difficulty
difficulty level 6 adds flat damage and damage taken
bonus tech no longer spawns on level 2 and 3 on difficulty level 6
at the end of subway you get 1 tech, but not on difficulty level 6
difficulty level 3 and 5 add a random constraint that changes each level
constraints are effects that only last until the level ends
50% JUNK chance
4x shielded mob chance
power ups are sent to next level
+33% chance for mobs to respawn
-1 choice
2x ammo costs
duplication is set to zero
50% max energy
50% max health
bots follow slow
full damage taken after boss dies
0.1x damage after a power up
mob death heals mobs
mobs heal for your lost health
periodically spawn WIMPs
exciton damage boost power up has a chance to spawn without the tech (~3%/mob)
damage boost has a unique gel/hair aura for each skin
damage boost timer no longer ticks with time dilation field
JUNK tech: stationary - thrown blocks can't move, but they still have momentum
added a classic n-gon link for the previous patch in settings
but images are disabled to save space
on levels where you can fall endlessly, power ups will also fall endlessly
they no longer teleport to the exit, sorry
Newton's 1st and 2nd laws are field tech, and they give twice the effect
abelian group 4->3x damage while invulnerable
bot fabrication price increases after 5->4 bots
wikipedia 4->3 research per correct quiz
upgraded sound bots fire fewer waves but do more damage per wave
not much changed except improved performance, I think
incendiary ammunition drones explode when they run out of durability not on the first hit
this allows better synergy with other drone tech
grappling hook retract momentum no longer scales with distance
this should give you more control
pressing the 3rd button in factory will remove blocks resting on the second block
preventing an endless toggle
bug fixes
fleas no longer die early after hitting a high health target only once
something with super ball density calculations for tech rebound
grabbing a big block can make grappling hook go flying
added 3 potential fixes, but the bug is too rare know if it's fixed
278 lines
17 KiB
HTML
278 lines
17 KiB
HTML
<!DOCTYPE html>
|
|
<html lang="en">
|
|
|
|
<head>
|
|
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
|
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
|
<meta name="description" content="Browser-based side scrolling video game with the matter.js physics engine.">
|
|
<meta name="author" content="Ross Landgreen">
|
|
<meta property="og:description" content="Browser-based side scrolling video game with the matter.js physics engine.">
|
|
<meta property="og:title" content="n-gon">
|
|
<meta name="twitter:title" content="n-gon">
|
|
<meta name="twitter:description" content="Browser-based side scrolling video game with the matter.js physics engine.">
|
|
<!-- <meta http-equiv="refresh" content="0; url=https://landgreen.github.io/n-gon/"> -->
|
|
<title>n-gon</title>
|
|
<link rel="stylesheet" href="style.css">
|
|
<link rel='shortcut icon' href='favicon.ico' type='image/x-icon' />
|
|
</head>
|
|
|
|
<body>
|
|
<div id='guns'></div>
|
|
<div id='field'></div>
|
|
<div id='right-HUD-constraint'></div>
|
|
<div id='right-HUD'></div>
|
|
<div id="text-log"></div>
|
|
<div id="fade-out"></div>
|
|
<div id="health-bg"></div>
|
|
<div id="health"></div>
|
|
<div id="defense-bar"></div>
|
|
<div id="damage-bar"></div>
|
|
<div id="dmg"></div>
|
|
<div id='construct'></div>
|
|
<canvas id="canvas"></canvas>
|
|
<div id="choose-grid"></div>
|
|
<div id="experiment-grid"></div>
|
|
<div style="position: absolute; top:0;left:0;">
|
|
<div id="pause-grid-left" class="pause-grid"></div>
|
|
</div>
|
|
<div style="position: absolute; top:0;right:0;">
|
|
<div id="pause-grid-right" class="pause-grid"></div>
|
|
</div>
|
|
<svg class="SVG-button" id="experiment-button" width="170" height="45" style="border: 2px #333 solid;">
|
|
<g stroke='none' fill='#333' stroke-width="2" font-size="30px" font-family="Arial, sans-serif">
|
|
<text x="10" y="33">experiment</text>
|
|
</g>
|
|
</svg>
|
|
<svg class="SVG-button" id="training-button" width="120" height="45" style="border: 2px #333 solid;" stroke='none' fill='#333' font-size="30px" font-family="Arial, sans-serif" onclick="simulation.startGame(false, true)">
|
|
<text x="10" y="33">training</text>
|
|
</svg>
|
|
|
|
<div id='info'>
|
|
<div id="settings" >
|
|
<details id = 'settings-details'>
|
|
<summary>settings</summary>
|
|
<div style="line-height: 150%;" class="details-div">
|
|
<input onclick="build.showImages('settings')" type="checkbox" id="hide-images" name="hide-images" style="width:17px; height:17px;">
|
|
<label for="hide-images" title="hide images for fields, guns, and tech">hide images</label>
|
|
<br>
|
|
<input onclick="build.hideHUD('settings')" type="checkbox" id="hide-hud" name="hide-hud" style="width:17px; height:17px;">
|
|
<label for="hide-hud" title="hide: tech, damage taken, damage, in game console, new level animation">minimal HUD</label>
|
|
<br>
|
|
<label for="fps-select" title="use this to slow the game down">limit frames per second:</label>
|
|
<select name="fps-select" id="fps-select">
|
|
<option value="max" selected>no cap</option>
|
|
<option value="72">72 fps</option>
|
|
<option value="60">60 fps</option>
|
|
<option value="45">45 fps</option>
|
|
<option value="30">30 fps</option>
|
|
</select>
|
|
<br>
|
|
<br>
|
|
<input type="checkbox" id="community-maps" name="community-maps" style="width:17px; height:17px;">
|
|
<label for="community-maps" title="add about 18 player made levels to the random n-gon level pool">community maps</label>
|
|
<br>
|
|
<label for="banned" title="type banned levels with a space between them. Example: run temple biohazard">banned levels:</label>
|
|
<input id="banned" name="banned" placeholder="list levels by name" autocomplete="off" spellcheck="false" style="width: 182px;" />
|
|
<br>
|
|
<label for="classic-select" title="play older versions of n-gon">classic n-gon:</label>
|
|
<select name="classic-select" id="classic-select" onChange="window.location.href=this.value">
|
|
<option value="https://scratch.mit.edu/projects/14005697/fullscreen/">mech: 2014</option>
|
|
<option value="https://scratch.mit.edu/projects/22573757/fullscreen/">spacetime: 2015</option>
|
|
<option value="https://scratch.mit.edu/projects/41429974/fullscreen/">ballistics: 2015</option>
|
|
<option value="https://scratch.mit.edu/projects/43690666/fullscreen/">portal: 2016</option>
|
|
<option value="https://codepen.io/lilgreenland/full/ozXNWZ">side scroller: 2016</option>
|
|
<option value="https://codepen.io/lilgreenland/full/wzARJY">side scroller: 2016</option>
|
|
<option value="classic/7-1-2017/">LandGame: 2017</option>
|
|
<option value="classic/4-15-2018/">n-gon: 2018</option>
|
|
<option value="classic/7-11-2019/">n-gon: summer-2019</option>
|
|
<option value="classic/9-8-2019/">n-gon: fall-2019</option>
|
|
<option value="classic/7-15-2020/">n-gon: summer-2020</option>
|
|
<option value="classic/6-1-2021/">n-gon: spring-2021</option>
|
|
<option value="classic/11-1-2022/">n-gon: fall-2022</option>
|
|
<option value="classic/7-29-2024/">n-gon: summer-2024</option>
|
|
<option value="" selected>current version</option>
|
|
</select>
|
|
<br>
|
|
<label for="seed" title="the randoms seed determines level order, tech choices, and mob types">randomization seed:</label>
|
|
<input type="text" id="seed" name="seed" autocomplete="off" spellcheck="false" minlength="1" style="width: 120px;">
|
|
<br><span id="previous-seed" style="color:#bbb"></span>
|
|
</div>
|
|
</details>
|
|
</div>
|
|
<div>
|
|
<details id="control-details">
|
|
<summary>controls</summary>
|
|
<div class="details-div">
|
|
To change controls click a box
|
|
<br>and press an unused key.
|
|
<br><br>
|
|
<table id="control-table">
|
|
<tr>
|
|
<th>FIRE</th>
|
|
<td id='key-fire' class='key-input'>F</td>
|
|
<td class='key-used'>MouseLeft</td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<th>FIELD</th>
|
|
<td id='key-field' class='key-input'>SPACE</td>
|
|
<td class='key-used'>MouseRight</td>
|
|
</tr>
|
|
<tr>
|
|
<th>JUMP</th>
|
|
<td id='key-up' class='key-input'>W</td>
|
|
<td class='key-used'>ArrowUp</td>
|
|
</tr>
|
|
<tr>
|
|
<th>CROUCH</th>
|
|
<td id='key-down' class='key-input'>S</td>
|
|
<td class='key-used'>ArrowDown</td>
|
|
</tr>
|
|
<tr>
|
|
<th>LEFT</th>
|
|
<td id='key-left' class='key-input'>A</td>
|
|
<td class='key-used'>ArrowLeft</td>
|
|
</tr>
|
|
<tr>
|
|
<th>RIGHT</th>
|
|
<td id='key-right' class='key-input'>D</td>
|
|
<td class='key-used'>ArrowRight</td>
|
|
</tr>
|
|
<tr>
|
|
<th>GUN →</th>
|
|
<td id='key-next-gun' class='key-input'>Q</td>
|
|
<td class='key-used'>MouseWheel</td>
|
|
</tr>
|
|
<tr>
|
|
<th>GUN ←</th>
|
|
<td id='key-previous-gun' class='key-input'>E</td>
|
|
<td class='key-used'>MouseWheel</td>
|
|
</tr>
|
|
<tr style="opacity:0.5;">
|
|
<th>GUN #</th>
|
|
<td id="key-num" class='key-input'>Num</td>
|
|
</tr>
|
|
<tr>
|
|
<th>PAUSE</th>
|
|
<td id='key-pause' class='key-input'>P</td>
|
|
<td></td>
|
|
</tr>
|
|
<tr id="control-testing">
|
|
<th>TESTING</th>
|
|
<td id='key-testing' class='key-input'>T</td>
|
|
<td></td>
|
|
</tr>
|
|
</table>
|
|
<br><button id="control-reset" type="button">reset</button><span style="font-size: 60%;"> to default keys</span>
|
|
</div>
|
|
</details>
|
|
</div>
|
|
<div>
|
|
<details id="updates">
|
|
<summary>updates</summary>
|
|
<div id="updates-div" class="details-div" style="font-size: 70%;height: 400px;overflow: scroll;max-width: 800px;"></div>
|
|
</details>
|
|
</div>
|
|
<div>
|
|
<details>
|
|
<summary>about</summary>
|
|
<div class="details-div" style="max-width: 450px;">
|
|
n-gon is a solo project written in JavaScript, CSS, and HTML using the matter.js 2-D physics library. It's free and open source on <a href="https://github.com/landgreen/n-gon">Github</a>.
|
|
<a id="github" href="https://github.com/landgreen/n-gon" aria-label="github">
|
|
<svg viewBox="0 0 100 16" xmlns="http://www.w3.org/2000/svg" fill="#1B1F23">
|
|
<path d="M8 0C3.58 0 0 3.58 0 8C0 11.54 2.29 14.53 5.47 15.59C5.87 15.66 6.02 15.42 6.02 15.21C6.02 15.02 6.01 14.39 6.01 13.72C4 14.09 3.48 13.23 3.32 12.78C3.23 12.55 2.84 11.84 2.5 11.65C2.22 11.5 1.82 11.13 2.49 11.12C3.12 11.11 3.57 11.7 3.72 11.94C4.44 13.15 5.59 12.81 6.05 12.6C6.12 12.08 6.33 11.73 6.56 11.53C4.78 11.33 2.92 10.64 2.92 7.58C2.92 6.71 3.23 5.99 3.74 5.43C3.66 5.23 3.38 4.41 3.82 3.31C3.82 3.31 4.49 3.1 6.02 4.13C6.66 3.95 7.34 3.86 8.02 3.86C8.7 3.86 9.38 3.95 10.02 4.13C11.55 3.09 12.22 3.31 12.22 3.31C12.66 4.41 12.38 5.23 12.3 5.43C12.81 5.99 13.12 6.7 13.12 7.58C13.12 10.65 11.25 11.33 9.47 11.53C9.76 11.78 10.01 12.26 10.01 13.01C10.01 14.08 10 14.94 10 15.21C10 15.42 10.15 15.67 10.55 15.59C13.71 14.53 16 11.53 16 8C16 3.58 12.42 0 8 0Z" />
|
|
<g stroke='none' font-size="8px" font-family="Arial Black, sans-serif">
|
|
<text x="19" y="11">Github</text>
|
|
</g>
|
|
</svg>
|
|
</a>
|
|
</div>
|
|
</details>
|
|
</div>
|
|
</div>
|
|
|
|
<svg id='splash' class="intro ui" viewBox="0 0 800 800" onclick="simulation.startGame()">
|
|
<g class="fade-in" transform="translate(100,210) scale(34)" fill='#afafaf' stroke='none'>
|
|
<path d="M0 0 h1 v0.2 h1.7 l0.3 0.3 v2.6 h-1 v-1.7 h-1 v1.7 h-1 z" />
|
|
<rect x="4" y="1.25" width="1" height="0.5" rx='0.03' />
|
|
<path transform="translate(6.9,0) scale(1.25)" d="M0 0 h1 l 0.7 0.7 v2.3 l-0.2 0.2 h-1.8 v-0.5 h1.4 L 1.1 2.4 h-1.1 l -0.7 -0.7 v-1 l 0.7 -0.7 Z" />
|
|
<path transform="translate(10.9,0) scale(1.25)" d="M0 0 h1 l 0.7 0.7 v1 l -0.7 0.7 h-1 l -0.7 -0.7 v-1 l 0.7 -0.7 Z" />
|
|
<path transform="translate(14,0)" d="M0 0 h1 v0.2 h1.7 l0.3 0.3 v2.6 h-1 v-1.7 h-1 v1.7 h-1 z" />
|
|
</g>
|
|
<g transform="translate(100,210) scale(34)" fill='none' stroke='#333' stroke-linejoin="round" stroke-linecap="round">
|
|
<path class="draw-lines" d="M0 0 h1 v0.2 h1.7 l0.3 0.3 v2.6 h-1 v-1.7 h-1 v1.7 h-1 z" stroke-width='0.0875' />
|
|
<rect class="draw-lines-dash" x="4" y="1.25" width="1" height="0.5" stroke-width='0.0875' rx='0.03' />
|
|
<path class="draw-lines-g" transform="translate(6.9,0) scale(1.25)" d="M0 0 h1 l 0.7 0.7 v2.3 l-0.2 0.2 h-1.8 v-0.5 h1.4 L 1.1 2.4 h-1.1 l -0.7 -0.7 v-1 l 0.7 -0.7 Z" stroke-width='0.07' />
|
|
<path class="draw-lines-o" transform="translate(10.9,0) scale(1.25)" d="M0 0 h1 l 0.7 0.7 v1 l -0.7 0.7 h-1 l -0.7 -0.7 v-1 l 0.7 -0.7 Z" stroke-width='0.07' />
|
|
<path class="draw-lines" transform="translate(14,0)" d="M0 0 h1 v0.2 h1.7 l0.3 0.3 v2.6 h-1 v-1.7 h-1 v1.7 h-1 z" stroke-width='0.0875' />
|
|
</g>
|
|
<!-- mouse -->
|
|
<g class="draw-lines3" transform="translate(290,430) scale(0.28)" stroke-linecap="round" stroke-linejoin="round" stroke-width="10px" stroke="#333" fill="none">
|
|
<path class="fade-in" stroke="none" fill="#fff" d="M827,112 h30 a140,140,0,0,1,140,140 v268 a140,140,0,0,1-140,140 h-60 a140,140,0,0,1-140-140v-268 a140,140,0,0,1,140-140h60" />
|
|
<path class="fade-in" d="M832.41,106.64 V322 H651.57 V255 c0-82,67.5-148,150-148 Z" fill="rgb(0, 200, 255)" stroke="none" />
|
|
<path d="M827,112 h30 a140,140,0,0,1,140,140 v268 a140,140,0,0,1-140,140 h-60 a140,140,0,0,1-140-140v-268 a140,140,0,0,1,140-140h60" />
|
|
<path d="M657 317 h340 h-170 v-25 m0 -140 v-42 s 21 -59, -5 -59 S 807 7, 807 7" />
|
|
<ellipse fill="none" cx="827.57" cy="218.64" rx="29" ry="68" />
|
|
<ellipse fill="#fff" class="fade-in-fast" cx="827.57" cy="218.64" rx="29" ry="68" />
|
|
</g>
|
|
|
|
<!-- keys -->
|
|
<g transform="translate(195,480) scale(0.8)">
|
|
<!-- fade in background -->
|
|
<g fill='#fff' stroke='none' class="fade-in">
|
|
<path d="M0 60 h60 v-60 h-60 v60" class="draw-lines-box-1" />
|
|
<path d="M70 60 h60 v-60 h-60 v60" class="draw-lines-box-2" />
|
|
<path d="M140 60 h60 v-60 h-60 v60" class="draw-lines-box-3" />
|
|
<path d="M0 70 h60 v60 h-60 v-60" class="draw-lines-box-1" />
|
|
<path d="M70 70 h60 v60 h-60 v-60" class="draw-lines-box-2" />
|
|
<path d="M140 70 h60 v60 h-60 v-60" class="draw-lines-box-3" />
|
|
</g>
|
|
<g fill='none' stroke='#333' stroke-width="3.5" stroke-linejoin="round" stroke-linecap="round">
|
|
<path d="M0 60 h60 v-60 h-60 v60" class="draw-lines-box-1" />
|
|
<path d="M70 60 h60 v-60 h-60 v60" class="draw-lines-box-2" />
|
|
<path d="M140 60 h60 v-60 h-60 v60" class="draw-lines-box-3" />
|
|
<path d="M0 70 h60 v60 h-60 v-60" class="draw-lines-box-1" />
|
|
<path d="M70 70 h60 v60 h-60 v-60" class="draw-lines-box-2" />
|
|
<path d="M140 70 h60 v60 h-60 v-60" class="draw-lines-box-3" />
|
|
</g>
|
|
<g class="draw-lines4" text-anchor="middle" stroke='#000' fill='none' stroke-width="2" font-size="38px" font-family="Arial Black, sans-serif">
|
|
<text x="30" y="45" id="splash-previous-gun" stroke-width="2">Q</text>
|
|
<text x="100" y="45" id="splash-up">W</text>
|
|
<text x="170" y="45" id="splash-next-gun" stroke-width="2">E</text>
|
|
<text x="30" y="113" id="splash-left">A</text>
|
|
<text x="100" y="113" id="splash-down">S</text>
|
|
<text x="170" y="113" id="splash-right">D</text>
|
|
</g>
|
|
</g>
|
|
<g class="fade-in" fill="none" stroke="#aaa" stroke-width="1">
|
|
<path d="M 254 433.5 h-35.5 v40" />
|
|
<path d="M 295 433.5 h36.5 v40" />
|
|
<path d="M 274 625 v-35" />
|
|
<path d="M 430.5 442 v50 h38" />
|
|
<path d="M 612.5 442 v50 h-38" />
|
|
</g>
|
|
<g class="fade-in" stroke="none" fill="#aaa" font-size="16px">
|
|
<text x="253" y="422">switch</text>
|
|
<text x="257" y="438">guns</text>
|
|
<text x="255" y="638">move</text>
|
|
<text x="420" y="438">fire</text>
|
|
<text x="599" y="438">field</text>
|
|
</g>
|
|
</svg>
|
|
<script src='lib/matter.min.js'></script>
|
|
<!-- <script src='lib/decomp.min.js'></script> -->
|
|
<script src="js/simulation.js"></script>
|
|
<script src="js/player.js"></script>
|
|
<script src="js/powerup.js"></script>
|
|
<script src="js/tech.js"></script>
|
|
<script src="js/bullet.js"></script>
|
|
<script src="js/mob.js"></script>
|
|
<script src="js/spawn.js"></script>
|
|
<script src="js/level.js"></script>
|
|
<script src="js/lore.js"></script>
|
|
<script src="js/engine.js"></script>
|
|
<script src="js/index.js"></script>
|
|
</body>
|
|
|
|
</html> |