name: "depleted uranium rounds",
description: "your bullets are larger and do more physical damage",
name: "auto-loading heuristics",
description: "your rate of fire is 15% higher",
name: "desublimated ammunition",
description: "use 50% less ammo when crouching",
name: "Lorentzian topology",
description: "your bullets last 40% longer",
name: "anti-matter cores",
description: "the radius of your explosions is doubled
be careful",
name: "ceramic plating",
description: "you take no damage from area effects
immune to explosions and enemy fields",
name: "ablative synthesis",
description: "after taking damage, there is a chance that your damaged parts will be rebuilt as drones",
name: "zoospore vector",
description: "when an enemy dies it has a 20% chance to release spores",
name: "field siphon",
description: "regenerate field energy proportional to your damage done",
name: "entropy transfer",
description: "heal proportional to your damage done",
name: "quantum immortality",
description: "after you die continue in an alternate reality
guns, ammo, and field are randomized",
name: "fluoroantimonic acid",
description: "Your bullets do extra chemical damage each time they make contact",
name: "annihilation",
description: "after you touch an enemy, they become light
touching enemies still damages you",
name: "superconductive healing",
description: "heals have zero resistance, and maximum efficiency
heals bring you to full health",