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n-gon-improved/todo.txt
2020-05-04 17:43:09 -07:00

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************** TODO - n-gon **************
frozen mobs take +33% damage
a lasting AoE damage gun
reuse sporangium code
maybe mod for vacuum bomb where it does aoe damage before it explodes
bot that punches nearby mobs
bot could have a regeneration phase, and a punching phase
indicate phase by the size, shape of bot
possible names for mods
Hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
have a mob apply a positive status effect on other mobs,
heal?
make it yellow
damage bonus, but how?
possible balance issues
mobs that fire grenades
mobs that fire bullets
bullets that chase the player a bit (blue color)
short lived bullets that fire in every direction
or fire in a spiral over time
construct
display outline of map to be draw while mouse is down
toggle between maps and bodies
?highlight map/body mouse is over and be able to remove it?
display current output text in a box
live update it
boss levels - small levels just a boss, and maybe a few mobs
boss level for timeSkipBoss because of game instability for boss on normal levels
this might not fix issues
atmosphere levels: change the pace, give the user a rest between combat
low or no combat, but more graphics
explore lore
find power ups in "wrecked" mechs representing previous simulations
how you could leave something in one simulation that effects a different simulation
Maybe some strange quantum physics principle.
add text for player thoughts?
simple puzzles
cool looking stuff
large rotating fan that the player has to move through
in the final level you see your self at the starting level, with the wires
you shoot your self to wake up?
nonaggressive mobs
lore - a robot (the player) gains self awareness
each mod/gun/field is a new tech
all the technology leads to the singularity
each game run is actually the mech simulating a possible escape
this is why the graphics are so bad, its just a simulation
final mod is "this is just a simulation"
you get immortality and Infinity damage
the next level is the final level
when you die with Quantum Immortality there is a chance of lore text
scrap drops that can be used to buy things in a shop
scrap could be yellow
shop could appear every 4 levels
boss mob - let it die multiple times and come back to life
on death event spawns a new version of self, but with a decrementing counter
bullets cost 5 life instead of ammo, but return 5 life when they hit a mob
replace life with energy or ammo?
an effect when canceling a power up
ammo? heals?
50% chance for a mod, 25% heal, 25% ammo
liquid nitrogen cooling
Mobs freeze on contact with the player
uranium reactor core
Mobs get irradiated on contact with the player
add player Scent Trails for mob navigation
https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
mod - killing a stunned mob gives something
ammo or heal power up?
mod - scale squirrel cage rotor with current energy
is variable speed going to be hard to deal with?
mod - you can no longer see your current health
mob sniper - targeting laser, then a high speed, no gravity bullet
mod - increase laser bot range, and reduce energy drain
mod - mines become a turret that fires nails
it could float to the mouse location on fire
mod - blocks stun mobs
settings - custom keys binding
css transition for pause menu
gun/field: portals
use the code from mines to get them to stick to walls
or lasers
alternate red and blue portals
weekly random challenge where everyone playing each week gets the same random setup.
The randomness would be determined by the date so it would sync everyone.
power ups still drop, but the drops are determined by a preset list that changes each week.
gun: Spirit Bomb (singularity)
use charge up like rail gun
electricity graphics like plasma torch
suck in nearby mobs, power ups?, blocks?
sucked in stuff increase size
uses energy
hold above the player's head
add a key that player picks up and needs to set on the exit door to open it
make power ups keep moving to player if the pickup field is turned off before they get picked up
not sure how to do this without adding a constant check
animate new level spawn by having the map aspects randomly fly into place
give mobs more animal-like behaviors
like rain world
give mobs something to do when they don't see player
explore map
eat power ups
drop power up (if killed after eating one)
mobs some times aren't aggressive
when low on life or after taking a large hit
mobs can fight each other
this might be hard to code
isolated mobs try to group up.
game mechanics
mechanics that support the physics engine
add rope/constraint
get ideas from game: limbo / inside
environmental hazards
laser
lava
button / switch
door
fizzler
moving platform
map zones
water
low friction ground
bouncy ground
n-gon outreach ideas
blips - errant signal on youtube
reddit - r/IndieGaming
hacker news - show hacker news post