added images to tech, field, gun cards (enable this in settings) in progress - not all images are generated yet images are generated by me using midJourney plus significant post processing random research power ups are 20% more common per level global difficulty balance: player takes a bit less damage mutualism: 0.5->1 borrowed health for 250->300% more spore damage harpoon can still fire when out of energy, but slower harpoon fire cooldown no longer triggers when the harpoon returns it's just a flat 2/3 of a second after you Fire improved fire rate now allows you to fire many harpoons at once until you run out of energy default harpoon rope is a bit longer several bug fixes and undocumented changes I forgot to list
9.7 KiB
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9.7 KiB
384x256px