {
|
|
case 1:
|
|
return `<div class="ammo-circle"></div>`
|
|
}
|
|
let text = '<span style="position:relative;">'
|
|
for (let i = 0; i < num; i++) {
|
|
text += `<div class="ammo-circle" style="position:absolute; top:1.5px; left:${i * 8}px;"></div>`
|
|
}
|
|
text += '</span> '
|
|
for (let i = 0; i < num; i++) {
|
|
text += ' '
|
|
}
|
|
return text
|
|
},
|
|
heal(num = 1) {
|
|
if (powerUps.healGiveMaxEnergy) {
|
|
switch (num) {
|
|
case 1:
|
|
return `<div class="heal-circle-energy"></div>`
|
|
}
|
|
let text = '<span style="position:relative;">'
|
|
for (let i = 0; i < num; i++) {
|
|
text += `<div class="heal-circle-energy" style="position:absolute; top:1px; left:${i * 10}px;"></div>`
|
|
}
|
|
text += '</span> '
|
|
for (let i = 0; i < num; i++) {
|
|
text += ' '
|
|
}
|
|
return text
|
|
} else {
|
|
switch (num) {
|
|
case 1:
|
|
return `<div class="heal-circle"></div>`
|
|
}
|
|
let text = '<span style="position:relative;">'
|
|
for (let i = 0; i < num; i++) {
|
|
text += `<div class="heal-circle" style="position:absolute; top:1px; left:${i * 10}px;"></div>`
|
|
}
|
|
text += '</span> '
|
|
for (let i = 0; i < num; i++) {
|
|
text += ' '
|
|
}
|
|
return text
|
|
}
|
|
},
|
|
tech(num = 1) {
|
|
return `<div class="tech-circle"></div>`
|
|
},
|
|
coupling(num = 1) {
|
|
switch (num) {
|
|
case 1:
|
|
return `<div class="coupling-circle"></div>`
|
|
}
|
|
let text = '<span style="position:relative;">'
|
|
for (let i = 0; i < num; i++) {
|
|
text += `<div class="coupling-circle" style="position:absolute; top:1.5px; left:${i * 6}px;"></div>`
|
|
}
|
|
text += '</span> '
|
|
for (let i = 0; i < num; i++) {
|
|
text += '  '
|
|
}
|
|
return text
|
|
},
|
|
boost(num = 1) {
|
|
switch (num) {
|
|
case 1:
|
|
return `<div class="boost-circle"></div>`
|
|
}
|
|
let text = '<span style="position:relative;">'
|
|
for (let i = 0; i < num; i++) {
|
|
text += `<div class="boost-circle" style="position:absolute; top:1.5px; left:${i * 8}px;"></div>`
|
|
}
|
|
text += '</span> '
|
|
for (let i = 0; i < num; i++) {
|
|
text += ' '
|
|
}
|
|
return text
|
|
},
|
|
},
|
|
totalPowerUps: 0, //used for tech that count power ups at the end of a level
|
|
do() { },
|
|
setPowerUpMode() {
|
|
if (tech.duplicationChance() > 0 || tech.isAnthropicTech) {
|
|
powerUps.draw = powerUps.drawDup
|
|
if (tech.isPowerUpsVanish) {
|
|
if (tech.isHealAttract) {
|
|
powerUps.do = () => {
|
|
powerUps.dupExplode();
|
|
powerUps.draw();
|
|
powerUps.attractHeal();
|
|
}
|
|
} else {
|
|
powerUps.do = () => {
|
|
powerUps.dupExplode();
|
|
powerUps.draw();
|
|
}
|
|
}
|
|
} else if (tech.isHealAttract) {
|
|
powerUps.do = () => {
|
|
powerUps.draw();
|
|
powerUps.attractHeal();
|
|
}
|
|
} else {
|
|
powerUps.do = () => powerUps.draw();
|
|
}
|
|
tech.maxDuplicationEvent() //check to see if hitting 100% duplication
|
|
} else {
|
|
powerUps.draw = powerUps.drawCircle
|
|
if (tech.isHealAttract) {
|
|
powerUps.do = () => {
|
|
powerUps.draw();
|
|
powerUps.attractHeal();
|
|
}
|
|
} else {
|
|
powerUps.do = powerUps.draw
|
|
}
|
|
}
|
|
},
|
|
draw() { },
|
|
drawCircle() {
|
|
ctx.globalAlpha = 0.4 * Math.sin(simulation.cycle * 0.15) + 0.6;
|
|
for (let i = 0, len = powerUp.length; i < len; ++i) {
|
|
ctx.beginPath();
|
|
ctx.arc(powerUp[i].position.x, powerUp[i].position.y, powerUp[i].size, 0, 2 * Math.PI);
|
|
ctx.fillStyle = powerUp[i].color;
|
|
ctx.fill();
|
|
}
|
|
ctx.globalAlpha = 1;
|
|
},
|
|
drawDup() {
|
|
ctx.globalAlpha = 0.4 * Math.sin(simulation.cycle * 0.15) + 0.6;
|
|
for (let i = 0, len = powerUp.length; i < len; ++i) {
|
|
ctx.beginPath();
|
|
if (powerUp[i].isDuplicated) {
|
|
let vertices = powerUp[i].vertices;
|
|
ctx.moveTo(vertices[0].x, vertices[0].y);
|
|
for (let j = 1; j < vertices.length; j++) {
|
|
ctx.lineTo(vertices[j].x, vertices[j].y);
|
|
}
|
|
ctx.lineTo(vertices[0].x, vertices[0].y);
|
|
} else {
|
|
ctx.arc(powerUp[i].position.x, powerUp[i].position.y, powerUp[i].size, 0, 2 * Math.PI);
|
|
}
|
|
ctx.fillStyle = powerUp[i].color;
|
|
ctx.fill();
|
|
}
|
|
ctx.globalAlpha = 1;
|
|
},
|
|
attractHeal() {
|
|
for (let i = 0; i < powerUp.length; i++) { //attract heal power ups to player
|
|
if (powerUp[i].name === "heal") {
|
|
let attract = Vector.mult(Vector.normalise(Vector.sub(m.pos, powerUp[i].position)), 0.015 * powerUp[i].mass)
|
|
powerUp[i].force.x += attract.x;
|
|
powerUp[i].force.y += attract.y - powerUp[i].mass * simulation.g; //negate gravity
|
|
Matter.Body.setVelocity(powerUp[i], Vector.mult(powerUp[i].velocity, 0.7));
|
|
}
|
|
}
|
|
},
|
|
dupExplode() {
|
|
for (let i = 0, len = powerUp.length; i < len; ++i) {
|
|
if (powerUp[i].isDuplicated) {
|
|
if (Math.random() < 0.003 && !m.isBodiesAsleep) { // (1-0.003)^240 = chance to be removed after 4 seconds, 240 = 4 seconds * 60 cycles per second
|
|
b.explosion(powerUp[i].position, 175 + (11 + 3 * Math.random()) * powerUp[i].size);
|
|
if (powerUp[i]) {
|
|
Matter.Composite.remove(engine.world, powerUp[i]);
|
|
powerUp.splice(i, 1);
|
|
}
|
|
break
|
|
}
|
|
if (Math.random() < 0.3) { //draw electricity
|
|
const mag = Math.max(1, 4 + powerUp[i].size / 5)
|
|
let unit = Vector.rotate({ x: mag, y: mag }, 2 * Math.PI * Math.random())
|
|
let path = { x: powerUp[i].position.x + unit.x, y: powerUp[i].position.y + unit.y }
|
|
ctx.beginPath();
|
|
ctx.moveTo(path.x, path.y);
|
|
for (let i = 0; i < 6; i++) {
|
|
unit = Vector.rotate(unit, 4 * (Math.random() - 0.5))
|
|
path = Vector.add(path, unit)
|
|
ctx.lineTo(path.x, path.y);
|
|
}
|
|
ctx.lineWidth = 0.5 + 2 * Math.random();
|
|
ctx.strokeStyle = "#000"
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
}
|
|
},
|
|
choose(type, index) {
|
|
if (type === "gun") {
|
|
b.giveGuns(index)
|
|
let text = `b.giveGuns("<span class='color-text'>${b.guns[index].name}</span>")`
|
|
if (b.inventory.length === 1) text += `<br>input.key.gun<span class='color-symbol'>:</span> ["<span class='color-text'>MouseLeft</span>"]`
|
|
if (b.inventory.length === 2) text += `
|
|
<br>input.key.nextGun<span class='color-symbol'>:</span> ["<span class='color-text'>${input.key.nextGun}</span>","<span class='color-text'>MouseWheel</span>"]
|
|
<br>input.key.previousGun<span class='color-symbol'>:</span> ["<span class='color-text'>${input.key.previousGun}</span>","<span class='color-text'>MouseWheel</span>"]`
|
|
simulation.makeTextLog(text);
|
|
} else if (type === "field") {
|
|
m.setField(index)
|
|
} else if (type === "tech") {
|
|
// if (tech.isBanish && tech.tech[index].isBanished) tech.tech[index].isBanished = false
|
|
simulation.makeTextLog(`<span class='color-var'>tech</span>.giveTech("<span class='color-text'>${tech.tech[index].name}</span>")`);
|
|
tech.giveTech(index)
|
|
}
|
|
powerUps.endDraft(type);
|
|
},
|
|
showDraft() {
|
|
//disable clicking for 1/2 a second to prevent mistake clicks
|
|
document.getElementById("choose-grid").style.pointerEvents = "none";
|
|
document.body.style.cursor = "none";
|
|
setTimeout(() => {
|
|
// if (!tech.isNoDraftPause)
|
|
document.body.style.cursor = "auto";
|
|
document.getElementById("choose-grid").style.pointerEvents = "auto";
|
|
document.getElementById("choose-grid").style.transitionDuration = "0s";
|
|
}, 400);
|
|
simulation.isChoosing = true; //stops p from un pausing on key down
|
|
|
|
if (!simulation.paused) {
|
|
if (tech.isNoDraftPause) {
|
|
document.getElementById("choose-grid").style.opacity = "1"
|
|
} else {
|
|
simulation.paused = true;
|
|
document.getElementById("choose-grid").style.opacity = "1"
|
|
}
|
|
document.getElementById("choose-grid").style.transitionDuration = "0.5s"; //how long is the fade in on
|
|
document.getElementById("choose-grid").style.visibility = "visible"
|
|
|
|
requestAnimationFrame(() => {
|
|
ctx.fillStyle = `rgba(150,150,150,0.9)`; //`rgba(221,221,221,0.6)`;
|
|
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
});
|
|
// document.getElementById("pause-grid-right").style.opacity = "0.7"
|
|
// document.getElementById("pause-grid-left").style.opacity = "0.7"
|
|
}
|
|
// build.pauseGrid()
|
|
},
|
|
endDraft(type, isCanceled = false) { //type should be a gun, tech, or field
|
|
if (isCanceled) {
|
|
if (tech.isCancelDuplication) {
|
|
const value = 0.05
|
|
tech.duplication += value
|
|
tech.maxDuplicationEvent()
|
|
simulation.makeTextLog(`tech.duplicationChance() <span class='color-symbol'>+=</span> ${value}`)
|
|
simulation.circleFlare(value);
|
|
}
|
|
if (tech.isCancelRerolls) {
|
|
for (let i = 0, len = 8 + 4 * Math.random(); i < len; i++) {
|
|
let spawnType
|
|
if (Math.random() < 0.4 && !tech.isEnergyNoAmmo) {
|
|
spawnType = "ammo"
|
|
} else if (Math.random() < 0.33 && !tech.isSuperDeterminism) {
|
|
spawnType = "research"
|
|
} else {
|
|
spawnType = "heal"
|
|
}
|
|
powerUps.spawn(m.pos.x + 40 * (Math.random() - 0.5), m.pos.y + 40 * (Math.random() - 0.5), spawnType, false);
|
|
}
|
|
}
|
|
if (tech.isCancelCouple) powerUps.spawnDelay("coupling", 8)
|
|
if (tech.isCancelTech && tech.cancelTechCount === 0 && type !== "entanglement") {
|
|
tech.cancelTechCount++
|
|
// powerUps.research.use('tech')
|
|
powerUps[type].effect();
|
|
return
|
|
}
|
|
}
|
|
|
|
if (tech.isAnsatz && powerUps.research.count < 1) {
|
|
for (let i = 0; i < 3; i++) powerUps.spawn(m.pos.x + 40 * (Math.random() - 0.5), m.pos.y + 40 * (Math.random() - 0.5), "research", false);
|
|
}
|
|
// document.getElementById("choose-grid").style.display = "none"
|
|
document.getElementById("choose-grid").style.visibility = "hidden"
|
|
document.getElementById("choose-grid").style.opacity = "0"
|
|
|
|
document.body.style.cursor = "none";
|
|
// document.body.style.overflow = "hidden"
|
|
// if (m.alive){}
|
|
if (simulation.paused) requestAnimationFrame(cycle);
|
|
if (m.alive) simulation.paused = false;
|
|
simulation.isChoosing = false; //stops p from un pausing on key down
|
|
build.unPauseGrid()
|
|
if (m.immuneCycle < m.cycle + 15) m.immuneCycle = m.cycle + 15; //player is immune to damage for 30 cycles
|
|
if (m.holdingTarget) m.drop();
|
|
},
|
|
animatePowerUpGrab(color) {
|
|
simulation.ephemera.push({
|
|
// name: "",
|
|
count: 25, //cycles before it self removes
|
|
do() {
|
|
this.count -= 2
|
|
if (this.count < 5) simulation.removeEphemera(this.name)
|
|
|
|
ctx.beginPath();
|
|
ctx.arc(m.pos.x, m.pos.y, Math.max(3, this.count), 0, 2 * Math.PI);
|
|
ctx.fillStyle = color
|
|
ctx.fill();
|
|
// ctx.strokeStyle = "hsla(200,50%,61%,0.18)";
|
|
// ctx.stroke();
|
|
},
|
|
})
|
|
|
|
},
|
|
coupling: {
|
|
name: "coupling",
|
|
color: "#0ae", //"#0cf",
|
|
size() {
|
|
return 13;
|
|
},
|
|
effect() {
|
|
powerUps.animatePowerUpGrab('rgba(0, 170, 238,0.3)')
|
|
|
|
m.couplingChange(1)
|
|
},
|
|
// spawnDelay(num) {
|
|
// let count = num
|
|
// let respawnDrones = () => {
|
|
// if (count > 0) {
|
|
// requestAnimationFrame(respawnDrones);
|
|
// if (!simulation.paused && !simulation.isChoosing) { //&& !(simulation.cycle % 2)
|
|
// count--
|
|
// const where = { x: m.pos.x + 50 * (Math.random() - 0.5), y: m.pos.y + 50 * (Math.random() - 0.5) }
|
|
// powerUps.spawn(where.x, where.y, "coupling");
|
|
// }
|
|
// }
|
|
// }
|
|
// requestAnimationFrame(respawnDrones);
|
|
// }
|
|
},
|
|
boost: {
|
|
name: "boost",
|
|
color: "#f55", //"#0cf",
|
|
size() {
|
|
return 11;
|
|
},
|
|
endCycle: 0,
|
|
duration: null, //set by "tech: band gap"
|
|
damage: null, //set by "tech: band gap"
|
|
effect() {
|
|
powerUps.animatePowerUpGrab('rgba(255, 0, 0, 0.5)')
|
|
powerUps.boost.endCycle = m.cycle + Math.floor(Math.max(0, powerUps.boost.endCycle - m.cycle) * 0.6) + powerUps.boost.duration //duration+seconds plus 2/3 of current time left
|
|
},
|
|
draw() {
|
|
// console.log(this.endCycle)
|
|
if (powerUps.boost.endCycle > m.cycle) {
|
|
ctx.strokeStyle = "rgba(255,0,0,0.8)" //m.fieldMeterColor; //"rgba(255,255,0,0.2)" //ctx.strokeStyle = `rgba(0,0,255,${0.5+0.5*Math.random()})`
|
|
ctx.beginPath();
|
|
const arc = (powerUps.boost.endCycle - m.cycle) / powerUps.boost.duration
|
|
ctx.arc(m.pos.x, m.pos.y, 28, m.angle - Math.PI * arc, m.angle + Math.PI * arc); //- Math.PI / 2
|
|
ctx.lineWidth = 4
|
|
ctx.stroke();
|
|
}
|
|
},
|
|
},
|
|
research: {
|
|
count: 0,
|
|
name: "research",
|
|
color: "#f7b",
|
|
size() {
|
|
return 20;
|
|
},
|
|
effect() {
|
|
powerUps.animatePowerUpGrab('rgba(255, 119, 187,0.3)')
|
|
powerUps.research.changeRerolls(1)
|
|
},
|
|
isMakingBots: false, //to prevent bot fabrication from running 2 sessions at once
|
|
changeRerolls(amount) {
|
|
if (amount !== 0) powerUps.research.count += amount
|
|
if (tech.isRerollBots && !this.isMakingBots) {
|
|
let cycle = () => {
|
|
const cost = 2 + Math.floor(0.2 * b.totalBots())
|
|
if (m.alive && powerUps.research.count >= cost) {
|
|
requestAnimationFrame(cycle);
|
|
this.isMakingBots = true
|
|
|
|
if (!simulation.paused && !simulation.isChoosing && !(simulation.cycle % 60)) {
|
|
powerUps.research.count -= cost
|
|
b.randomBot()
|
|
if (tech.renormalization) {
|
|
for (let i = 0; i < cost; i++) {
|
|
if (Math.random() < 0.47) {
|
|
m.fieldCDcycle = m.cycle + 20;
|
|
powerUps.spawn(m.pos.x + 100 * (Math.random() - 0.5), m.pos.y + 100 * (Math.random() - 0.5), "research");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
this.isMakingBots = false
|
|
}
|
|
}
|
|
requestAnimationFrame(cycle);
|
|
}
|
|
|
|
if (tech.isDeathAvoid && document.getElementById("tech-anthropic")) {
|
|
document.getElementById("tech-anthropic").innerHTML = `-${powerUps.research.count}`
|
|
}
|
|
if (tech.renormalization && Math.random() < 0.47 && amount < 0) {
|
|
for (let i = 0, len = -amount; i < len; i++) powerUps.spawn(m.pos.x, m.pos.y, "research");
|
|
}
|
|
if (tech.isRerollHaste) {
|
|
if (powerUps.research.count === 0) {
|
|
tech.researchHaste = 0.5;
|
|
b.setFireCD();
|
|
} else {
|
|
tech.researchHaste = 1;
|
|
b.setFireCD();
|
|
}
|
|
}
|
|
},
|
|
currentRerollCount: 0,
|
|
use(type) { //runs when you actually research a list of selections, type can be field, gun, or tech
|
|
if (tech.isJunkResearch && powerUps.research.currentRerollCount < 2) {
|
|
tech.addJunkTechToPool(0.01)
|
|
} else {
|
|
powerUps.research.changeRerolls(-1)
|
|
}
|
|
if (tech.isResearchDamage) {
|
|
tech.damage *= 1.05
|
|
simulation.makeTextLog(`<strong>1.05x</strong> <strong class='color-d'>damage</strong>`);
|
|
tech.addJunkTechToPool(0.01)
|
|
}
|
|
powerUps.research.currentRerollCount++
|
|
// if (tech.isBanish && type === 'tech') { // banish researched tech
|
|
// const banishLength = tech.isDeterminism ? 1 : 3 + tech.extraChoices * 2
|
|
// for (let i = 0; i < banishLength; i++) {
|
|
// const index = powerUps.tech.choiceLog.length - i - 1
|
|
// if (powerUps.tech.choiceLog[index] && tech.tech[powerUps.tech.choiceLog[index]]) tech.tech[powerUps.tech.choiceLog[index]].isBanished = true
|
|
// }
|
|
// simulation.makeTextLog(`powerUps.tech.length: ${Math.max(0,powerUps.tech.lastTotalChoices - banishLength)}`)
|
|
// }
|
|
if (tech.isResearchReality) {
|
|
m.switchWorlds()
|
|
simulation.trails()
|
|
simulation.makeTextLog(`simulation.amplitude <span class='color-symbol'>=</span> ${Math.random()}`);
|
|
}
|
|
powerUps[type].effect();
|
|
},
|
|
},
|
|
heal: {
|
|
name: "heal",
|
|
color: "#0eb",
|
|
size() {
|
|
return Math.sqrt(0.1 + 0.25) * 40 * (simulation.healScale ** 0.25) * Math.sqrt(tech.largerHeals * (tech.isHalfHeals ? 0.5 : 1)); //(simulation.healScale ** 0.25) gives a smaller radius as heal scale goes down
|
|
},
|
|
effect() {
|
|
if (!tech.isEnergyHealth && m.alive) {
|
|
powerUps.animatePowerUpGrab('rgba(0, 238, 187,0.25)')
|
|
let heal = (this.size / 40 / (simulation.healScale ** 0.25)) ** 2 //simulation.healScale is undone here because heal scale is already properly affected on m.addHealth()
|
|
if (heal > 0) {
|
|
let overHeal = m.health + heal * simulation.healScale - m.maxHealth //used with tech.isOverHeal
|
|
const healOutput = Math.min(m.maxHealth - m.health, heal) * simulation.healScale
|
|
m.addHealth(heal);
|
|
if (healOutput > 0) simulation.makeTextLog(`<span class='color-var'>m</span>.health <span class='color-symbol'>+=</span> ${(healOutput).toFixed(3)}`) // <br>${m.health.toFixed(3)}
|
|
if (tech.isOverHeal && overHeal > 0) { //tech quenching
|
|
overHeal *= 2 //double the over heal converted to max health
|
|
//make sure overHeal doesn't kill player
|
|
if (m.health - overHeal * m.defense() < 0) overHeal = m.health - 0.01
|
|
tech.extraMaxHealth += overHeal //increase max health
|
|
m.setMaxHealth();
|
|
m.damage(overHeal);
|
|
overHeal *= m.defense() // account for defense after m.damage() so the text log is accurate
|
|
simulation.makeTextLog(`<span class='color-var'>m</span>.health <span class='color-symbol'>-=</span> ${(overHeal).toFixed(3)}`) // <br>${m.health.toFixed(3)}
|
|
simulation.drawList.push({ //add dmg to draw queue
|
|
x: m.pos.x,
|
|
y: m.pos.y,
|
|
radius: overHeal * 500 * simulation.healScale,
|
|
color: simulation.mobDmgColor,
|
|
time: simulation.drawTime
|
|
});
|
|
} else if (overHeal > 0.13) { //if leftover heals spawn a new spammer heal power up
|
|
requestAnimationFrame(() => {
|
|
powerUps.directSpawn(this.position.x, this.position.y, "heal", true, null, overHeal * 40 * (simulation.healScale ** 0.25))// directSpawn(x, y, target, moving = true, mode = null, size = powerUps[target].size()) {
|
|
});
|
|
}
|
|
if (tech.isHealBrake) {
|
|
const totalTime = 1020
|
|
//check if you already have this effect
|
|
let foundActiveEffect = false
|
|
for (let i = 0; i < simulation.ephemera.length; i++) {
|
|
if (simulation.ephemera[i].name === "healPush") {
|
|
foundActiveEffect = true
|
|
simulation.ephemera[i].count = 0.5 * simulation.ephemera[i].count + totalTime //add time
|
|
simulation.ephemera[i].scale = 0.5 * (simulation.ephemera[i].scale + Math.min(Math.max(0.6, heal * 6), 2.3)) //take average of scale
|
|
}
|
|
}
|
|
if (!foundActiveEffect) {
|
|
simulation.ephemera.push({
|
|
name: "healPush",
|
|
count: totalTime, //cycles before it self removes
|
|
range: 0,
|
|
scale: Math.min(Math.max(0.7, heal * 4), 2.2), //typically heal is 0.35
|
|
do() {
|
|
this.count--
|
|
if (this.count < 0) simulation.removeEphemera(this.name)
|
|
this.range = this.range * 0.99 + 0.01 * (300 * this.scale + 100 * Math.sin(m.cycle * 0.022))
|
|
if (this.count < 120) this.range -= 5 * this.scale
|
|
this.range = Math.max(this.range, 1) //don't go negative
|
|
// const range = 300 + 100 * Math.sin(m.cycle * 0.022)
|
|
for (let i = 0; i < mob.length; i++) {
|
|
const distance = Vector.magnitude(Vector.sub(m.pos, mob[i].position))
|
|
if (distance < this.range) {
|
|
const cap = mob[i].isShielded ? 3 : 1
|
|
if (mob[i].speed > cap && Vector.dot(mob[i].velocity, Vector.sub(m.pos, mob[i].position)) > 0) { // if velocity is directed towards player
|
|
Matter.Body.setVelocity(mob[i], Vector.mult(Vector.normalise(mob[i].velocity), cap)); //set velocity to cap, but keep the direction
|
|
}
|
|
}
|
|
}
|
|
ctx.beginPath();
|
|
ctx.arc(m.pos.x, m.pos.y, this.range, 0, 2 * Math.PI);
|
|
ctx.fillStyle = "hsla(200,50%,61%,0.18)";
|
|
ctx.fill();
|
|
},
|
|
})
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (powerUps.healGiveMaxEnergy) {
|
|
tech.healMaxEnergyBonus += 0.14 * tech.largerHeals * (tech.isHalfHeals ? 0.5 : 1)
|
|
m.setMaxEnergy();
|
|
}
|
|
},
|
|
spawn(x, y, size) { //used to spawn a heal with a specific size / heal amount, not normally used
|
|
powerUps.directSpawn(x, y, "heal", false, null, size)
|
|
if (Math.random() < tech.duplicationChance()) {
|
|
powerUps.directSpawn(x, y, "heal", false, null, size)
|
|
powerUp[powerUp.length - 1].isDuplicated = true
|
|
}
|
|
}
|
|
},
|
|
ammo: {
|
|
name: "ammo",
|
|
color: "#467",
|
|
size() {
|
|
return 17;
|
|
},
|
|
effect() {
|
|
const couplingExtraAmmo = (m.fieldMode === 10 || m.fieldMode === 0) ? 1 + 0.04 * m.coupling : 1
|
|
if (b.inventory.length > 0) {
|
|
powerUps.animatePowerUpGrab('rgba(68, 102, 119,0.25)')
|
|
if (tech.isAmmoForGun && b.activeGun !== null) { //give extra ammo to one gun only with tech logistics
|
|
const target = b.guns[b.activeGun]
|
|
if (target.ammo !== Infinity) {
|
|
if (tech.ammoCap) {
|
|
target.ammo = Math.ceil(2 * target.ammoPack * tech.ammoCap * couplingExtraAmmo)
|
|
} else {
|
|
target.ammo += Math.ceil(2 * (Math.random() + Math.random()) * target.ammoPack * couplingExtraAmmo)
|
|
}
|
|
}
|
|
} else { //give ammo to all guns in inventory
|
|
for (let i = 0, len = b.inventory.length; i < len; i++) {
|
|
const target = b.guns[b.inventory[i]]
|
|
if (target.ammo !== Infinity) {
|
|
if (tech.ammoCap) {
|
|
target.ammo = Math.ceil(target.ammoPack * tech.ammoCap * couplingExtraAmmo)
|
|
} else { //default ammo behavior
|
|
target.ammo += Math.ceil((Math.random() + Math.random()) * target.ammoPack * couplingExtraAmmo)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
simulation.updateGunHUD();
|
|
}
|
|
}
|
|
},
|
|
cancelText(type) {
|
|
// if (localSettings.isHideImages) { }
|
|
|
|
if (tech.isSuperDeterminism) {
|
|
return `<div></div>`
|
|
} else if (tech.isCancelTech && tech.cancelTechCount === 0) {
|
|
return `<div class='cancel-card' onclick='powerUps.endDraft("${type}",true)' style="width: 115px;"><span class="color-randomize">randomize</span></div>`
|
|
} else if (level.levelsCleared === 0 && localSettings.isTrainingNotAttempted && b.inventory.length === 0) { //don't show cancel if on initial level and haven't done tutorial
|
|
return `<div class='cancel-card' style="visibility: hidden;"></div>`
|
|
} else {
|
|
return `<div class='cancel-card' onclick='powerUps.endDraft("${type}",true)' style="width: 85px;">cancel</div>`
|
|
}
|
|
},
|
|
researchText(type) {
|
|
let text = ""
|
|
if (type === "entanglement") {
|
|
text += `<div class='choose-grid-module entanglement flipX' onclick='powerUps.endDraft("${type}",true)'>entanglement</div>`
|
|
} else if (tech.isJunkResearch && powerUps.research.currentRerollCount < 2) {
|
|
text += `<div onclick="powerUps.research.use('${type}')" class='research-card'>` // style = "margin-left: 192px; margin-right: -192px;"
|
|
text += `<div><div> <span style="position:relative;">`
|
|
text += `<div class="circle-grid junk" style="position:absolute; top:0; left:${15 * i}px ;opacity:0.8; border: 1px #fff solid;width: 1.15em;height: 1.15em;"></div>`
|
|
text += `</span> <span class='research-select'>pseudoscience</span></div></div></div>`
|
|
} else if (powerUps.research.count > 0) {
|
|
text += `<div onclick="powerUps.research.use('${type}')" class='research-card' >` // style = "margin-left: 192px; margin-right: -192px;"
|
|
text += `<div><div><span style="position:relative;">`
|
|
for (let i = 0, len = Math.min(powerUps.research.count, 30); i < len; i++) text += `<div class="circle-grid research" style="font-size:0.82em; position:absolute; top:0; left:${(18 - len * 0.21) * i}px ;opacity:0.8; border: 1px #fff solid;"></div>`
|
|
text += `</span> <span class='research-select'>${tech.isResearchReality ? "<span class='alt'>alternate reality</span>" : "research"}</span></div></div></div>`
|
|
} else {
|
|
text += `<div></div>`
|
|
}
|
|
return text
|
|
},
|
|
researchAndCancelText(type) {
|
|
let text = `<div class='research-cancel'>`
|
|
if (type === "entanglement") {
|
|
text += `<span class='research-card entanglement flipX' style="width: 275px;" onclick='powerUps.endDraft("${type}",true)'><span style="letter-spacing: 6px;">entanglement</span></span>` //‌
|
|
} else if (tech.isJunkResearch && powerUps.research.currentRerollCount < 2) {
|
|
text += `<span onclick="powerUps.research.use('${type}')" class='research-card' style="width: 275px;float: left;">` // style = "margin-left: 192px; margin-right: -192px;"
|
|
text += `<div><div><span style="position:relative;">`
|
|
text += `<div class="circle-grid junk" style="position:absolute; top:0; left:${15 * i}px ;opacity:0.8; border: 1px #fff solid;width: 1.15em;height: 1.15em;"></div>`
|
|
text += `</span> <span class='research-select'>${tech.isResearchReality ? "<span class='alt'>alternate reality</span>" : "research"}</span></div></div></span>`
|
|
} else if (powerUps.research.count > 0) {
|
|
text += `<span onclick="powerUps.research.use('${type}')" class='research-card' style="width: 275px;float: left;">` // style = "margin-left: 192px; margin-right: -192px;"
|
|
text += `<div><div><span style="position:relative;">`
|
|
let researchCap = 18
|
|
if (tech.isCancelTech && tech.cancelTechCount === 0) researchCap -= 2
|
|
if (canvas.width < 1951) researchCap -= 3
|
|
if (canvas.width < 1711) researchCap -= 4
|
|
for (let i = 0, len = Math.min(powerUps.research.count, researchCap); i < len; i++) {
|
|
text += `<div class="circle-grid research" style="font-size:0.82em; position:absolute; top:0; left:${(18 - len * 0.21) * i}px ;opacity:0.8; border: 1px #fff solid;"></div>`
|
|
}
|
|
text += `</span> <span class='research-select'>${tech.isResearchReality ? "<span class='alt'>alternate reality</span>" : "research"}</span></div></div></span>`
|
|
} else {
|
|
text += `<span class='research-card' style="width: 275px;float: right; background-color: #aaa;color:#888;">research</span>` //‌
|
|
}
|
|
if (tech.isSuperDeterminism) {
|
|
text += `<span class='cancel-card' style="width: 95px;float: right;background-color: #aaa;color:#888;">cancel</span>`
|
|
} else if (tech.isCancelTech && tech.cancelTechCount === 0) {
|
|
text += `<span class='cancel-card' onclick='powerUps.endDraft("${type}",true)' style="width: 115px;float: right;font-size:0.9em;padding-top:5px;"><span class="color-randomize">randomize</span></span>`
|
|
} else if (level.levelsCleared === 0 && localSettings.isTrainingNotAttempted && b.inventory.length === 0) {
|
|
text += `<span class='cancel-card' style="visibility: hidden;">cancel</span>` //don't show cancel if on initial level and haven't done tutorial
|
|
} else {
|
|
text += `<span class='cancel-card' onclick='powerUps.endDraft("${type}",true)' style="width: 95px;float: right;">cancel</span>`
|
|
}
|
|
return text + "</div>"
|
|
},
|
|
buildColumns(totalChoices, type) {
|
|
let width
|
|
if (canvas.width < 1710) {
|
|
width = "285px"
|
|
} else if (canvas.width < 1950) {
|
|
width = "340px"
|
|
} else {
|
|
width = "384px"
|
|
}
|
|
|
|
let text = ""
|
|
if (localSettings.isHideImages) {
|
|
document.getElementById("choose-grid").style.gridTemplateColumns = width
|
|
text += powerUps.researchAndCancelText(type)
|
|
} else if (totalChoices === 0) {
|
|
document.getElementById("choose-grid").style.gridTemplateColumns = width
|
|
text += powerUps.researchAndCancelText(type)
|
|
} else if (totalChoices === 1 || canvas.width < 1200) {
|
|
document.getElementById("choose-grid").style.gridTemplateColumns = width
|
|
text += powerUps.researchAndCancelText(type)
|
|
// console.log('hi')
|
|
// text += powerUps.cancelText(type)
|
|
// text += powerUps.researchText(type)
|
|
} else if (totalChoices === 2) {
|
|
document.getElementById("choose-grid").style.gridTemplateColumns = `repeat(2, ${width})`
|
|
text += powerUps.researchText(type)
|
|
text += powerUps.cancelText(type)
|
|
} else {
|
|
document.getElementById("choose-grid").style.gridTemplateColumns = `repeat(3, ${width})`
|
|
text += "<div></div>"
|
|
text += powerUps.researchText(type)
|
|
text += powerUps.cancelText(type)
|
|
}
|
|
return text
|
|
},
|
|
hideStyle: `style="height:auto; border: none; background-color: transparent;"`,
|
|
gunText(choose, click) {
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/gun/${b.guns[choose].name}.webp');"`
|
|
return `<div class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}" ${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"><div class="circle-grid gun"></div> ${b.guns[choose].name}</div>
|
|
${b.guns[choose].descriptionFunction()}</div></div>`
|
|
},
|
|
fieldText(choose, click) {
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/field/${m.fieldUpgrades[choose].name}${choose === 0 ? Math.floor(Math.random() * 10) : ""}.webp');"`
|
|
return `<div class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"><div class="circle-grid field"></div> ${m.fieldUpgrades[choose].name}</div>
|
|
${m.fieldUpgrades[choose].description}</div></div>`
|
|
},
|
|
techText(choose, click) {
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages || tech.tech[choose].isLore ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
return `<div class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"><div class="circle-grid tech"></div> ${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
},
|
|
instantTechText(choose, click) {
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages || tech.tech[choose].isLore ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
// <div class="circle-grid tech"></div>
|
|
return `<div class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"> <div class="circle-grid-instant"></div> ${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
},
|
|
skinTechText(choose, click) {
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
return `<div class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title">
|
|
<span style="position:relative;">
|
|
<div class="circle-grid-skin"></div>
|
|
<div class="circle-grid-skin-eye"></div>
|
|
</span>
|
|
${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
},
|
|
fieldTechText(choose, click) {
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
return `<div class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title">
|
|
<span style="position:relative;">
|
|
<div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
|
|
<div class="circle-grid field" style="position:absolute; top:0; left:10px;opacity:0.65;"></div>
|
|
</span>
|
|
${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
},
|
|
gunTechText(choose, click) {
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
return `<div class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title">
|
|
<span style="position:relative;">
|
|
<div class="circle-grid tech" style="position:absolute; top:0; left:0;opacity:0.8;"></div>
|
|
<div class="circle-grid gun" style="position:absolute; top:0; left:10px; opacity:0.65;"></div>
|
|
</span>
|
|
${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
},
|
|
// junkTechText(choose, click) { //old code with yahoo images
|
|
// const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
// const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-size: contain;background-repeat: no-repeat;background-image: url('img/junk.webp');"`
|
|
// if (!localSettings.isHideImages) {
|
|
// setTimeout(() => { //delay so that the html element exists
|
|
// if (tech.tech[choose].url === undefined) { //if on url has been set yet
|
|
// const url = "https://images.search.yahoo.com/search/images?p=" + tech.tech[choose].name;
|
|
// fetch(url, { signal: AbortSignal.timeout(1000) }) //give up if it takes over 1 second
|
|
// .then((response) => response.text())
|
|
// .then((html) => {
|
|
// const parser = new DOMParser();
|
|
// const doc = parser.parseFromString(html, "text/html");
|
|
// const elements = doc.getElementsByClassName("ld");
|
|
// // console.log(i, elements[i].getAttribute("data"), JSON.parse(elements[i].getAttribute("data")).iurl)
|
|
// const index = Math.floor(Math.random() * 4) //randomly choose from the first 4 images
|
|
// if (parseInt(JSON.parse(elements[index].getAttribute("data")).s.slice(0, -2)) < 500) { //make sure it isn't too big
|
|
// tech.tech[choose].url = JSON.parse(elements[index].getAttribute("data")).iurl //store the url
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')` //make the url the background image
|
|
// } else if (parseInt(JSON.parse(elements[index + 1].getAttribute("data")).s.slice(0, -2)) < 500) { //try a different images and see if it is smaller
|
|
// tech.tech[choose].url = JSON.parse(elements[index + 1].getAttribute("data")).iurl
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// } else if (parseInt(JSON.parse(elements[index + 2].getAttribute("data")).s.slice(0, -2)) < 500) { //try a different images and see if it is smaller
|
|
// tech.tech[choose].url = JSON.parse(elements[index + 2].getAttribute("data")).iurl
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// }
|
|
// });
|
|
// } else {
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// }
|
|
// }, 1);
|
|
// }
|
|
// return `<div id = "junk-${choose}" class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
// <div class="card-text">
|
|
// <div class="grid-title"><div class="circle-grid junk"></div> ${tech.tech[choose].name} ${techCountText}</div>
|
|
// ${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
// },
|
|
// junkTechText(choose, click) {
|
|
// const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
// const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-size: contain;background-repeat: no-repeat;background-image: url('img/junk.webp');"`
|
|
// if (!localSettings.isHideImages) {
|
|
// setTimeout(() => { //delay so that the html element exists
|
|
// if (tech.tech[choose].url === undefined) { //if on url has been set yet
|
|
// const url = "https://images.search.yahoo.com/search/images?p=" + tech.tech[choose].name;
|
|
// fetch(url, { signal: AbortSignal.timeout(1000) }) //give up if it takes over 1 second
|
|
// .then((response) => response.text())
|
|
// .then((html) => {
|
|
// const parser = new DOMParser();
|
|
// const doc = parser.parseFromString(html, "text/html");
|
|
// const elements = doc.getElementsByClassName("ld");
|
|
// // console.log(i, elements[i].getAttribute("data"), JSON.parse(elements[i].getAttribute("data")).iurl)
|
|
// const index = Math.floor(Math.random() * 4) //randomly choose from the first 4 images
|
|
// if (parseInt(JSON.parse(elements[index].getAttribute("data")).s.slice(0, -2)) < 500) { //make sure it isn't too big
|
|
// tech.tech[choose].url = JSON.parse(elements[index].getAttribute("data")).iurl //store the url
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')` //make the url the background image
|
|
// } else if (parseInt(JSON.parse(elements[index + 1].getAttribute("data")).s.slice(0, -2)) < 500) { //try a different images and see if it is smaller
|
|
// tech.tech[choose].url = JSON.parse(elements[index + 1].getAttribute("data")).iurl
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// } else if (parseInt(JSON.parse(elements[index + 2].getAttribute("data")).s.slice(0, -2)) < 500) { //try a different images and see if it is smaller
|
|
// tech.tech[choose].url = JSON.parse(elements[index + 2].getAttribute("data")).iurl
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// }
|
|
// });
|
|
// } else {
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// }
|
|
// }, 1);
|
|
// }
|
|
// return `<div id = "junk-${choose}" class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
// <div class="card-text">
|
|
// <div class="grid-title"><div class="circle-grid junk"></div> ${tech.tech[choose].name} ${techCountText}</div>
|
|
// ${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
// },
|
|
junkTechText(choose, click) {
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-size: contain;background-repeat: no-repeat;background-image: url('img/junk.webp');"`
|
|
if (!localSettings.isHideImages) {
|
|
// setTimeout(() => { //delay so that the html element exists
|
|
// if (tech.tech[choose].url === undefined) { //if on url has been set yet
|
|
// const url = `https://api.openverse.engineering/v1/images/?q=${tech.tech[choose].name}`;
|
|
// fetch(url, { signal: AbortSignal.timeout(1000) }) //give up if it takes over 1 second
|
|
// .then((response) => response.json())
|
|
// .then((responseJson) => {
|
|
// if (responseJson.results.length > 0) {
|
|
// const index = Math.floor(Math.random() * responseJson.results.length) //randomly choose from the images
|
|
// tech.tech[choose].url = responseJson.results[index].url //store the url
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')` //make the url the background image
|
|
// }
|
|
// });
|
|
// } else {
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// }
|
|
// }, 1);
|
|
// setTimeout(() => { //delay so that the html element exists
|
|
// document.getElementById(`junk-${choose}`).style.backgroundImage = `url('${tech.tech[choose].url}')`
|
|
// }, 1);
|
|
}
|
|
return `<div id = "junk-${choose}" class="choose-grid-module card-background" onclick="${click}" onauxclick="${click}"${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"><div class="circle-grid junk"></div> ${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
},
|
|
incoherentTechText(choose, click) {
|
|
// text += `<div class="choose-grid-module" style = "background-color: #efeff5; border: 0px; opacity:0.5; font-size: 60%; line-height: 130%; margin: 1px; padding-top: 6px; padding-bottom: 6px;"><div class="grid-title">${tech.tech[choose].name} <span style = "color: #aaa;font-weight: normal;font-size:80%;">- incoherent</span></div></div>`
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
return `<div class="choose-grid-module card-background" ${style}>
|
|
<div class="card-text" style = "background-color: #efeff5;">
|
|
<div class="grid-title" style = "color: #ddd;font-weight: normal;">incoherent</div> <br> <br>
|
|
</div></div>`
|
|
},
|
|
gun: {
|
|
name: "gun",
|
|
color: "#26a",
|
|
size() {
|
|
return 35;
|
|
},
|
|
effect() {
|
|
if (m.alive) {
|
|
let options = [];
|
|
for (let i = 0; i < b.guns.length; i++) {
|
|
if (!b.guns[i].have) options.push(i);
|
|
}
|
|
// console.log(options.length)
|
|
if (options.length > 0 || !tech.isSuperDeterminism) {
|
|
let totalChoices = 2 + tech.extraChoices + 2 * (m.fieldMode === 8)
|
|
if (tech.isCancelTech && tech.cancelTechCount === 1) {
|
|
totalChoices *= 3
|
|
tech.cancelTechCount++
|
|
}
|
|
if (tech.isDeterminism) totalChoices = 1
|
|
totalChoices = Math.min(options.length, totalChoices)
|
|
function removeOption(index) {
|
|
for (let i = 0; i < options.length; i++) {
|
|
if (options[i] === index) {
|
|
options.splice(i, 1) //remove a previous choice from option pool
|
|
return
|
|
}
|
|
}
|
|
}
|
|
//check for guns that were a choice last time and remove them
|
|
for (let i = 0; i < b.guns.length; i++) {
|
|
if (options.length - 1 < totalChoices) break //you have to repeat choices if there are not enough choices left to display
|
|
if (b.guns[i].isRecentlyShown) removeOption(i)
|
|
}
|
|
for (let i = 0; i < b.guns.length; i++) b.guns[i].isRecentlyShown = false //reset recently shown back to zero
|
|
// if (options.length > 0) {
|
|
let text = powerUps.buildColumns(totalChoices, "gun")
|
|
for (let i = 0; i < totalChoices; i++) {
|
|
const choose = options[Math.floor(Math.seededRandom(0, options.length))] //pick an element from the array of options
|
|
// text += `<div class="choose-grid-module" onclick="powerUps.choose('gun',${choose})"><div class="grid-title"><div class="circle-grid gun"></div> ${b.guns[choose].name}</div> ${b.guns[choose].description}</div>`
|
|
text += powerUps.gunText(choose, `powerUps.choose('gun',${choose})`)
|
|
|
|
b.guns[choose].isRecentlyShown = true
|
|
removeOption(choose)
|
|
if (options.length < 1) break
|
|
}
|
|
if (tech.isExtraBotOption) {
|
|
const botTech = [] //make an array of bot options
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (tech.tech[i].isBotTech && tech.tech[i].count < tech.tech[i].maxCount && tech.tech[i].allowed()) botTech.push(i)
|
|
}
|
|
if (botTech.length > 0) { //pick random bot tech
|
|
const choose = botTech[Math.floor(Math.random() * botTech.length)];
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
text += `<div class="choose-grid-module card-background" onclick="powerUps.choose('tech',${choose})" ${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"><span style = "font-size: 150%;font-family: 'Courier New', monospace;">⭓▸●■</span> ${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
}
|
|
}
|
|
if (tech.isOneGun && b.inventory.length > 0) text += `<div style = "color: #f24">replaces your current gun</div>`
|
|
document.getElementById("choose-grid").innerHTML = text
|
|
powerUps.showDraft();
|
|
}
|
|
// }
|
|
}
|
|
},
|
|
},
|
|
field: {
|
|
name: "field",
|
|
color: "#0cf",
|
|
size() {
|
|
return 45;
|
|
},
|
|
effect() {
|
|
if (m.alive) {
|
|
let options = [];
|
|
for (let i = 1; i < m.fieldUpgrades.length; i++) { //skip field emitter
|
|
if (i !== m.fieldMode) options.push(i);
|
|
}
|
|
// let totalChoices = Math.min(options.length, (tech.isDeterminism ? 1 : 2 + tech.extraChoices + 2 * (m.fieldMode === 8)))
|
|
let totalChoices = 2 + tech.extraChoices + 2 * (m.fieldMode === 8)
|
|
if (tech.isCancelTech && tech.cancelTechCount === 1) {
|
|
totalChoices *= 3
|
|
tech.cancelTechCount++
|
|
}
|
|
if (tech.isDeterminism) totalChoices = 1
|
|
totalChoices = Math.min(options.length, totalChoices)
|
|
function removeOption(index) {
|
|
for (let i = 0; i < options.length; i++) {
|
|
if (options[i] === index) {
|
|
options.splice(i, 1) //remove a previous choice from option pool
|
|
return
|
|
}
|
|
}
|
|
}
|
|
//check for fields that were a choice last time and remove them
|
|
for (let i = 0; i < m.fieldUpgrades.length; i++) {
|
|
if (options.length - 1 < totalChoices) break //you have to repeat choices if there are not enough choices left to display
|
|
if (m.fieldUpgrades[i].isRecentlyShown) removeOption(i)
|
|
}
|
|
for (let i = 0; i < m.fieldUpgrades.length; i++) m.fieldUpgrades[i].isRecentlyShown = false //reset recently shown back to zero
|
|
|
|
if (options.length > 0 || tech.isExtraBotOption) {
|
|
let text = powerUps.buildColumns(totalChoices, "field")
|
|
for (let i = 0; i < totalChoices; i++) {
|
|
const choose = options[Math.floor(Math.seededRandom(0, options.length))] //pick an element from the array of options
|
|
//text += `<div class="choose-grid-module" onclick="powerUps.choose('field',${choose})"><div class="grid-title"><div class="circle-grid field"></div> ${m.fieldUpgrades[choose].name}</div> ${m.fieldUpgrades[choose].description}</div>` //default
|
|
text += powerUps.fieldText(choose, `powerUps.choose('field',${choose})`)
|
|
m.fieldUpgrades[choose].isRecentlyShown = true
|
|
removeOption(choose)
|
|
if (options.length < 1) break
|
|
}
|
|
if (tech.isExtraBotOption) {
|
|
const botTech = [] //make an array of bot options
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (tech.tech[i].isBotTech && tech.tech[i].count < tech.tech[i].maxCount && tech.tech[i].allowed()) botTech.push(i)
|
|
}
|
|
if (botTech.length > 0) { //pick random bot tech
|
|
const choose = botTech[Math.floor(Math.random() * botTech.length)];
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
text += `<div class="choose-grid-module card-background" onclick="powerUps.choose('tech',${choose})" ${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"><span style = "font-size: 150%;font-family: 'Courier New', monospace;">⭓▸●■</span> ${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
}
|
|
}
|
|
document.getElementById("choose-grid").innerHTML = text
|
|
powerUps.showDraft();
|
|
}
|
|
}
|
|
},
|
|
},
|
|
tech: {
|
|
name: "tech",
|
|
color: "hsl(246,100%,77%)", //"#a8f",
|
|
size() {
|
|
return 42;
|
|
},
|
|
effect() {
|
|
if (m.alive) {
|
|
// powerUps.animatePowerUpGrab('hsla(246, 100%, 77%,0.5)')
|
|
let options = []; //generate all options
|
|
optionLengthNoDuplicates = 0
|
|
for (let i = 0; i < tech.tech.length; i++) {
|
|
if (tech.tech[i].count < tech.tech[i].maxCount && tech.tech[i].allowed() && !tech.tech[i].isBanished) {
|
|
if (tech.tech[i].frequency > 0) optionLengthNoDuplicates++
|
|
for (let j = 0, len = tech.tech[i].frequency; j < len; j++) options.push(i);
|
|
}
|
|
}
|
|
function removeOption(index) {
|
|
for (let i = options.length - 1; i > -1; i--) {
|
|
if (index === options[i]) {
|
|
options.splice(i, 1) //remove all copies of that option form the options array (some tech are in the options array multiple times because of frequency)
|
|
optionLengthNoDuplicates--
|
|
}
|
|
if (options.length < 1) return;
|
|
}
|
|
}
|
|
//set total choices
|
|
// let totalChoices = (tech.isDeterminism ? 1 : 3 + tech.extraChoices + 2 * (m.fieldMode === 8))
|
|
let totalChoices = 3 + tech.extraChoices + 2 * (m.fieldMode === 8)
|
|
if (tech.isCancelTech && tech.cancelTechCount === 1) {
|
|
totalChoices *= 3
|
|
tech.cancelTechCount++
|
|
}
|
|
if (tech.isDeterminism) totalChoices = 1
|
|
totalChoices = Math.min(options.length, totalChoices)
|
|
|
|
if (optionLengthNoDuplicates < totalChoices + 1) { //if not enough options for all the choices
|
|
totalChoices = optionLengthNoDuplicates
|
|
if (tech.isBanish) { //when you run out of options eject banish
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (tech.tech[i].name === "decoherence") powerUps.ejectTech(i, true)
|
|
}
|
|
simulation.makeTextLog(`decoherence <span class='color-var'>tech</span> ejected`)
|
|
simulation.makeTextLog(`options reset`)
|
|
}
|
|
}
|
|
if (tech.tooManyTechChoices) {
|
|
tech.tooManyTechChoices = false
|
|
totalChoices = optionLengthNoDuplicates
|
|
}
|
|
if (optionLengthNoDuplicates > totalChoices) { //check for tech that were a choice last time and remove them
|
|
for (let i = 0; i < tech.tech.length; i++) {
|
|
if (optionLengthNoDuplicates > totalChoices) {
|
|
if (tech.tech[i].isRecentlyShown) removeOption(i)
|
|
} else {
|
|
break //you have to repeat choices if there are not enough choices left to display
|
|
}
|
|
|
|
}
|
|
}
|
|
for (let i = 0; i < tech.tech.length; i++) tech.tech[i].isRecentlyShown = false //reset recently shown back to zero
|
|
if (options.length > 0) {
|
|
let text = powerUps.buildColumns(totalChoices, "tech")
|
|
for (let i = 0; i < totalChoices; i++) {
|
|
if (options.length < 1) break
|
|
const choose = options[Math.floor(Math.seededRandom(0, options.length))] //pick an element from the array of options
|
|
if (tech.isBanish) {
|
|
tech.tech[choose].isBanished = true
|
|
if (i === 0) simulation.makeTextLog(`options.length = ${optionLengthNoDuplicates} <span class='color-text'>//tech removed from pool by decoherence</span>`)
|
|
}
|
|
removeOption(choose) //move from future options pool to avoid repeats on this selection
|
|
tech.tech[choose].isRecentlyShown = true //this flag prevents this option from being shown the next time you pick up a tech power up
|
|
if (Math.random() < tech.junkChance) { // choose is set to a random JUNK tech
|
|
const list = []
|
|
for (let i = 0; i < tech.tech.length; i++) {
|
|
if (tech.tech[i].isJunk) list.push(i)
|
|
}
|
|
chooseJUNK = list[Math.floor(Math.random() * list.length)]
|
|
text += powerUps.junkTechText(chooseJUNK, `powerUps.choose('tech',${chooseJUNK})`)
|
|
} else {
|
|
if (tech.tech[choose].isFieldTech) {
|
|
text += powerUps.fieldTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isGunTech) {
|
|
text += powerUps.gunTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isJunk) {
|
|
text += powerUps.junkTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isSkin) {
|
|
text += powerUps.skinTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isInstant) {
|
|
text += powerUps.instantTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else { //normal tech
|
|
text += powerUps.techText(choose, `powerUps.choose('tech',${choose})`)
|
|
}
|
|
if (options.length < 1) break
|
|
}
|
|
}
|
|
if (tech.isExtraBotOption) {
|
|
const botTech = [] //make an array of bot options
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (tech.tech[i].isBotTech && tech.tech[i].count < tech.tech[i].maxCount && tech.tech[i].allowed() && !tech.tech[i].isRecentlyShown) botTech.push(i)
|
|
}
|
|
if (botTech.length > 0) { //pick random bot tech
|
|
// const choose = botTech[Math.floor(Math.random() * botTech.length)];
|
|
// const isCount = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count+1}x)` : "";
|
|
// text += `<div class="choose-grid-module" onclick="powerUps.choose('tech',${choose})"><div class="grid-title"> <span style = "font-size: 150%;font-family: 'Courier New', monospace;">⭓▸●■</span> ${tech.tech[choose].name} ${isCount}</div> ${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div>`
|
|
const choose = botTech[Math.floor(Math.random() * botTech.length)];
|
|
const techCountText = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
text += `<div class="choose-grid-module card-background" onclick="powerUps.choose('tech',${choose})" ${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title"><span style = "font-size: 150%;font-family: 'Courier New', monospace;">⭓▸●■</span> ${tech.tech[choose].name} ${techCountText}</div>
|
|
${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
}
|
|
}
|
|
if (tech.isMassProduction) {
|
|
// const techOptions = [] //make an array of bot options
|
|
// for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
// if (tech.tech[i].isMassProduction) techOptions.push(i)
|
|
// }
|
|
// if (techOptions.length > 0) { //pick random bot tech
|
|
// const choose = techOptions[Math.floor(Math.random() * techOptions.length)];
|
|
// const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[choose].name}.webp');"`
|
|
// text += `<div class="choose-grid-module card-background" onclick="powerUps.choose('tech',${choose})" ${style}>
|
|
// <div class="card-text">
|
|
// <div class="grid-title">${tech.tech[choose].name}</div>
|
|
// ${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div></div>`
|
|
// }
|
|
for (let i = 0, len = tech.tech.length; i < len; i++) {
|
|
if (tech.tech[i].isMassProduction) {
|
|
const style = localSettings.isHideImages ? powerUps.hideStyle : `style="background-image: url('img/${tech.tech[i].name}.webp');"`
|
|
text += `<div class="choose-grid-module card-background" onclick="powerUps.choose('tech',${i})" ${style}>
|
|
<div class="card-text">
|
|
<div class="grid-title">${tech.tech[i].name}</div>
|
|
${tech.tech[i].descriptionFunction ? tech.tech[i].descriptionFunction() : tech.tech[i].description}</div></div>`
|
|
}
|
|
}
|
|
}
|
|
if (tech.isExtraGunField) {
|
|
if (Math.random() > 0.5 && b.inventory.length < b.guns.length) {
|
|
let gunOptions = [];
|
|
for (let i = 0; i < b.guns.length; i++) {
|
|
if (!b.guns[i].have) gunOptions.push(i);
|
|
}
|
|
const pick = gunOptions[Math.floor(Math.seededRandom(0, gunOptions.length))] //pick an element from the array of options
|
|
// text += `<div class="choose-grid-module" onclick="powerUps.choose('gun',${pick})"><div class="grid-title"><div class="circle-grid gun"></div> ${b.guns[pick].name}</div> ${b.guns[pick].description}</div>`
|
|
text += powerUps.gunText(pick, `powerUps.choose('gun',${pick})`)
|
|
} else {
|
|
let fieldOptions = [];
|
|
for (let i = 1; i < m.fieldUpgrades.length; i++) { //skip field emitter
|
|
if (i !== m.fieldMode) fieldOptions.push(i);
|
|
}
|
|
const pick = fieldOptions[Math.floor(Math.seededRandom(0, fieldOptions.length))] //pick an element from the array of options
|
|
// text += `<div class="choose-grid-module" onclick="powerUps.choose('field',${pick})"><div class="grid-title"><div class="circle-grid field"></div> ${m.fieldUpgrades[pick].name}</div> ${m.fieldUpgrades[pick].description}</div>`
|
|
text += powerUps.fieldText(pick, `powerUps.choose('field',${pick})`)
|
|
}
|
|
}
|
|
if (tech.isBrainstorm && !tech.isBrainstormActive && !simulation.isChoosing) {
|
|
tech.isBrainstormActive = true
|
|
let count = 1
|
|
let timeStart = performance.now()
|
|
const cycle = (timestamp) => {
|
|
// if (timeStart === undefined) timeStart = timestamp
|
|
// console.log(timestamp, timeStart)
|
|
if (timestamp - timeStart > tech.brainStormDelay * count && simulation.isChoosing) {
|
|
count++
|
|
powerUps.tech.effect();
|
|
document.getElementById("choose-grid").style.pointerEvents = "auto"; //turn off the normal 500ms delay
|
|
document.body.style.cursor = "auto";
|
|
document.getElementById("choose-grid").style.transitionDuration = "0s";
|
|
}
|
|
if (count < 10 && simulation.isChoosing) {
|
|
requestAnimationFrame(cycle);
|
|
} else {
|
|
tech.isBrainstormActive = false
|
|
}
|
|
}
|
|
requestAnimationFrame(cycle);
|
|
}
|
|
document.getElementById("choose-grid").innerHTML = text
|
|
powerUps.showDraft();
|
|
}
|
|
}
|
|
},
|
|
},
|
|
entanglement: {
|
|
name: "entanglement",
|
|
color: "#fff", //"hsl(248,100%,65%)",
|
|
size() {
|
|
return 40
|
|
},
|
|
effect() {
|
|
if (m.alive && localSettings.entanglement) {
|
|
// let text = ""
|
|
// document.getElementById("choose-grid").style.gridTemplateColumns = "384px 384px 384px"
|
|
let text = powerUps.buildColumns(3, "entanglement")
|
|
|
|
// text += powerUps.researchText('tech')
|
|
// text += "<div></div>"
|
|
// text += "<div class='choose-grid-module entanglement flipX'>entanglement</div>"
|
|
// text += `<div class='choose-grid-module' onclick='powerUps.endDraft("tech",true)' style="width: 82px; text-align: center;font-size: 1.1em;font-weight: 100;justify-self: end;">cancel</div>` //powerUps.cancelText('tech')
|
|
if (localSettings.entanglement.fieldIndex && localSettings.entanglement.fieldIndex !== m.fieldMode) {
|
|
const choose = localSettings.entanglement.fieldIndex //add field
|
|
text += powerUps.fieldText(choose, `powerUps.choose('field',${choose})`)
|
|
}
|
|
for (let i = 0; i < localSettings.entanglement.gunIndexes.length; i++) { //add guns
|
|
const choose = localSettings.entanglement.gunIndexes[i]
|
|
//check if you always have this gun
|
|
let alreadyHasGun = false
|
|
for (let j = 0; j < b.inventory.length; j++) {
|
|
if (b.inventory[j] === choose) alreadyHasGun = true
|
|
}
|
|
// text += `<div class="choose-grid-module" onclick="powerUps.choose('gun',${gun})"><div class="grid-title"><div class="circle-grid gun"></div> ${b.guns[gun].name}</div> ${b.guns[gun].description}</div>`
|
|
if (!alreadyHasGun) text += powerUps.gunText(choose, `powerUps.choose('gun',${choose})`)
|
|
}
|
|
for (let i = 0; i < localSettings.entanglement.techIndexes.length; i++) { //add tech
|
|
|
|
let found = false;
|
|
let choose = undefined
|
|
console.log(localSettings.entanglement.techIndexes[i])
|
|
for (let j = 0; j < tech.tech.length; j++) {
|
|
if (localSettings.entanglement.techIndexes[i] === tech.tech[j].name) {
|
|
choose = j;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
// let choose = localSettings.entanglement.techIndexes[i]
|
|
console.log(choose)
|
|
if (found && tech.tech[choose]) {
|
|
const isCount = tech.tech[choose].count > 0 ? `(${tech.tech[choose].count + 1}x)` : "";
|
|
if (choose === null || tech.tech[choose].count + 1 > tech.tech[choose].maxCount || !tech.tech[choose].allowed()) {
|
|
// text += `<div class="choose-grid-module" style = "background-color: #efeff5; border: 0px; opacity:0.5; font-size: 60%; line-height: 130%; margin: 1px; padding-top: 6px; padding-bottom: 6px;"><div class="grid-title">${tech.tech[choose].name} <span style = "color: #aaa;font-weight: normal;font-size:80%;">- incoherent</span></div></div>`
|
|
text += powerUps.incoherentTechText(choose)
|
|
} else {
|
|
if (tech.tech[choose].isFieldTech) {
|
|
text += powerUps.fieldTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isGunTech) {
|
|
text += powerUps.gunTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isLore) {
|
|
text += `<div class="choose-grid-module" onclick="powerUps.choose('tech',${choose})"><div class="grid-title lore-text"><div class="circle-grid lore"></div> ${tech.tech[choose].name} ${isCount}</div>${tech.tech[choose].descriptionFunction ? tech.tech[choose].descriptionFunction() : tech.tech[choose].description}</div>`
|
|
} else if (tech.tech[choose].isJunk) {
|
|
text += powerUps.junkTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isSkin) {
|
|
text += powerUps.skinTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else if (tech.tech[choose].isInstant) {
|
|
text += powerUps.instantTechText(choose, `powerUps.choose('tech',${choose})`)
|
|
} else { //normal tech
|
|
text += powerUps.techText(choose, `powerUps.choose('tech',${choose})`)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// document.getElementById("choose-grid").classList.add("flipX");
|
|
document.getElementById("choose-grid").innerHTML = text
|
|
powerUps.showDraft();
|
|
localSettings.entanglement = undefined
|
|
if (localSettings.isAllowed) localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
|
|
}
|
|
},
|
|
},
|
|
spawnDelay(type, count, delay = 2) {
|
|
count *= delay
|
|
let cycle = () => {
|
|
if (count > 0) {
|
|
if (m.alive) requestAnimationFrame(cycle);
|
|
if (!simulation.paused && !simulation.isChoosing) { //&& !(simulation.cycle % 2)
|
|
count--
|
|
if (!(count % delay)) {
|
|
const where = { x: m.pos.x + 50 * (Math.random() - 0.5), y: m.pos.y + 50 * (Math.random() - 0.5) }
|
|
powerUps.spawn(where.x, where.y, type);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
requestAnimationFrame(cycle);
|
|
},
|
|
onPickUp(who) {
|
|
powerUps.research.currentRerollCount = 0
|
|
if (tech.isTechDamage && who.name === "tech") m.damage(0.1)
|
|
if (tech.isMassEnergy) m.energy += 2;
|
|
if (tech.isMineDrop && bullet.length < 150 && Math.random() < 0.5) {
|
|
if (tech.isLaserMine && input.down) {
|
|
b.laserMine(who.position)
|
|
} else {
|
|
b.mine(who.position, { x: 0, y: 0 }, 0)
|
|
}
|
|
}
|
|
},
|
|
spawnRandomPowerUp(x, y) { //mostly used after mob dies, doesn't always return a power up
|
|
if (!tech.isEnergyHealth && (Math.random() * Math.random() - 0.3 > Math.sqrt(m.health)) || Math.random() < 0.04) { //spawn heal chance is higher at low health
|
|
powerUps.spawn(x, y, "heal");
|
|
return;
|
|
}
|
|
if (Math.random() < 0.15 && b.inventory.length > 0) {
|
|
powerUps.spawn(x, y, "ammo");
|
|
return;
|
|
}
|
|
if (Math.random() < 0.0007 * (3 - b.inventory.length)) { //a new gun has a low chance for each not acquired gun up to 3
|
|
powerUps.spawn(x, y, "gun");
|
|
return;
|
|
}
|
|
// if (Math.random() < 0.005 * (10 - level.levelsCleared)) { //a new tech has a low chance that decreases in later levels
|
|
// powerUps.spawn(x, y, "tech");
|
|
// return;
|
|
// }
|
|
if (Math.random() < 0.0016) {
|
|
powerUps.spawn(x, y, "field");
|
|
return;
|
|
}
|
|
if (tech.isCouplingPowerUps && Math.random() < 0.17) {
|
|
powerUps.spawn(x, y, "coupling");
|
|
return;
|
|
}
|
|
if (tech.isBoostPowerUps && Math.random() < 0.14) {
|
|
powerUps.spawn(x, y, "boost");
|
|
return;
|
|
}
|
|
// if (Math.random() < 0.01) {
|
|
// powerUps.spawn(x, y, "research");
|
|
// return;
|
|
// }
|
|
},
|
|
randomPowerUpCounter: 0,
|
|
isFieldSpawned: false, //makes it so a field spawns once but not more times
|
|
spawnBossPowerUp(x, y) { //boss spawns field and gun tech upgrades
|
|
if (level.levels[level.onLevel] !== "final") {
|
|
// if (level.levelsCleared === 1) powerUps.spawn(x, y, "field")
|
|
// if (m.fieldMode === 0 && !m.coupling) {
|
|
if (!powerUps.isFieldSpawned) {
|
|
powerUps.isFieldSpawned = true
|
|
powerUps.spawn(x, y, "field")
|
|
} else {
|
|
powerUps.randomPowerUpCounter++;
|
|
powerUpChance(Math.max(level.levelsCleared, 10) * 0.1)
|
|
}
|
|
if (!(simulation.difficulty > spawn.secondaryBossThreshold)) {
|
|
powerUps.randomPowerUpCounter += 0.6;
|
|
powerUpChance(Math.max(level.levelsCleared, 6) * 0.1)
|
|
}
|
|
|
|
function powerUpChance(chanceToFail) {
|
|
if (Math.random() * chanceToFail < powerUps.randomPowerUpCounter) {
|
|
powerUps.randomPowerUpCounter = 0;
|
|
if (Math.random() < 0.97) {
|
|
powerUps.spawn(x, y, "tech")
|
|
} else {
|
|
powerUps.spawn(x, y, "gun")
|
|
}
|
|
} else {
|
|
if (m.health < 0.65 && !tech.isEnergyHealth) {
|
|
powerUps.spawn(x, y, "heal");
|
|
powerUps.spawn(x, y, "heal");
|
|
} else {
|
|
powerUps.spawn(x, y, "ammo");
|
|
powerUps.spawn(x, y, "ammo");
|
|
}
|
|
}
|
|
}
|
|
if (tech.isAddRemoveMaxHealth) {
|
|
powerUps.spawn(x + 20, y, "tech", false)
|
|
powerUps.spawn(x - 20, y, "research", false)
|
|
powerUps.spawn(x - 40, y, "research", false)
|
|
powerUps.spawn(x + 40, y, "research", false)
|
|
powerUps.spawn(x, y + 20, "research", false)
|
|
powerUps.spawn(x, y - 20, "heal", false)
|
|
powerUps.spawn(x, y + 40, "heal", false)
|
|
powerUps.spawn(x, y - 40, "heal", false)
|
|
}
|
|
if (tech.isResearchReality) powerUps.spawnDelay("research", 5)
|
|
if (tech.isBanish) powerUps.spawnDelay("research", 2)
|
|
if (tech.isCouplingNoHit) powerUps.spawnDelay("coupling", 9)
|
|
// if (tech.isRerollDamage) powerUps.spawnDelay("research", 1)
|
|
}
|
|
},
|
|
chooseRandomPowerUp(x, y) { //100% chance to drop a random power up //used in spawn.debris
|
|
if (Math.random() < 0.5) {
|
|
powerUps.spawn(x, y, "heal", false);
|
|
} else {
|
|
powerUps.spawn(x, y, "ammo", false);
|
|
}
|
|
},
|
|
addResearchToLevel() { //add a random power up to a location that has a mob, mostly used to give each level one randomly placed research
|
|
if (mob.length && Math.random() < 0.45 - 0.3 * (simulation.difficultyMode > 4)) { //lower chance on why difficulty
|
|
const index = Math.floor(Math.random() * mob.length)
|
|
powerUps.spawn(mob[index].position.x, mob[index].position.y, "research");
|
|
}
|
|
},
|
|
spawnStartingPowerUps(x, y) { //used for map specific power ups, mostly to give player a starting gun
|
|
if (level.levelsCleared < 4) { //runs on first 4 levels on all difficulties
|
|
if (level.levelsCleared > 1) powerUps.spawn(x, y, "tech")
|
|
if (b.inventory.length === 0) {
|
|
powerUps.spawn(x, y, "gun", false); //first gun
|
|
} else if (tech.totalCount === 0) { //first tech
|
|
powerUps.spawn(x, y, "tech", false);
|
|
} else if (b.inventory.length === 1) { //second gun or extra ammo
|
|
if (Math.random() < 0.4) {
|
|
powerUps.spawn(x, y, "gun", false);
|
|
} else {
|
|
for (let i = 0; i < 5; i++) powerUps.spawn(x, y, "ammo", false);
|
|
}
|
|
} else {
|
|
for (let i = 0; i < 4; i++) powerUps.spawnRandomPowerUp(x, y);
|
|
}
|
|
} else { //after the first 4 levels just spawn a random power up
|
|
for (let i = 0; i < 3; i++) powerUps.spawnRandomPowerUp(x, y);
|
|
}
|
|
},
|
|
ejectTech(choose = 'random', isOverride = false) {
|
|
if (!simulation.isChoosing || isOverride) {
|
|
// console.log(tech.tech[choose].name, tech.tech[choose].count, tech.tech[choose].isInstant)
|
|
//find which tech you have
|
|
if (choose === 'random') {
|
|
const have = []
|
|
for (let i = 0; i < tech.tech.length; i++) {
|
|
if (tech.tech[i].count > 0 && !tech.tech[i].isInstant) have.push(i)
|
|
}
|
|
// if (have.length === 0) {
|
|
// for (let i = 0; i < tech.tech.length; i++) {
|
|
// if (tech.tech[i].count > 0) have.push(i)
|
|
// }
|
|
// }
|
|
|
|
if (have.length) {
|
|
choose = have[Math.floor(Math.random() * have.length)]
|
|
simulation.makeTextLog(`<span class='color-var'>tech</span>.remove("<span class='color-text'>${tech.tech[choose].name}</span>")`)
|
|
|
|
for (let i = 0; i < tech.tech[choose].count; i++) {
|
|
powerUps.directSpawn(m.pos.x, m.pos.y, "tech");
|
|
// powerUp[powerUp.length - 1].isDuplicated = true
|
|
}
|
|
// remove a random tech from the list of tech you have
|
|
tech.removeCount += tech.tech[choose].count
|
|
tech.tech[choose].remove();
|
|
tech.tech[choose].count = 0;
|
|
tech.tech[choose].isLost = true;
|
|
simulation.updateTechHUD();
|
|
m.fieldCDcycle = m.cycle + 30; //disable field so you can't pick up the ejected tech
|
|
return true
|
|
} else {
|
|
return false
|
|
}
|
|
} else if (tech.tech[choose].count && !tech.tech[choose].isInstant) {
|
|
simulation.makeTextLog(`<span class='color-var'>tech</span>.remove("<span class='color-text'>${tech.tech[choose].name}</span>")`)
|
|
|
|
for (let i = 0; i < tech.tech[choose].count; i++) {
|
|
powerUps.directSpawn(m.pos.x, m.pos.y, "tech");
|
|
powerUp[powerUp.length - 1].isDuplicated = true
|
|
}
|
|
// remove a random tech from the list of tech you have
|
|
tech.tech[choose].remove();
|
|
tech.removeCount += tech.tech[choose].count
|
|
tech.tech[choose].count = 0;
|
|
tech.tech[choose].isLost = true;
|
|
simulation.updateTechHUD();
|
|
m.fieldCDcycle = m.cycle + 30; //disable field so you can't pick up the ejected tech
|
|
return true
|
|
} else {
|
|
return false
|
|
}
|
|
}
|
|
},
|
|
pauseEjectTech(index) {
|
|
if ((tech.isPauseEjectTech || simulation.testing) && !simulation.isChoosing && !tech.tech[index].isInstant) {
|
|
// if (tech.tech[index].bonusResearch !== undefined && tech.tech[index].bonusResearch > powerUps.research.count) {
|
|
// tech.removeTech(index)
|
|
// } else {
|
|
// }
|
|
tech.tech[index].frequency = 0 //banish tech
|
|
powerUps.ejectTech(index)
|
|
if (m.immuneCycle < m.cycle) m.damage(tech.pauseEjectTech * 0.01)
|
|
tech.pauseEjectTech *= 1.2
|
|
document.getElementById(`${index}-pause-tech`).style.textDecoration = "line-through"
|
|
document.getElementById(`${index}-pause-tech`).style.animation = ""
|
|
document.getElementById(`${index}-pause-tech`).onclick = null
|
|
}
|
|
},
|
|
randomize(where) { //makes a random power up convert into a random different power up
|
|
//put 10 power ups close together
|
|
const len = Math.min(10, powerUp.length)
|
|
for (let i = 0; i < len; i++) { //collide the first 10 power ups
|
|
const unit = Vector.rotate({ x: 1, y: 0 }, 6.28 * Math.random())
|
|
Matter.Body.setPosition(powerUp[i], Vector.add(where, Vector.mult(unit, 20 + 25 * Math.random())));
|
|
Matter.Body.setVelocity(powerUp[i], Vector.mult(unit, 20));
|
|
}
|
|
|
|
//count big power ups and small power ups
|
|
let options = ["heal", "research", "ammo"]
|
|
if (m.coupling) options.push("coupling")
|
|
if (tech.isBoostPowerUps) options.push("boost")
|
|
let bigIndexes = []
|
|
let smallIndexes = []
|
|
for (let i = 0; i < powerUp.length; i++) {
|
|
if (powerUp[i].name === "tech" || powerUp[i].name === "gun" || powerUp[i].name === "field") {
|
|
bigIndexes.push(i)
|
|
} else {
|
|
smallIndexes.push(i)
|
|
}
|
|
}
|
|
|
|
|
|
if (smallIndexes.length > 2 && Math.random() < 0.66) { // console.log("no big, at least 3 small can combine")
|
|
for (let j = 0; j < 3; j++) {
|
|
for (let i = 0; i < powerUp.length; i++) {
|
|
if (powerUp[i].name === "heal" || powerUp[i].name === "research" || powerUp[i].name === "ammo" || powerUp[i].name === "coupling" || powerUp[i].name === "boost") {
|
|
Matter.Composite.remove(engine.world, powerUp[i]);
|
|
powerUp.splice(i, 1);
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
options = ["tech", "gun", "field"]
|
|
powerUps.directSpawn(where.x, where.y, options[Math.floor(Math.random() * options.length)], false)
|
|
} else if (bigIndexes.length > 0 && Math.random() < 0.5) { // console.log("at least 1 big can spilt")
|
|
const index = bigIndexes[Math.floor(Math.random() * bigIndexes.length)]
|
|
for (let i = 0; i < 3; i++) powerUps.directSpawn(where.x, where.y, options[Math.floor(Math.random() * options.length)], false)
|
|
|
|
Matter.Composite.remove(engine.world, powerUp[index]);
|
|
powerUp.splice(index, 1);
|
|
} else if (smallIndexes.length > 0) { // console.log("no big, at least 1 small will swap flavors")
|
|
const index = Math.floor(Math.random() * powerUp.length)
|
|
options = options.filter(e => e !== powerUp[index].name); //don't repeat the current power up type
|
|
powerUps.directSpawn(where.x, where.y, options[Math.floor(Math.random() * options.length)], false)
|
|
Matter.Composite.remove(engine.world, powerUp[index]);
|
|
powerUp.splice(index, 1);
|
|
}
|
|
},
|
|
directSpawn(x, y, target, moving = true, mode = null, size = powerUps[target].size(), isDuplicated = false) {
|
|
let index = powerUp.length;
|
|
let properties = {
|
|
density: 0.001,
|
|
frictionAir: 0.03,
|
|
restitution: 0.85,
|
|
collisionFilter: {
|
|
group: 0,
|
|
category: cat.powerUp,
|
|
mask: cat.map | cat.powerUp
|
|
},
|
|
color: powerUps[target].color,
|
|
effect: powerUps[target].effect,
|
|
name: powerUps[target].name,
|
|
size: size
|
|
}
|
|
let polygonSides
|
|
if (isDuplicated) {
|
|
polygonSides = tech.isPowerUpsVanish ? 3 : Math.floor(4 + 2 * Math.random())
|
|
properties.isDuplicated = true
|
|
} else {
|
|
properties.inertia = Infinity //prevents rotation for circles only
|
|
polygonSides = 0
|
|
}
|
|
powerUp[index] = Matter.Bodies.polygon(x, y, polygonSides, size, properties);
|
|
if (mode) powerUp[index].mode = mode
|
|
if (moving) Matter.Body.setVelocity(powerUp[index], { x: (Math.random() - 0.5) * 15, y: Math.random() * -9 - 3 });
|
|
Composite.add(engine.world, powerUp[index]);
|
|
},
|
|
spawn(x, y, target, moving = true, mode = null, size = powerUps[target].size()) {
|
|
if (
|
|
(!tech.isSuperDeterminism || (target !== 'research')) &&
|
|
!(tech.isEnergyNoAmmo && target === 'ammo')
|
|
) {
|
|
if (tech.isBoostReplaceAmmo && target === 'ammo') {
|
|
target = 'boost'
|
|
size = powerUps[target].size()
|
|
}
|
|
powerUps.directSpawn(x, y, target, moving, mode, size)
|
|
if (Math.random() < tech.duplicationChance()) {
|
|
powerUps.directSpawn(x, y, target, moving, mode, size, true)
|
|
powerUp[powerUp.length - 1].isDuplicated = true
|
|
// if (tech.isPowerUpsVanish) powerUp[powerUp.length - 1].endCycle = simulation.cycle + 300
|
|
if (tech.isDupEnergy) m.energy *= 2
|
|
}
|
|
}
|
|
},
|
|
}; |