Files
n-gon-improved/img/surface plasmons.webp
landgreen 2e76b5c181 surface plasmons
retrocausality drains 30% less energy as time rewinds, but each time you start to rewind you drain 30 energy
  no longer provides immunity for 1 second after exiting rewind
  spawns 20% fewer bots

deflecting changes
  shielded mobs take 50% more energy to deflect
  deflecting shielded mobs now only disables your shield for perfect diamagnetism and not for very long
  you can deflect any mob if you have at least 5% energy, but if deflecting brings you below that your shield is disabled for 1 second
    also you can't passively regen energy while shield is disabled

standing wave rework
  coupling gives iceIX -> max energy
  expansion gives deflection efficiency -> +50 max energy
  spherical harmonics gives 40 -> 50% deflection efficiency
  electronegativity is a fieldTech for standing wave, wormhole, and pilot wave
    also  0.15 -> 0.22% damage per energy
  dynamic equilibrium is no longer unlocked by standing wave

tech: surface plasmons - after deflecting drains all your energy, shoot lasers in every direction

added a generic system to add code that loops for a set time
Example code:
simulation.ephemera.push({
    name: "uniqueName",
    count: 60, //cycles before it self removes
    do() {
        this.count--
        if (this.count < 0) simulation.removeEphemera(this.name)
        //run code here
    },
})

some bug fixes
also new bugs probably
2023-04-09 08:29:59 -07:00

48 KiB
384x256px

/admin/n-gon-improved/raw/branch/main/img/surface%20plasmons.webp