cardinality now gives 2 selection choices +20% laser damage Mod: When damaged, time slows down ************** TODO - n-gon ************** let people know about n-gon blips - errant signal on youtube reddit - r/IndieGaming hacker news - show hacker news post frozen mobs take +33% damage a lasting AoE damage gun reuse sporangium code maybe mod for vacuum bomb where it does aoe damage before it explodes bot that punches nearby mobs bot could have a regeneration phase, and a punching phase indicate phase by the size, shape of bot possible names for mods Hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other. have a mob apply a positive status effect on other mobs, heal? make it yellow damage bonus, but how? possible balance issues mobs that fire grenades mobs that fire bullets bullets that chase the player a bit (blue color) short lived bullets that fire in every direction or fire in a spiral over time construct display outline of map to be draw while mouse is down toggle between maps and bodies ?highlight map/body mouse is over and be able to remove it? display current output text in a box live update it boss levels - small levels just a boss, and maybe a few mobs boss level for timeSkipBoss because of game instability for boss on normal levels this might not fix issues atmosphere levels: change the pace, give the user a rest between combat low or no combat, but more graphics explore lore find power ups in "wrecked" mechs representing previous simulations how you could leave something in one simulation that effects a different simulation Maybe some strange quantum physics principle. add text for player thoughts? simple puzzles cool looking stuff large rotating fan that the player has to move through in the final level you see your self at the starting level, with the wires you shoot your self to wake up? nonaggressive mobs lore - a robot (the player) gains self awareness each mod/gun/field is a new tech all the technology leads to the singularity each game run is actually the mech simulating a possible escape this is why the graphics are so bad, its just a simulation final mod is "this is just a simulation" you get immortality and Infinity damage the next level is the final level when you die with Quantum Immortality there is a chance of lore text boss mob - let it die multiple times and come back to life on death event spawns a new version of self, but with a decrementing counter bullets cost 5 life instead of ammo, but return 5 life when they hit a mob replace life with energy or ammo? an effect when canceling a power up ammo? heals? 50% chance for a mod, 25% heal, 25% ammo liquid nitrogen cooling Mobs freeze on contact with the player uranium reactor core Mobs get irradiated on contact with the player add player Scent Trails for mob navigation https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding mod - killing a stunned mob gives something ammo or heal power up? mod - scale squirrel cage rotor with current energy is variable speed going to be hard to deal with? mod - you can no longer see your current health mob sniper - targeting laser, then a high speed, no gravity bullet mod - increase laser bot range, and reduce energy drain mod - mines become a turret that fires nails it could float to the mouse location on fire mod - blocks stun mobs settings - custom keys binding css transition for pause menu gun/field: portals use the code from mines to get them to stick to walls or lasers alternate red and blue portals weekly random challenge where everyone playing each week gets the same random setup. The randomness would be determined by the date so it would sync everyone. power ups still drop, but the drops are determined by a preset list that changes each week. gun: Spirit Bomb (singularity) use charge up like rail gun electricity graphics like plasma torch suck in nearby mobs, power ups?, blocks? sucked in stuff increase size uses energy hold above the player's head add a key that player picks up and needs to set on the exit door to open it make power ups keep moving to player if the pickup field is turned off before they get picked up not sure how to do this without adding a constant check animate new level spawn by having the map aspects randomly fly into place give mobs more animal-like behaviors like rain world give mobs something to do when they don't see player explore map eat power ups drop power up (if killed after eating one) mobs some times aren't aggressive when low on life or after taking a large hit mobs can fight each other this might be hard to code isolated mobs try to group up. game mechanics mechanics that support the physics engine add rope/constraint get ideas from game: limbo / inside environmental hazards laser lava button / switch door fizzler moving platform map zones water low friction ground bouncy ground