name: "depleted uranium rounds", description: "your bullets are larger and do more physical damage", name: "auto-loading heuristics", description: "your rate of fire is 15% higher", name: "desublimated ammunition", description: "use 50% less ammo when crouching", name: "Lorentzian topology", description: "your bullets last 40% longer", name: "anti-matter cores", description: "the radius of your explosions is doubled
be careful", name: "ceramic plating", description: "you take no damage from area effects
immune to explosions and enemy fields", name: "ablative synthesis", description: "after taking damage, there is a chance that your damaged parts will be rebuilt as drones", name: "zoospore vector", description: "when an enemy dies it has a 20% chance to release spores", name: "field siphon", description: "regenerate field energy proportional to your damage done", name: "entropy transfer", description: "heal proportional to your damage done", name: "quantum immortality", description: "after you die continue in an alternate reality
guns, ammo, and field are randomized", name: "fluoroantimonic acid", description: "Your bullets do extra chemical damage each time they make contact", name: "annihilation", description: "after you touch an enemy, they become light
touching enemies still damages you", name: "superconductive healing", description: "heals have zero resistance, and maximum efficiency
heals bring you to full health",